Old mod, old game, maybe not too many people downloading this still but if anybody does download this and encounters a problem with the "Ebony Sallet" not working with your female character it is likely due to the fact that all target paths for the female variant lead to the default ebony helmet. You just need to use the Creation Set to change it to the actual Ebony Sallet files provided in the mod.
I've used this mod in the past but for some reason the last few installs of Oblivion I've done I cannot get your awesome mod to work. Got any ideas? Omodded, Bashed, BOSS'd Archive Invalidated and even tried placing it dead last in the load out and I still can't seem to get it to work in game anymore.
I'm stumped. Any help you can offfer up would be great because lets face it, default Dwarven helmets just flat out suck.
It seems like this mod doesn't allow access the helmets from previous levels if you've added the mod after you started the game. Example: I'm level 11 and I just added this mod, and I can find the Orc helmet, but it seems the steel Sallet and other helmets that are available at previous levels are not available to purchase. I would be great if this was fixed, since I would really like to be able to access the other helmets.
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I've used this mod in the past but for some reason the last few installs of Oblivion I've done I cannot get your awesome mod to work. Got any ideas? Omodded, Bashed, BOSS'd Archive Invalidated and even tried placing it dead last in the load out and I still can't seem to get it to work in game anymore.
I'm stumped. Any help you can offfer up would be great because lets face it, default Dwarven helmets just flat out suck.
Thanks
http://oblivion.nexusmods.com/mods/36219 or vis vires
however these two mods are great seperately.
The helmets appear to be fine when laying on the ground, but have tears when worn by an actor.
I can see through to my actor's skin in several torn places all around the helmets. This is especially noticeable with the mithril helmet.
I've tried it on another computer with the same result.
I tried some tricks with nifskope and importing and exporting them from 3dsmax with no improvement.
Anyone have any ideas?