So I'm sure it's come as a bit of a surprise to everyone, but yes, the UOP has been getting a few updates here and there. Since Sigurd is wanting to make this a semi-regular thing again we've decided to add bug tracking functionality to the AFK Track? site to include Oblivion. So in the future, any new bugs to be reported should be filed there so we can keep track of them properly.
I straight up have no clue if what I am doing is wrong or not but I've done my absolute damnedest to get this mod working only for it to crash before the Bethesda Logo finishes I've tried everything and I am on Vortex, I've even properly made the plug-in order go in such a manner to where the unofficial patch comes after each master file as it should like TheRomans suggested, with no success. For reference I have the 2009 GotY Edition on Steam itself so there is no possible way of missing DLCs.
Notes: I do not use the UOP vampire fix because It is only needed if you are a vampire and are going to be cured. I do not use the Oblivion Citadel door fix because it is unimportant I do not use the Thieves den SSSB fix because it is unimportant.
Having the exact same issue, thought I was going crazy because it was working. But thanks to TheRomans comment I think I might know what is going on sort of.
I checked the load order and noticed that the plugins had "?" as their load order rather than a number. I clicked on the "Sort now" button and went back in. Hey presto it's started working again.
Never had to do that as Loot usually takes care of it, but I recall a number of times since after one of the recent updates Vortex complaining it could not sort plugins.
Vortex had a big update just recently and I'm pretty sure that's when those error messages occured. It's only once or twice they have come up and quickly get minimised behind the bell icon on the upper right. So easy to miss.
I wonder now if Vortex is having an issue auto sorting with Loot?
The LOOT incorporated into VORTEX have always been somewhat glitchy compared to stand alone LOOT. I suggest using the stand alone LOOT or BOSS rather than relying on VORTEX for load order.
Hello. I am having a major confusion about Mystic Emporium in regards to this mod. But I cannot tell what is correct. Maybe somebody can give me an explanation.
I have GOTY that comes with the expansion and 9 DLCs. All three of the UOP patch mods. A handful of fixer and texture mods. Running the game with Mod Organizer 2.5.0. All sorted out with LOOT and cleaned with xedit.
Steps - start game, save at the end of sewer, exit sewer, arrive market 10:30am, go directly to Mystic Emporium.
The Mystic Emporium shop is locked. And NPC Ontus Vanin is now standing in front of it.
If I disable only this plugin of the mod: DLCFrostcrag - Unofficial Patch.esp
I can enter Mystic Emporium normally. Just as any shop.
This is very confusing for me as a beginner to this game. Since the mod is meant for fixing glitches. Does that mean being locked and Ontus showing up, is the correct fix for this DLC? Because without that patch activated, the shop is open, And Ontus is inside the shop.
Can somebody explain what is going on here? Like how to get in if the patch plugin is the correction? Or if there's actually a problem here with the patch or me doing something wrong?
Thanks!
Additional playtesting: No additional content installed (Expansion and DLC) and everything from this mod disabled. Just the base game and UOP following the same steps above from the end of sewer.
Base game + UOP = Mystic Emporium shop is open. 2 NPCs inside. Calindil and Ontus.
Above + only Wizard Tower DLC enabled = Mystic Emporium shop is open. 3 NPCs inside. Calindil, Ontus, and Aurelinwae.
Both above + DLCFrostcrag - Unofficial Patch.esp (only component from this mod) = Mystic Emporium shop is locked. NPC Ontus Vanin standing outside.
Results = Basically, regardless if all add-on content is enabled or disabled, the result is the same. Enabling this single component of this mod will produce the shop locked result. Disabling this single component will produce the shop open result.
Usually caused by a mod conflict. A later loading mod editing the same object (such as an NPC) that was fixed by the patch, thus canceling all edit in earlier loading .esp. A common offender is OCO, which edits every NPC and requires a pile of additional patches.
To anyone who's having this issue; make sure your load order is correct. (...) Unofficial Oblivion Patch.esp (...) DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp
DLCFrostCrag.esp must overwrite UOP. UOP made a change to Calindil's record to get rid of one of his sleep AI package, which conflicts with another Calindil's record edit done by DLC itself to make him part of the Mystic Emporium faction so that both Calindil and Aurelinwae could stay in the same shop.
Yes, but it sometimes gets unfixed by latter loading mods editing the same NPC's, Calindil and Aurelinwae, requiring an additional later loading patch or bashed patch. Some of the most popular said mods have been edited to retain the fix, other have patches made for this.
Be me, can't get HORZE ARMOR for my HORZE from priary looking for patch, finding it seeing arthmoor, i can't believe this person is still around keep up the good work
I had to disable the Unofficial Knights to get OBSE to work otherwise it crashed on launch, something is wrong with Knights. and before you ask yes, I have the Knights of the 9 DLC. Please try to fix and update it thanks for all the work you guys do.
A: missing master, you have a patch loading but you do not have the corresponding DLC loading (in particular check to see that you have the Knights.esp installed and active) (also check to make sure you also have the UOP installed and loading before the DLC and patches)
B. Load order error, you have a patch loading before its corresponding DLC (in particular make sure the the knights patch is loading after the knights DLC, this seems to come up a lot with some mod managers)
C. other load order problem, sometimes some combinations of mods make the game more sensitive to load order
Suggestion: use BOSS utility to manage your load order.
You have checked off the first part of A, but note that the UOP is also a master. B. is the most common problem, solved by using BOSS
Is it right that ONLY the 'Oblivion Citadel Door Fix.esp' and the 'DLC Spell Tomes - Unofficial Patch.esp' should be deactivated and merged into a bashed patch?
821 comments
Oblivion.esm
unununofficial oblivion patch.esp
DLCShiveringIsles.esp
unofficial shivering isles patch.esp
DLCHorseArmor.esp
dlchorsearmor - unofficial patch.esp
DLCSpellTomes.esp
dlcspelltomes - unofficial patch.esp
DLCOrrery.esp
dlcorrery - unofficial patch.esp
dlcvilelair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCThievesDen.esp
dlcthievesden - unofficial patch.esp
Knights.esp
knights - unofficial patch.esp
DLCBattlehornCastle.esp
dlcbattlehorncastle - unofficial patch.esp
dlcfrostcrag.esp
dlcfrostcrag - unofficial patch.esp
Notes:
I do not use the UOP vampire fix because It is only needed if you are a vampire and are going to be cured.
I do not use the Oblivion Citadel door fix because it is unimportant
I do not use the Thieves den SSSB fix because it is unimportant.
I checked the load order and noticed that the plugins had "?" as their load order rather than a number. I clicked on the "Sort now" button and went back in. Hey presto it's started working again.
Never had to do that as Loot usually takes care of it, but I recall a number of times since after one of the recent updates Vortex complaining it could not sort plugins.
Vortex had a big update just recently and I'm pretty sure that's when those error messages occured. It's only once or twice they have come up and quickly get minimised behind the bell icon on the upper right. So easy to miss.
I wonder now if Vortex is having an issue auto sorting with Loot?
I have GOTY that comes with the expansion and 9 DLCs. All three of the UOP patch mods. A handful of fixer and texture mods. Running the game with Mod Organizer 2.5.0. All sorted out with LOOT and cleaned with xedit.
Steps - start game, save at the end of sewer, exit sewer, arrive market 10:30am, go directly to Mystic Emporium.
The Mystic Emporium shop is locked. And NPC Ontus Vanin is now standing in front of it.
If I disable only this plugin of the mod: DLCFrostcrag - Unofficial Patch.esp
I can enter Mystic Emporium normally. Just as any shop.
This is very confusing for me as a beginner to this game. Since the mod is meant for fixing glitches. Does that mean being locked and Ontus showing up, is the correct fix for this DLC? Because without that patch activated, the shop is open, And Ontus is inside the shop.
Can somebody explain what is going on here? Like how to get in if the patch plugin is the correction? Or if there's actually a problem here with the patch or me doing something wrong?
Thanks!
Additional playtesting:
No additional content installed (Expansion and DLC) and everything from this mod disabled. Just the base game and UOP following the same steps above from the end of sewer.
Base game + UOP = Mystic Emporium shop is open. 2 NPCs inside. Calindil and Ontus.
Above + only Wizard Tower DLC enabled = Mystic Emporium shop is open. 3 NPCs inside. Calindil, Ontus, and Aurelinwae.
Both above + DLCFrostcrag - Unofficial Patch.esp (only component from this mod) = Mystic Emporium shop is locked. NPC Ontus Vanin standing outside.
Results = Basically, regardless if all add-on content is enabled or disabled, the result is the same. Enabling this single component of this mod will produce the shop locked result. Disabling this single component will produce the shop open result.
I didn't find any others. But it actually worked. The shop is open, and everything is fine. Thanks!
You may find other mods that also need OCO patches.
(...)
Unofficial Oblivion Patch.esp
(...)
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
DLCFrostCrag.esp must overwrite UOP. UOP made a change to Calindil's record to get rid of one of his sleep AI package, which conflicts with another Calindil's record edit done by DLC itself to make him part of the Mystic Emporium faction so that both Calindil and Aurelinwae could stay in the same shop.
EDIT: Nevermind. This may be a translation problem. Thanks to Arthmoor for making me aware.
looking for patch, finding it
seeing arthmoor, i can't believe this person is still around
keep up the good work
You have checked off the first part of A, but note that the UOP is also a master.
B. is the most common problem, solved by using BOSS