This mod restores FSR3 upscaling and Frame Generation when the in-game graphics menu is broken in Gamepass Version
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This simple mod restores FSR3 upscaling and Frame Generation when the in-game graphics menu is broken. By adding three CVars, you can:
r.FidelityFX.FSR3.Enabled – turn FSR3 upscaling on or off
r.FidelityFX.FI.Enabled – enable FSR3’s frame-interpolation to generate extra frames
With these lines in your config, you regain full control over FSR3 Quality Mode and frame gen without relying on the in-game UI.
Installation:
put the Engine.ini file in this direction : C:\Users\User\Documents\My Games\Oblivion Remastered\Saved\Config\WinGDK
If you have other Engine.ini mods installed, do not overwrite your existing Engine.ini file with mine. Instead, manually add the provided lines to your current Engine.ini to avoid breaking other mods. Where to add the lines:
In the RendererSettings block ([/Script/Engine.RendererSettings]), directly under any other r.FidelityFX.* entries.
In the ConsoleVariables block ([ConsoleVariables]), to make sure the values are not overwritten by in-game settings.
Quick Explanation of the Main CVars:
r.FidelityFX.FSR3.Enabled: Enables or disables FSR3 upscaling.
r.FidelityFX.FSR3.QualityMode: Controls the balance between image quality and performance.
1 = Ultra Quality (best image quality)
2 = Quality Mode
3 = Balanced Mode
4 = Performance Mode
r.FidelityFX.FI.Enabled: Enables Frame Generation (inserts additional frames for smoother gameplay).
Enabling DLSS (if supported by the game): You can also enable DLSS by setting:
r.NGX.DLSS.Enable 1 — Turns on DLSS.
r.NGX.DLSS.Quality 0-3 — Sets DLSS mode:
0 = Ultra Performance
1 = Performance
2 = Balanced
3 = Quality
Make sure your system supports DLSS if you activate these settings.