You can dump it into the Mods folder for UE4SS and it will just work. It’s just packaged for SML.
There’s a caveat though. UE4SS either uses a different hook or the timing of certain calls in the game is different than what UE4SS is expecting. Here's an example of the issue I noticed https://github.com/UE4SS-RE/RE-UE4SS/issues/359
I don't think it's working with UE4SS. Unpacked to Content\Paks\~mods, but End key does nothing. Similar pak mods works fine: FuzzUI, BetterReticle, etc.
[/Game/Mods/YakHUDClock/ModActor.ModActor_C] IsToggle=false ; controls if the clock should toggle when hitting "End" or disappear after time Should be: [/Game/Mods/YakHUDClock/YakHUDClock] IsToggle=false
Edit; although it is hidden after every loading screen, but you have to press [End] twice to reactivate it. It's probably hidden, but still active after the loading screen.
Firstly, great mod! I was hoping someone would make a mod like this for the remaster. I always like to be able to see the time at a glance.
I'd also like to see date, season, and year if possible please. Also, is it meant to disappear when loading into a new zone (i.e. through a door)? If it is, would it be possible to prevent this happening and having it shown permanently? I'm looking forward to the ability to adjust the location as well as I'd like to place it above the compass.
I'd also like to see date, season, and year if possible please.
Yeah, that's something I can try and do with some configuration. I'll add it to the list of things to add though.
Also, is it meant to disappear when loading into a new zone (i.e. through a door)? If it is, would it be possible to prevent this happening and having it shown permanently?
Definitely not intended. I think it has something to do with when the hook to load it is called. I can see about getting that fixed and I'll log a bug for it.
Thanks for looking into that, your work is greatly appreciated. I've noticed another potential refinement; when the menu is opened the clock stays on screen and looks out of place (in it's current position), perhaps it should be disabled when the character menu is opened?
Not directly, they may overlap if stuff is moved around. I'm going to look into exposing the transforms of the clock to the config so you can move it if necessary though.
58 comments
There’s a caveat though. UE4SS either uses a different hook or the timing of certain calls in the game is different than what UE4SS is expecting. Here's an example of the issue I noticed https://github.com/UE4SS-RE/RE-UE4SS/issues/359
Similar pak mods works fine: FuzzUI, BetterReticle, etc.
You would put this mod in Content\Paks\LogicMods for UE4SS to load them.
https://docs.ue4ss.com/feature-overview/blueprint-modloader.html
Also needed to change area before End key started functioning.
Could you put the time in the top left corner instead of the middle? It is a bit too far down in the middle and a little distracting.
Maybe a bit smaller as well?
Thank you for your work!
[/Game/Mods/YakHUDClock/ModActor.ModActor_C]
IsToggle=false ; controls if the clock should toggle when hitting "End" or disappear after time
Should be:
[/Game/Mods/YakHUDClock/YakHUDClock]
IsToggle=false
Edit; although it is hidden after every loading screen, but you have to press [End] twice to reactivate it.
It's probably hidden, but still active after the loading screen.
For losing between loading screens, that’s something I’m looking into.
I miss having that mod from skyrim.
I'd also like to see date, season, and year if possible please. Also, is it meant to disappear when loading into a new zone (i.e. through a door)? If it is, would it be possible to prevent this happening and having it shown permanently? I'm looking forward to the ability to adjust the location as well as I'd like to place it above the compass.
Yeah, that's something I can try and do with some configuration. I'll add it to the list of things to add though.
Definitely not intended. I think it has something to do with when the hook to load it is called. I can see about getting that fixed and I'll log a bug for it.
I installed the SLM and still doesnt show the clock :(
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