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moddingyak

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moddingyak

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58 comments

  1. S0BAN
    S0BAN
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    something is wrong. how to fix it?

    1. moddingyak
      moddingyak
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      Have you changed the timescale or do you have any mods that change timescale?
    2. S0BAN
      S0BAN
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      idk, check what I have. I didn't touch Engine.ini

    3. moddingyak
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      Interesting. I wonder if it’s the engine tweaks. I’ll do some testing later.
    4. rastogan
      rastogan
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      same problem here
  2. JET654
    JET654
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    Could you please create a UE4SS version? It feels rather odd to use two different things.
    1. Madrok7
      Madrok7
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      +1!!
    2. moddingyak
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      You can dump it into the Mods folder for UE4SS and it will just work. It’s just packaged for SML.

      There’s a caveat though. UE4SS either uses a different hook or the timing of certain calls in the game is different than what UE4SS is expecting. Here's an example of the issue I noticed https://github.com/UE4SS-RE/RE-UE4SS/issues/359
    3. LasurDragon
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      I don't think it's working with UE4SS. Unpacked to Content\Paks\~mods, but End key does nothing.
      Similar pak mods works fine: FuzzUI, BetterReticle, etc.
    4. moddingyak
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      Blueprint UE4SS mods need to go into a different folder. IIRC the mods you listed aren’t blueprints but are just replacers.

      You would put this mod in Content\Paks\LogicMods for UE4SS to load them.

      https://docs.ue4ss.com/feature-overview/blueprint-modloader.html
    5. JET654
      JET654
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      THANKS
    6. LasurDragon
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      Yeah, that worked, thanks!
      Also needed to change area before End key started functioning.
  3. Madrok7
    Madrok7
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    Great mod! Thank you!!

    Could you put the time in the top left corner instead of the middle? It is a bit too far down in the middle and a little distracting.
    1. saergaras
      saergaras
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      +1 for top left corner!
      Maybe a bit smaller as well?
      Thank you for your work!
    2. Madrok7
      Madrok7
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      How difficult would it be to do that? Is that a possibility? Thanks.
    3. moddingyak
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      I’m hoping to make it configurable so you can just move it using coordinates. I can also see about changing its anchor point.
    4. Madrok7
      Madrok7
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      That would be awesome! Thank you!!
    5. LasurDragon
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      DELETED
  4. lemimique
    lemimique
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    [/Game/Mods/YakHUDClock/ModActor.ModActor_C]
    IsToggle=false ; controls if the clock should toggle when hitting "End" or disappear after time

    Should be:
    [/Game/Mods/YakHUDClock/YakHUDClock]
    IsToggle=false

    Edit; although it is hidden after every loading screen, but you have to press [End] twice to reactivate it.
           It's probably hidden, but still active after the loading screen.
    1. moddingyak
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      Interesting. My ini definitely changed the behavior like that when I flipped between true and false. 

      For losing between loading screens, that’s something I’m looking into.
  5. PunishedNimbo
    PunishedNimbo
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    Can you make a real life clock mod in the loading screens ?

    I miss having that mod from skyrim.
  6. uregven
    uregven
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    This is great
  7. Daiyus
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    Firstly, great mod! I was hoping someone would make a mod like this for the remaster. I always like to be able to see the time at a glance.

    I'd also like to see date, season, and year if possible please. Also, is it meant to disappear when loading into a new zone (i.e. through a door)? If it is, would it be possible to prevent this happening and having it shown permanently? I'm looking forward to the ability to adjust the location as well as I'd like to place it above the compass.
    1. moddingyak
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      I'd also like to see date, season, and year if possible please.

      Yeah, that's something I can try and do with some configuration. I'll add it to the list of things to add though.

      Also, is it meant to disappear when loading into a new zone (i.e. through a door)? If it is, would it be possible to prevent this
      happening and having it shown permanently?

      Definitely not intended. I think it has something to do with when the hook to load it is called. I can see about getting that fixed and I'll log a bug for it.
    2. Daiyus
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      Thanks for looking into that, your work is greatly appreciated. I've noticed another potential refinement; when the menu is opened the clock stays on screen and looks out of place (in it's current position), perhaps it should be disabled when the character menu is opened? 
  8. ALEKSSANDROS
    ALEKSSANDROS
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    doesnt works to me T_T I pressed END key multiple times and nothing happens :(
    1. ALEKSSANDROS
      ALEKSSANDROS
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      Ignore this... xD I forget download the requeriments xD
    2. moddingyak
      moddingyak
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      Can you share the output of "mod print" in your console?
    3. ALEKSSANDROS
      ALEKSSANDROS
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      how I do that? (mod print)

      I installed the SLM and still doesnt show the clock :(
    4. Dispensation
      Dispensation
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      Make sure you type mod add YakHUDClock into the console and then press the End key.
  9. Wikt0r1us
    Wikt0r1us
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    Compatible with other HUD mods? Specifically ones that change the size and position of HUD elements.
    1. moddingyak
      moddingyak
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      Not directly, they may overlap if stuff is moved around. I'm going to look into exposing the transforms of the clock to the config so you can move it if necessary though.
    2. Wikt0r1us
      Wikt0r1us
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      That would be pretty great, thanks! Nobody wants to have to make or download patches if it can be helped.
  10. Scarliet
    Scarliet
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    When I press "End" clock appear but ultra fast and then dissapear. lol
    1. moddingyak
      moddingyak
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      That's odd. It's hard coded to time out after 5 seconds. I'll see if I can replicate that.
    2. helios7777
      helios7777
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      Can you make it a toggle? So it can be vissible all the time?
    3. Scarliet
      Scarliet
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      I'll wait.  (:
    4. Scarliet
      Scarliet
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      I'll wait.  (:
    5. SkyLover264
      SkyLover264
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      I second the toggle request.
    6. kirstiesgaming
      kirstiesgaming
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      Thirding the toggle! :D That'd be awesome!
    7. Scarliet
      Scarliet
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      That will be a good addition!
    8. moddingyak
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      Toggle added and set as the default behavior! See the description to see how to change it back to the timer.
    9. Scarliet
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      The toggle works but it keep going faster from 00:00 to 99:00 and start again. I don't understand why.  :S

    10. moddingyak
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      Have you adjusted timescale or have any mods that do?
    11. Scarliet
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      Mmmm, no (I guess). Here's my Plugins.txt:

      KRI_Weightless.esp
      FasterHorses.esp
      Horse Whistle.esp
      AdditionalMapMarkers.esp
      Alternative Start.esp
      RicherVendors.esp
      Permanent Doomstones.esp
      Ayleid Wells.esp
      ZiRxImmortalBloodline.esp
      ValuableClutter.esp
      DBH1000.esp
      AutoUpgradeRewards.esp
      Ascension.esp
      Ascension - Rarer Loot.esp
      Balanced NPC Level Cap.esp
      Ascension - Balanced NPC Level Cap Patch.esp