Anyone know of a mod that expands the skin tone options for elves, I want to make my wood elf as pale as he was in OG oblivion. Great skin mod by the way.
You can accomplish any skin tone by using the racemenu utilities mod, creating a preset, modifying the rgb values of the skin tone outside of the game, and then loading the preset!
I think if you could make a female only version of your one it would compliment the other one really well. I dunno if that is feasible with the way things are done in this version though.
Maybe. But I think it also could have been intentional. I am pretty sure the artists at Virtuos are extremely professional. However, professionals' aesthetics may differ from users' aesthetics . As the saying goes, beauty is in the eye of the beholder. I like shiny and smooooth skins. Some folks like them look rough and tough to accentuate the "realism." In short, it's their philosophy. I have my own. ;-)
let's face it, if you try to make something realistic or "remaster" and it comes out looking like the skin of the oblivion remaster, in my opinion you should be stripped of your professional name XD
elmarinenow True. However, I want to think that the professionals at Virtuos also needed to listen to Todd's request (God's command? XD) to optimize the meshes and textures for a smooth game play. The normal I used to make this mod is used by almost all races. If the normal map is 2k or 4k, FPS in the Market District may drop drastically, rendering the game unplayable. Remember they have to take the millions of Xbox users into their consideration. So supposedly, they intentionally and knowingly had to compromise the specific normal skin texture in question to be SD (below HD). But we are not them ;) Many of us have decent rigs. BTW my mod is very light and performant, so no need to worry about frame drops. Enjoy!
well look I've been using your mod, one of semi naked because it is more realistic when you steal the clothes to someone who stays naked, I mean, there is no god that gives them magic underwear XD, but I'm going to try to remove it now that you say that, because I do not relax the gpu and cpu, the game has me even in low graphics at 45ºc and cpu at 60ºc, that is now that we still do not have 30ºc in the street and I do not want to cook or want to happen to the pc that over is new XD
Nah these are novice mistakes. As a texture artist of 20+ years I can explain in detail what's going on with the bumpy/pitted skin if you're interested:
Basically it's a byproduct artifact of bad normal/bump maps. The issue is that the bumps are too large (diameter) and too intense (height/depth).
This can happen when a normal map is made for a model with very small breasts/butt then it's used on one with very large breasts/butt which then stretches these details far larger than the rest of the body. Solution for that is using the intended model and repainting it so the detail size is uniform. This wasn't the case.
Another common way this occurs is due to someone not understanding how the details work, thinking if they just sharpen the hell out of something and up the contrast/levels something will be more detailed. Though this is most common for novices it just produces bad results and doesn't actually resemble corneocytes like we see here.
To give you another good idea of how this happened have a look at the wonderful Sickleyield's video here (start at around 3 minutes and 6 seconds). As she starts painting at 3:33 you can see a somewhat even more exaggerated version of the bumps/pits I mentioned starting to take shape. She explains that it won't look skin-like as it's much too large.
Generally speaking for corneocytes (the little blocks in a sort of fishnet pattern that make up the stratum corneum aka the outermost layer of skin), it's generally best to do that detailing in the spec map and they're incredibly small so it's important they're made for the right proportions.
It's a novice level rookie mistake. It requires such an absurdly intense noise brush that using something so glaringly obvious like that for norms is not a mistake a pro makes. Had to be artists not familiar with doing textures for humans. Probably mostly environmental & object artists roped into it as part of just converting everything in Oblivion to high res meshes and textures or something, cheaping out on hiring different artists specifically for humans and human skin idk.
XunAmarox Thanks for the good read and pro-knowledge. I agree with you 100%, and totally understand what may have happened. It's a shame. If indeed it was a novice rookie mistake, it's quite laughable. We gamers do care about the details, be it corneocytes or tiny skin pores or blemishes or even the number and location of dots. Even if it was a mistake, there should have been a supervisor who does the quality control for the end product and cares about what players would actually feel when encountering the mess. No eagle eyes at Virtuos then?? As you pointed out so well, all I did was to make the corneocytes look smaller while increasing the unit normal map size so that the degree of disproportion may be alleviated and the normal map can be more uniformly assigned throughout the entire body UV map. BTW, surprisingly, the corneocytes in question belong to Mehrunes Dagon. A bummer.
You always have to remember: western devs DONT want female characters to be feminine. They say its not realistic, hell i just have to walk through the inner cities to see pretty women in reallife.
It’s all bullshit. Games are fantasy worlds. In them, you do whatever and be whoever and associate with whomever you desire and crave for. The prime example is Eve in Stellar Blade. If the devs keep ignoring what players really desire, the company will no longer exist and that’s bankruptcy. That’s not the way business works. Game is not a domain or channel for indoctrinating agenda. Game is for exploring your inner desires, not suppressing them by having to tolerate freaking ugly game characters. The prime example is Kay Vess in Star Wars Outlaws. Don’t uglify but beautify. In order to counterattack the recent lame trend, I’ve been struggling with modifying normal maps that will enhance females look even more beautiful 😉 by eliminating all blemishes and ugly bumps. It’s a lot of work and a lot harder than I imagined.
As a female it's incredibly annoying to me that I can't make my character pretty in today's gaming. Not without mods anyway. But I can sympathize with this because I actually feel men are also being affected by how the media is representing the sexes. It seems rare these days to see a burly, super manly, attractive guy just out there kicking a$$ and dominating. Which, believe it or not, some women actually LIKE and prefer that over an unrealistic 100 pound girl-boss magically swiping the floor with some guy twice her size. If the excuse for ugly characters is that it's all about realism then how is that even a thing?!?! Anyways... I'm off track here. Thanks for the mod! :)
Thank you for the comment, BubbleButton and you're welcome. With all controversies aside, it is an undeniable and simple fact that - gets attracted to + (and vice versa). Yin and Yang. If we think about the ions in nature like H+ (acid) and OH- (base) which combine to form a water molecule (H2O) (hydrogen bond) that is critical to create and sustain life, we can see the opposites attract each other - the law of attraction at an atomic level. At a cosmic level, we have a magnetosphere (the earth is a huge magnet) that protects the human species from the harmful solar radiation (soloar wind) from the Sun, which as a result makes the beautiful Aurora Borealis possible. (When you see Aurora next time, know that you are being protected by the curtains of light.) Without the magnetic force of the Earth (N and S), we humans would be extinct. The law of attraction is embedded in the universe and an undeniable fact. Look at the beautiful hues of flowers. Why are they so beautiful? They have to attract bees to help pollinate (in animals, copulation). Bees have special eyes and get attracted to the beautiful colors of flowers and their sweetness within. Without pollination, we would all be extinct from the face of the earth. I love beautiful things. The aurora dancing over the Jerall Mountains, the butterflies flying in the Imperial city, billions of nameless yellow flowers over the greenery of Cyrodiil, the glittering reflection effect of water surface outside of the sewer exit, etc.. are so beautiful and attractive, EXCEPT for the characters' skin in this game. So, I wanted to fix that, hence this mod. XD More attractive surface of skins are coming but I really want a few professional 2D or 3D artists to help the community with creating more beautiful looking skin textures. I am learning so much nowadays since UE5 is new to me. Their texture setup is vastly different from the creation engine.
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Basically it's a byproduct artifact of bad normal/bump maps. The issue is that the bumps are too large (diameter) and too intense (height/depth).
This can happen when a normal map is made for a model with very small breasts/butt then it's used on one with very large breasts/butt which then stretches these details far larger than the rest of the body. Solution for that is using the intended model and repainting it so the detail size is uniform. This wasn't the case.
Another common way this occurs is due to someone not understanding how the details work, thinking if they just sharpen the hell out of something and up the contrast/levels something will be more detailed. Though this is most common for novices it just produces bad results and doesn't actually resemble corneocytes like we see here.
To give you another good idea of how this happened have a look at the wonderful Sickleyield's video here (start at around 3 minutes and 6 seconds). As she starts painting at 3:33 you can see a somewhat even more exaggerated version of the bumps/pits I mentioned starting to take shape. She explains that it won't look skin-like as it's much too large.
Generally speaking for corneocytes (the little blocks in a sort of fishnet pattern that make up the stratum corneum aka the outermost layer of skin), it's generally best to do that detailing in the spec map and they're incredibly small so it's important they're made for the right proportions.
It's a novice level rookie mistake. It requires such an absurdly intense noise brush that using something so glaringly obvious like that for norms is not a mistake a pro makes. Had to be artists not familiar with doing textures for humans. Probably mostly environmental & object artists roped into it as part of just converting everything in Oblivion to high res meshes and textures or something, cheaping out on hiring different artists specifically for humans and human skin idk.
As you pointed out so well, all I did was to make the corneocytes look smaller while increasing the unit normal map size so that the degree of disproportion may be alleviated and the normal map can be more uniformly assigned throughout the entire body UV map. BTW, surprisingly, the corneocytes in question belong to Mehrunes Dagon. A bummer.