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slowpard

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slowpard

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15 comments

  1. Minimax94
    Minimax94
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    Hey, I hope you'll consider this: would it be possible to have a version that does not have the Unofficial Oblivion Patch as master? I use a non-english version of Oblivion and the plugins of the transtaled version of the Unofficial Oblivion Patch have different names. In fact I can't even simply rename these plugins because they are masters to other plugins, and I thought of merging the translated patch with all the other plugins that have it as a master then naming the merged plugin "Unofficial Oblivion Patch.esp" but it just does not work, I suppose because there are scripts involved etc making them non-mergeable. It would come really handy to not have any other master than the vanilla plugins... Thanks :)
    1. slowpard
      slowpard
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      Sorry for that, should be fixed now
    2. Minimax94
      Minimax94
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      You're the best
  2. xEpicBradx
    xEpicBradx
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    thanks for the update, looking forward to the other cities being added!
  3. rhood1
    rhood1
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    Great work but
    Unfortunately something is wrong with the cathedral.
    The texture is displayed incorrectly. In Nifscope you could see the correctly
    assigned texture but it is mapped incorrectly.

    Greetings Robin
    1. slowpard
      slowpard
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      Took 500 downloads to notice ;)

      Re-uploaded with the fixed UV
  4. HappyMexicanGuy
    HappyMexicanGuy
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    I appreciate the work, the results look great
  5. Salzber
    Salzber
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    Thanks I checked the far nifs and their textures for better cities a while back and they really weren't the best.
  6. redgreenandblue
    redgreenandblue
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    Thanks for this. 

    Does this, currently, support Animated Window Lighting System (AWLS)?

    AWLS support is the biggest reason I still use RAEVWD instead of one of the more optimized solutions. 
    1. slowpard
      slowpard
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      No, not at the current stage. It is in plans, I wanted to actually include optional AWLSd meshes in this version, but it would require a lot of manual geometry changes, and a quasiautomated solution I've made is z-fighting terribly.
    2. redgreenandblue
      redgreenandblue
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      Thanks regardless. This must all be a lot of work. 
    3. redgreenandblue
      redgreenandblue
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      Endorsed.
  7. MercerMeka
    MercerMeka
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    Thanks for this mod. Anvil was the one in most need of this treatment.

    I use this mod which adds cathedrals to cities (VWD). I wonder if they will conflict but I can try.
    1. slowpard
      slowpard
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      Shouldn't conflict with any mods providing new LOD meshes. The only problem could be mods that directly add stuff inside the city walls.

      That said, cathedrals are a bit special, as I didn't include them into the merged mesh and provided a _far mesh separately, so depending on your mod installation order you will see either mine or qwerty's model (but never both, so not an issue).
  8. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    Thank you! I especially look forward to your final production  I currently use your IC LOD and it makes those views (especially if flying) much better. Also, while I don't use Better Cities currently - it is nice that you incuded that support.