Hey, I'm having trouble getting this mod to work. I followed the directions and it's still not working. I'm very new to modding and I'd appreciate any help!
having played like 60 hours with 50% exp i definitely do not recommend it, i'd recommend 75% atleast. i've cleared like most of the map and my blade skill is still only 70 and ive only used blades the entire time.
Should have listened to you, I think 0.5 make sense early levels 1-10 for example, but then you should probably switch to 0.75. I have like 42 hours in, 65 level sword / but my block is only around 50, which suck, because at 75 you get power bash - improved gameplay. at this rate I think its gonna take like another 60 hours to get to 75 on block. I play custum difficulty - harder adept
It's because they didn't change how melee and marksman skills level up, but overtuned the hell out of magic skills; before magic was per cast and now it's mana cost. If they wanted to do the same for combat skills, they should have made it level up via damage (unmodified by difficulty slider).
So, honestly, if you're playing a melee or ranged focus build, the vanilla leveling speed is okay. For magic, you're flying through levels.
We really need an option to tune each skill individually. I think all magic skills, alchemy, and mercantile level way too fast. You'll notice all of these went from "per instance" to "per value (magicka, gold cost)", while the rest of the skills remained the same. I think the armor skills could use a bit of a buff, while stuff like athletics is so slow now because walking no longer levels it up, and acrobatics is probably fine except most people don't really jump so it's going to be slow.
And depending on what the end goal of each character is, we need a way to tune attribute gains and/or level gains (how many skills per level => roughly math out to if you max all skills, what is your max level). Some people want to be able to max all skills and attributes, while others want to pick a "path" (10 or so skills) and have those be max while everything else is around 50s. Giving these toggles will allow people to personalize their own experience, otherwise a one size fits all solution here will make some people unhappy.
Please make such a mod, but with an .ini file specifying the scaling coefficient for each specific skill. I really want to tweak only some of them, and leave other as they are.
Is it me or does this also make character levels much longer to get now? I have 0.25 and it feels impossible to actually level up. I don't think the mod should be doing that.
What I meant is that it takes more skill level up to achieve a character level up. Like instead of taking 7 major skill to level up now it takes way more which would also technically lower the max level you can achieve. I don't think it should affect character level, only skill level.
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So, honestly, if you're playing a melee or ranged focus build, the vanilla leveling speed is okay. For magic, you're flying through levels.
We really need an option to tune each skill individually. I think all magic skills, alchemy, and mercantile level way too fast. You'll notice all of these went from "per instance" to "per value (magicka, gold cost)", while the rest of the skills remained the same. I think the armor skills could use a bit of a buff, while stuff like athletics is so slow now because walking no longer levels it up, and acrobatics is probably fine except most people don't really jump so it's going to be slow.
And depending on what the end goal of each character is, we need a way to tune attribute gains and/or level gains (how many skills per level => roughly math out to if you max all skills, what is your max level). Some people want to be able to max all skills and attributes, while others want to pick a "path" (10 or so skills) and have those be max while everything else is around 50s. Giving these toggles will allow people to personalize their own experience, otherwise a one size fits all solution here will make some people unhappy.
The name of each mod is hilariously epic!!