I spent a week trying to make the Carry Weight a fun mechanic, but combined with the horrendous UI + control scheme + pointless loading screens for every shop & floor it just made the entire game such a chore.
Now with your great mod at least i don't have to bother about emptying my overburdened pockets and calculating an items Value/Weight every time i loot an enemy or chest.
It's on the mod description, but in short, no significant benefits. This could be helpful when you don't want to mess with esp or plugin.txt, or when you're about to hit the esp limit, but I don't think right now there's enough mods for users to hit that limit yet, lol
This path doesn't look right: C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\Engine\Binaries\Win64\ It should be C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\ I assume you did put the extracted files in to Oblivion Remastered\OblivionRemastered\Binaries\Win64\, not Oblivion Remastered\Engine\Binaries\Win64\?
The correct path is Oblivion Remastered\OblivionRemastered\Binaries\Win64\
If so, how did you launch the game? Was it via Steam library or something else?
Seems like you're not on Steam? So the module name isn't OblivionRemastered-Win64-Shipping.exe, right? So what is the module name in your case? I will update the mod to support it as well
i am pretty sure I installed it correctly but it just doesn't work. I am playing steam ver with win10, and no log file when I copy your mod files into Win64 folder.
Any logs or anything more detailed? Please check the log file of OBSE (which is in <My Documents>\My Games\Oblivion Remastered\OBSE\Logs\) first to make sure if my mod loads there. Then you go check the mod's .log in OblivionRemastered\Binaries\Win64\OBSE\Plugins\ to see if it reports any errors there.
lol, turns out it had nothing to do with your mod-- I had been previously using one of the solutions involving the lockpicks using negative weight values, and in doing so my entire encumbrance system got all messed up. I realized this after attempting to use my original fallback solution, injecting into memory directly just like you're doing-- thats when I realize how messed up everything was.
The solution was to drop all 9k weight worth of s#*! I had all into a box so I could reset my encumbrance stats back to default, then all of my pointers started working again.. tl;dr nothing to do with your mod.
Oh, so if we had used the negative weight solution before then we would have to drop the entire inventory into a chest (to reset the stats), then take the items back to make it work?
Interesting, I never tried the other solution so this is really helpful. I may have to update the mod description for this case I guess. Thank you so much for the insight 🙏🏻
I don't think that is necessarily true, I think I just had a super ridiculous mount of stuff in my inventory, which provoked me to spawn in more lockpicks, etc, etc. I'm not sure the average player hoards as much as I do, but I could be wrong.
If you make a folder structure as "OblivionRemastered\Binaries\Win64\OBSE\Plugins", put the dll into the plugins folder, zip the OblivionRemastered folder, you can upload it as Vortex install compatible. Thank you for making this mod. I would much rather see 0/150 instead of 645/-345345346.
Unfortunately this mod seems to screw up another mod I use to alter health scaling: https://www.nexusmods.com/oblivionremastered/mods/794 If your mod is installed, it reverts the max health amount back to vanilla values.
EDIT: Mod works great though, it just conflicts with another mod I use. Since max encumbrance is easily increasible with console I'll have to side with the health scaling mod over this one in that conflict.
I have just tried installing Lower Player Health and here is my result:
Without Lower Player Health
With Lower Player Health
So, it seemed to work on my end. Or is there any specific steps that we have to do to trigger the conflict? Note that I tested this using the OBSE version of my mod.
So strange... it's working correctly now. 1 - had only the lower health mod installed, health was lower as expected 2 - installed your 0 weight mod, health returned to vanilla value 3 - removed your 0 weight mod, health went back to lowered value So I figured this mod was blocking that one's effect somehow. Now seeing it's not doing it for you, I just tried reinstalling your mod and everything is working fine. I really have no idea. It works, then it doesn't work, then it works... such is the life of modding bethesda games I guess. Thanks.
Thanks you so much for providing a ASI version! While OBSE is great the ASI generally is game update resistant and just keeps working throughout game updates. <3
For anyone having trouble with the ASI version and installing manually, put the files from the extracted folder directly into <Oblivion Remastered installation folder>/OblivionRemastered/Binaries/Win64/
31 comments
I spent a week trying to make the Carry Weight a fun mechanic, but combined with the horrendous UI + control scheme + pointless loading screens for every shop & floor it just made the entire game such a chore.
Now with your great mod at least i don't have to bother about emptying my overburdened pockets and calculating an items Value/Weight every time i loot an enemy or chest.
This could be helpful when you don't want to mess with esp or plugin.txt, or when you're about to hit the esp limit, but I don't think right now there's enough mods for users to hit that limit yet, lol
[2025-04-28 21:29:52] [INFO] :: OBR-NoCarryWeight v0.2.0
[2025-04-28 21:29:52] [INFO] :: By tkhquang
[2025-04-28 21:29:52] [INFO] :: Source: https://github.com/tkhquang/OBRTools
[2025-04-28 21:29:52] [INFO] :: Plugin Directory: C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\Engine\Binaries\Win64\
[2025-04-28 21:29:52] [INFO] :: Looking for game executable...
[2025-04-28 21:29:52] [ERROR] :: Failed to get module handle for any supported game version
[2025-04-28 21:30:40] [INFO] :: Mod disabled
[2025-04-28 21:30:40] [INFO] :: DLL detached
Saw another person with a similar-ish problem? my adds "for any supported game version," idk if that changes anything, i'm using the latest release
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\Engine\Binaries\Win64\
It should beC:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\
I assume you did put the extracted files in to Oblivion Remastered\OblivionRemastered\Binaries\Win64\, not Oblivion Remastered\Engine\Binaries\Win64\?The correct path is Oblivion Remastered\OblivionRemastered\Binaries\Win64\
If so, how did you launch the game? Was it via Steam library or something else?
[2025-04-28 22:23:33] [INFO] :: OBR-NoCarryWeight v0.1.0
[2025-04-28 22:23:33] [INFO] :: By tkhquang
[2025-04-28 22:23:33] [INFO] :: Source: https://github.com/tkhquang/OBRTools
[2025-04-28 22:23:33] [INFO] :: Plugin Directory: C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectAltar_1.0.5.0_x64__3275kfvn8vcwc\OblivionRemastered\Binaries\WinGDK\
[2025-04-28 22:23:33] [ERROR] :: Failed to get module handle
[2025-04-28 22:27:34] [INFO] :: Mod disabled
[2025-04-28 22:27:34] [INFO] :: DLL detached
Thanks for the super fast reply! The lockpick negative weight mod stopped working after an update so I had to move away from it.
Also could you tell me more about the environment, version,...?
For ASI loader it should look like this
Oblivion Remastered installation
└── OblivionRemastered
└── Binaries
└── Win64 # Copy all ASI files here
├── OBR-NoCarryWeight.asi ✓
├── dsound.dll ✓
├── OblivionRemastered-Win64-Shipping.exe (original game file)
└── ... (other game files)
Could you try rename the dsound.dll to xinput1_3.dll or winhttp.dll or winmm.dll?
I feel like I'm losing my mind here-- anyone else having issues getting the OBSE version to work?EDIT: had nothing to do with this mod. More details below.
The solution was to drop all 9k weight worth of s#*! I had all into a box so I could reset my encumbrance stats back to default, then all of my pointers started working again.. tl;dr nothing to do with your mod.
Interesting, I never tried the other solution so this is really helpful. I may have to update the mod description for this case I guess. Thank you so much for the insight 🙏🏻
EDIT: but yes, pretty much.
https://www.nexusmods.com/oblivionremastered/mods/794
If your mod is installed, it reverts the max health amount back to vanilla values.
EDIT: Mod works great though, it just conflicts with another mod I use. Since max encumbrance is easily increasible with console I'll have to side with the health scaling mod over this one in that conflict.
Without Lower Player Health
With Lower Player Health
So, it seemed to work on my end. Or is there any specific steps that we have to do to trigger the conflict? Note that I tested this using the OBSE version of my mod.
1 - had only the lower health mod installed, health was lower as expected
2 - installed your 0 weight mod, health returned to vanilla value
3 - removed your 0 weight mod, health went back to lowered value
So I figured this mod was blocking that one's effect somehow.
Now seeing it's not doing it for you, I just tried reinstalling your mod and everything is working fine.
I really have no idea. It works, then it doesn't work, then it works... such is the life of modding bethesda games I guess.
Thanks.
Do not put the extracted folder there.