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moddingyak

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  1. moddingyak
    moddingyak
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    Just wanted to give a quick update! I've had other projects on my plate, plus been busy just generally. I have been looking into getting the clock to show up automatically and will release it when ready.
  2. SwigateaSwootea
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    Just out of curiosity - is there a way to make the time show up when I hold the quick-key button? In the center, like a wristwatch? I just think that'd be perfect
  3. Asafyasso
    Asafyasso
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    the time i see isnt the time on my location why? how do i fix that?
    1. Samury314
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      It's the in-game time.
  4. PppPlyr1
    PppPlyr1
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    Must the folder be named "~mods", or is "mods" enough (without the ~ symbol)?
    1. FL1NTZ
      FL1NTZ
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      It should go into the former (~mods).
  5. tabs4
    tabs4
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    hi i have a quesation can you make mod that will display 24h time in wait/sleep menu 
  6. JET654
    JET654
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    Could you please create a UE4SS version? It feels rather odd to use two different things.
    1. Madrok7
      Madrok7
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      +1!!
    2. moddingyak
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      You can dump it into the Mods folder for UE4SS and it will just work. It’s just packaged for SML.

      There’s a caveat though. UE4SS either uses a different hook or the timing of certain calls in the game is different than what UE4SS is expecting. Here's an example of the issue I noticed https://github.com/UE4SS-RE/RE-UE4SS/issues/359
    3. LasurDragon
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      I don't think it's working with UE4SS. Unpacked to Content\Paks\~mods, but End key does nothing.
      Similar pak mods works fine: FuzzUI, BetterReticle, etc.
    4. moddingyak
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      Blueprint UE4SS mods need to go into a different folder. IIRC the mods you listed aren’t blueprints but are just replacers.

      You would put this mod in Content\Paks\LogicMods for UE4SS to load them.

      https://docs.ue4ss.com/feature-overview/blueprint-modloader.html
    5. JET654
      JET654
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      THANKS
    6. LasurDragon
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      Yeah, that worked, thanks!
      Also needed to change area before End key started functioning.
    7. BellaDovah
      BellaDovah
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      Hm I've installed it to Content\Paks\LogicMods and travelled to a few different places but it isn't working :/
  7. Madrok7
    Madrok7
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    Hey moddingyak, any progress with a permanent clock? Thanks
  8. xuanwu
    xuanwu
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    Permanent clock on the top left corner would be nice too 
    1. EvilMango16
      EvilMango16
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      second a permanent option. I just always want it there, so would rather not have to hit end every time I hit a load screen
    2. moddingyak
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      Yeah I’ve been experimenting with ways to do this. I can make it load after a save using a UE4SS script. I think I can also hide it when the game menu appears. I’ll see if I can get that done this weekend.
    3. Madrok7
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      Really looking forward to it!!
    4. Madrok7
      Madrok7
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      Any luck?
    5. hexaae
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      A totally different idea: add a real world time clock only in Loading Screens? :) Hours pass too fast playing Oblvion late in the night...
    6. Madrok7
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      You can do that with Reshade..
  9. Scarliet
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    When I press "End" clock appear but ultra fast and then dissapear. lol
    1. moddingyak
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      That's odd. It's hard coded to time out after 5 seconds. I'll see if I can replicate that.
    2. helios7777
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      Can you make it a toggle? So it can be vissible all the time?
    3. Scarliet
      Scarliet
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      I'll wait.  (:
    4. Scarliet
      Scarliet
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      I'll wait.  (:
    5. SkyLover264
      SkyLover264
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      I second the toggle request.
    6. kirstiesgaming
      kirstiesgaming
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      Thirding the toggle! :D That'd be awesome!
    7. Scarliet
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      That will be a good addition!
    8. moddingyak
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      Toggle added and set as the default behavior! See the description to see how to change it back to the timer.
    9. Scarliet
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      The toggle works but it keep going faster from 00:00 to 99:00 and start again. I don't understand why.  :S

    10. moddingyak
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      Have you adjusted timescale or have any mods that do?
    11. Scarliet
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      Mmmm, no (I guess). Here's my Plugins.txt:

      KRI_Weightless.esp
      FasterHorses.esp
      Horse Whistle.esp
      AdditionalMapMarkers.esp
      Alternative Start.esp
      RicherVendors.esp
      Permanent Doomstones.esp
      Ayleid Wells.esp
      ZiRxImmortalBloodline.esp
      ValuableClutter.esp
      DBH1000.esp
      AutoUpgradeRewards.esp
      Ascension.esp
      Ascension - Rarer Loot.esp
      Balanced NPC Level Cap.esp
      Ascension - Balanced NPC Level Cap Patch.esp
    12. Scarliet
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      I still having the issue and not, in the map the time run perfect and I don't have any timescale mod or something.
    13. Madrok7
      Madrok7
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      Are you all marking the Engine.ini as read only and saving it?
    14. Scarliet
      Scarliet
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      Yes.
    15. OverMaid
      OverMaid
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      I also have this problem, but I use timescale mod
    16. carrilero
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      Same problem with and without mod that varies the timescale.
    17. Madrok7
      Madrok7
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      I use a timescale mod and don't have this problem with this mod.
  10. KZekai
    KZekai
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    Hey, I've updated SML to 0.4.0 and because savegame class changed - old installed mods would need to be re-added if user updates to 0.4.0, just a heads up. The old saved mod list needs to be removed as per SML README
    P.S. If you have used in your mod any of the SML API functions as per Dev Resources (like `SendToConsole`)  - they are incompatible because namespace changed, you need to update using new dev kit. If not - just ignore, then.
    1. DieVerwandlungen
      DieVerwandlungen
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      I spot no .exe in updated SLM. Can you please write more simple instruction to use your updated mod?
      I`ve tried several times but nothings works as i should be.
      Thank you.
    2. zarantha
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      I guess this would be why I CTD'd on launch after updating SML to 0.4.0.
      Reverting back to 0.2.9 fixed it. This mod is the only one I have using SML.
    3. KZekai
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      You crash because you have old sml_data.sav
      See readme for SML on how to delete it
    4. zarantha
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      That seems to have done the trick. I assumed the uninstall instructions didn't apply, since I was doing an in place upgrade. Maybe a note for upgrades to follow those steps? or to not do an in place upgrade.
  11. myztikrice
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    So what is the install process for this? There is no longer any "Simple Mod Loader file under Optional Files" for SimpleModLoader. Trying to install the files in Content/Paks/LogicMods also doesn't do anything.
    1. moddingyak
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      Sorry yeah, you used to have to get SML from Simple Photo Mode where it was under the optional files. Now you just download SML from the link I put in the description. Put it in that folder you listed and then run mod add YakHUDClock in the console.