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dev_akm

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dev_akm

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41 comments

  1. Reve23
    Reve23
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    • 10 kudos
    I downloaded all mods OOO, MMM and Fransescos. I installed them as you say in the readme...but when i play the game the textures of the new creautures seems screwed. I saw a rat...i think. It looked like 4 hot dogs walking in a row <img src="http://forum.gamingsource.net/style_emoticons/default//tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />. Anyone know why this happens?

    And it keeps crashing at certain locations...around Chorrol and Imperial Prison!
  2. dev_akm
    dev_akm
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    • 253 kudos
    The latest beta version lets you do all that and more. See here:

    http://devnull.devakm.googlepages.com/convergence

    <img class=">
  3. Avego
    Avego
    • member
    • 0 kudos
    What he said...
  4. oxyg
    oxyg
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    • 0 kudos
    Can I use this mod with MMM 2.01, Fran 4.3b and OOO 1.32?
    Or do I just need arrange the mods load order?
  5. Turpin
    Turpin
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    • 4 kudos
    Upon seeing that the new version of OBSE is compatible with the newest patch, I installed Shivering Isles and its newest patch, then I also installed the 1.2 compatibility fix patch for MMM at http://www.bethsoft.com/bgsforums/index.php?showtopic=665001 . One of those two things fixed it. I don't care which it was. Hopefully this helps someone out there. Sorry for the numerous posts. This has become like a novel.
    THE END <img class=">
  6. Turpin
    Turpin
    • member
    • 4 kudos
    I installed the 1.2 patch and the crash has returned. Now, I have to decide between FCOM and Shivering Isles. <img class=">
  7. Turpin
    Turpin
    • member
    • 4 kudos
    If anyone wants my bashed patch file, pm me with your email address. I'll get that to you (within a few weeks of this post). That said, try starting anew first, and follow to the letter the instructions on the FCOM page. Worked for this moron. <img class=">
  8. Turpin
    Turpin
    • member
    • 4 kudos
    It seems to be working now. I changed my Oblivion folder name to Oblivion old, reinstalled oblivion, obmm, script extender, and official update patch 1.1, installed Oscuros, Frans, MMM, Bob's Armory, Warcry, and a "skip tutorial" mod, no extra mods to complicate the issue. I put all the mods in the right order, used the "Francesco for FCOM.esp" included in the fcom download, did the wrye bash procedure, and <img class=">IT'S WORKING! I highly recommend others do the same if they have problems with FCOM. Now, proceding carefully. Before I install the 1.2 patch, I'm backing up my working Oblivion folder. I've analyzed my priorities and FCOM is most important, above any mods or updates I might want to install. That said, my fingers are crossed that the Unique Landscapes series and Shivering Isles work okay with it.
  9. Turpin
    Turpin
    • member
    • 4 kudos
    I give up for now. If somebody gets this thing working with minimal bugs, it would be great if they could release that with all the relevant ESPs and ESMs. We could all download the mods to get the massive texture & mesh resources. Some of us just need a working bashed patch. Like I said. I've followed all instructions, got all the mod versions that were recommended. I've been working non-stop on this for a week. Still, I get the crash when I try to enter the prison district.
  10. Turpin
    Turpin
    • member
    • 4 kudos
    Is there any way I can contact these people? I'm using the newest FCOM, with all the cutting edge latest of everything, did everything according to procedure, and everything seems to be great, EXCEPT every time I try to enter the Imperial CIty Prison District the game crashes. If I turn off the FCOM relevelers, Fran's, MMM, Bob's, and Warcry, but leave Oscuro's Overhaul turned on, no problem. Further experimentation leads me to believe it has something specifically to do with Francesco's, but I'm not sure yet. Does anybody else have this?