This is a must-have when using Ryan.likes.pancakes' Blind Lockpicking or any mod that makes picking locks more difficult. Now some of the "useless" junk in random containers isn't so useless! Super simple to use, too. Thank you for this.
This is great! I use this all the time. I do want more items that can be turned into lockpicks. The shovel should have a lot of lockpicks or none at all.
This mod also seems to conflict with ISmellToasts Better Hunting mod (http://www.tesnexus.com/downloads/file.php?id=32060) even though the hunting mod has nothing to do with crafting, or any of the items that this mod deals with. I assume the hunting mod uses parts of some other mod that DOES have fletching or other crafting, and its not cleaned up in Toasts release.
Simply placing this lockpick mod below better hunting in the load order will fix the issue and allow lockpicks to be crafted again.
Now if only there was a mod where guards would search you for illegal or dangerous items (skooma and lockpicks, namely) when you entered a city. They'd have no idea that those files were for anything more than keeping your fingernails in check!
But I'm just a dreamer. "> A dreamer with no modding skill whatsoever. ;P
Wow, just wow. This is the single most inventive and inherently useful mod I've seen as of yet. The only thing I'd change is adding a few items which can be turned into lockpicks, such as;
-pickaxes (and recently used ones) -pewter objects
I don't know if this is possible, but wouldn't it be logical to assume a great dirty rake would yield a few more lockpicks then a single knife? Maybe more lockpicks depending on your security skill as well...
Awesome mod! Except for the fact that it clashes with axebanes hunter mod that uses tongs and calipers for armor/weapon working ">. I really hope you consider making it compatible with the cooperation of axebanes mod. ">
27 comments
Simply placing this lockpick mod below better hunting in the load order will fix the issue and allow lockpicks to be crafted again.
But I'm just a dreamer.
-pickaxes (and recently used ones)
-pewter objects
I don't know if this is possible, but wouldn't it be logical to assume a great dirty rake would yield a few more lockpicks then a single knife? Maybe more lockpicks depending on your security skill as well...
Either or. 10/10
Is there an easy way to add scripts to items in the CS? Can I just copy & paste it?