Just wanted to give a quick update! I've had other projects on my plate, plus been busy just generally. I have been looking into getting the clock to show up automatically and will release it when ready.
Just out of curiosity - is there a way to make the time show up when I hold the quick-key button? In the center, like a wristwatch? I just think that'd be perfect
You can dump it into the Mods folder for UE4SS and it will just work. It’s just packaged for SML.
There’s a caveat though. UE4SS either uses a different hook or the timing of certain calls in the game is different than what UE4SS is expecting. Here's an example of the issue I noticed https://github.com/UE4SS-RE/RE-UE4SS/issues/359
I don't think it's working with UE4SS. Unpacked to Content\Paks\~mods, but End key does nothing. Similar pak mods works fine: FuzzUI, BetterReticle, etc.
Yeah I’ve been experimenting with ways to do this. I can make it load after a save using a UE4SS script. I think I can also hide it when the game menu appears. I’ll see if I can get that done this weekend.
Hey, I've updated SML to 0.4.0 and because savegame class changed - old installed mods would need to be re-added if user updates to 0.4.0, just a heads up. The old saved mod list needs to be removed as per SML README P.S. If you have used in your mod any of the SML API functions as per Dev Resources (like `SendToConsole`) - they are incompatible because namespace changed, you need to update using new dev kit. If not - just ignore, then.
I spot no .exe in updated SLM. Can you please write more simple instruction to use your updated mod? I`ve tried several times but nothings works as i should be. Thank you.
That seems to have done the trick. I assumed the uninstall instructions didn't apply, since I was doing an in place upgrade. Maybe a note for upgrades to follow those steps? or to not do an in place upgrade.
So what is the install process for this? There is no longer any "Simple Mod Loader file under Optional Files" for SimpleModLoader. Trying to install the files in Content/Paks/LogicMods also doesn't do anything.
Sorry yeah, you used to have to get SML from Simple Photo Mode where it was under the optional files. Now you just download SML from the link I put in the description. Put it in that folder you listed and then run mod add YakHUDClock in the console.
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There’s a caveat though. UE4SS either uses a different hook or the timing of certain calls in the game is different than what UE4SS is expecting. Here's an example of the issue I noticed https://github.com/UE4SS-RE/RE-UE4SS/issues/359
Similar pak mods works fine: FuzzUI, BetterReticle, etc.
You would put this mod in Content\Paks\LogicMods for UE4SS to load them.
https://docs.ue4ss.com/feature-overview/blueprint-modloader.html
Also needed to change area before End key started functioning.
KRI_Weightless.esp
FasterHorses.esp
Horse Whistle.esp
AdditionalMapMarkers.esp
Alternative Start.esp
RicherVendors.esp
Permanent Doomstones.esp
Ayleid Wells.esp
ZiRxImmortalBloodline.esp
ValuableClutter.esp
DBH1000.esp
AutoUpgradeRewards.esp
Ascension.esp
Ascension - Rarer Loot.esp
Balanced NPC Level Cap.esp
Ascension - Balanced NPC Level Cap Patch.esp
P.S. If you have used in your mod any of the SML API functions as per Dev Resources (like `SendToConsole`) - they are incompatible because namespace changed, you need to update using new dev kit. If not - just ignore, then.
I`ve tried several times but nothings works as i should be.
Thank you.
Reverting back to 0.2.9 fixed it. This mod is the only one I have using SML.
See readme for SML on how to delete it