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JoopvanDie

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Joopvandie

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36 comments

  1. Joopvandie
    Joopvandie
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    Hi,

    This mod makes use of the worldspace behind the Cyrodiil border, adding a small area in the south western part of Falkreath, Skyrim, where you
    can discover and hunt like a true Nord.

    Uploaded version 1.3 and added:
    Palisade Set
    Gallow
    Tavern (but somehow I can't make the script to rent a room work, but you can sleep on the ground between the drunkards)
    Modest Player's House (You have to earn it)

    NB: there are some issues with an helmet I added. I'll try to solve it.

    Have fun.
  2. ElderScrollsFan001
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    Nice update

    Oh on side note do you know about theses resources I'm hosting. They been up for while easy to over look. They might be useful for ya.

    Skyrim Style Bruma Farm House by Glowplug and Skyrim Smithing Set for Oblivion by Rubberman
    1. Joopvandie
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      Thanks! Maybe in the near future.
  3. Youreatranch
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    "Beyond Oblivion: Skyrim"
  4. ElderScrollsFan001
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    cool an update i really like this mod

    Would you mind if I make a patch that adds armor from this mod Skyrim Guards V2 to your mod?
    1. Joopvandie
      Joopvandie
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      What a fantastic idea! That would be great, thank you very much!
    2. ElderScrollsFan001
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      cool thank you
    3. ElderScrollsFan001
      ElderScrollsFan001
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      I wanted to show these pics before I posted the mod to see what you think.

      
    4. Joopvandie
      Joopvandie
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      Sorry for my late reply, but I like it! Looks good indeed!
    5. ElderScrollsFan001
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      No problem
      cool I'll post the mod soon then
    6. Joopvandie
      Joopvandie
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      Thank you very much! I am looking forward to try it out.
    7. ElderScrollsFan001
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    8. Joopvandie
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      What a nice add on! Thank you very much! I tried it out and works perfectly! Such a great add on.
      I put the link of your mod in the description of my modpage.
  5. Sandro9520
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    De que adianta fazer a porcaria de um mod for a do limite do mapa sendo que não tem como ir lá... um lixo
    1. mas é facinho de mudar, vai em documentos, dps my games dps oblivion e abre um arquivo chamado oblivion.ini, e muda o "bBorderRegionsEnabled=1" pra "bBorderRegionsEnabled=0"
  6. DigitalBard
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    I can't go there because I don't have the key.
  7. ElderScrollsFan001
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    This is a very cool idea thanks for sharing.

    There was a mod called Falkreath by ghastley which is still host on the authors web site. 

    The only thing that's left of it on this site is the translation Falkreath - Spanish Translation which shows where it located. Most of the mod use regular game assets the only thing missing would be the clothes and wig that use but the tavern maid, the gaurds armor balck smith sign and an wood carving; that's if you want use that translation to check it out. If not I could pm you the link to the author web site.

    My question is do you think this mod might conflict with it.  I would be trying out my self but my full load order atm.
    1. ElderScrollsFan001
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      This is cool and really well done. I really like the houses and atmosphere of the area. I know of some resources that might be of use to ya

      Ok I made some room in load order to try this and it dose not conflict with Falkreath by ghastley at all in fact it adds to the mod in away.  It dose however conflict with Skyrim Nord Tombs as one of the tombs is in front of the board crossing next to road sign. The land around board crossing is a little messed up because of the conflict . A patch could be made that fixes this easy enough.
    2. Joopvandie
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      Thanks! I wasn't aware of that Falkreath mod and will give it a try. If it doesn't conflict with my mod, that would be great indeed.
    3. ElderScrollsFan001
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      no problem
    4. ElderScrollsFan001
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      I found something odd, I seen some of the npcs from this mod walking the road coming from Bravil. I haven't figured out why yet.
    5. Joopvandie
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      Good for letting me know. I'll check it out. But it is hard for me to find out what causes this because no npc has routines all the way up to Bravil nor are they part of a Bravil faction. I haven't got this issue as far as I know.
    6. ElderScrollsFan001
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      I did have to make a patch that fixed some terrain issue and path way issue from Echo Cave, a mod called John's Skyrim Entry - Bleak Falls Cave 1.1 and, the watch tower add by your mod. That may have given them away to travel to Cyrodill.
  8. YungFattin
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    Conflicts with TWMP_Skyrim Alive:
    The landscape changes cause some objects to float and others to be half buried. 
    Some objects also clip with others. 
  9. onemakd
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    That part of the map almost doubles the size of the vanilla game, are you going to expand this?
  10. readyfready
    readyfready
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    Thank you JoopvanDie  - much appreciated! More to come maybe?

    !::! Fred

    I DLed and ran throught the parts that were available :) Do all NPCs have daily routines? I copied the farmer/rake but didn't work (as usual) in my setup. I will take a closer look to see what I do wrong. Very annoying. Lovely setup by the way. If you like to test my mod you are welcome.
    1. Joopvandie
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      Hi, many (not all) NPC's have daily routines. And yes, I will - of course - test your mod! Am looking forward to it.
    2. readyfready
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      At last you made it for me - my first duty ready NPC. I will be pleased to have you around !! I have uploaded an image that you can use if you like it :) This is your renamed NPC by the way. You really made my day!

      !::! Fred
    3. Joopvandie
      Joopvandie
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      My pleasure Fred! Nice image by the way. I will let you know when I have tested your mod. Perhaps next weekend, but I will.
    4. readyfready
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      Thank you and take it easy :) New versions are coming faster now - than ever. At least wait for the next version (after .9.9.9.7.).

      !::! Fred
  11. maczopikczo
    maczopikczo
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    I love the idea. I'll be sure to try it when I'm ready.