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Swenson

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Swenson

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  1. Dimensionus
    Dimensionus
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    Are you able to list the spell ID's somewhere so we can add them with the console? If not, no big deal. It only takes a few minutes to run around and collect them, just thought I'd ask. :)
    1. Swenson
      Swenson
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      Source code is open source, and you can find the script I use to add them to NPCs here: https://github.com/bmswens/Papyrus-Playground/blob/master/SimpleTeleportationSpells/STSStartupScript.psc

      Ripping just the spell IDs out of it:
      STSAnvilSpell
      STSBravilSpell
      STSBrumaSpell
      STSCheydinhalSpell
      STSChorrolSpell
      STSFrostcragSpireSpell
      STSImperialCitySpell
      STSKvatchSpell
      STSLeyawiinSpell
      STSSkingradSpell
      STSMarkSpell
      STSRecallSpell
      STSMarkHomeSpell
      STSRecallHomeSpell
      STSMadnessSpell
      STSSanitySpell
      STSBlissSpell
      STSCrucibleSpell
      STSDeepwallowSpell
      STSFellmoorSpell
      STSHaleSpell
      STSHighcrossSpell
      STSPasswallSpell
      STSSplitSpell
  2. Zollon
    Zollon
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    Phenomenal mod. Can we have a low mysticism requirements version as well? 25, or none?
    I feel that this mod is fantastic for someone who doesn't want to use fast travel system at all and wants an experience closer to what Morrowind offered, but at 50 mysticism it can be daunting, especially for non magic characters. It would take a ton of time to get to 50 myst. as a minor skill, especially since mysticism has the most useless spells early game.
    1. marthgun
      marthgun
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      Instead of lowering it here, since we get way better xp in remaster, just adding this mod to get some xp whenever you fire off spells is a good compromise.
      https://www.nexusmods.com/oblivionremastered/mods/377
  3. Conflictx
    Conflictx
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    There's a bug with teleporting from the Shivering Isles back to Cyrodil where you lose dialogue, thankfully I found this reddit thread.

    https://www.reddit.com/r/oblivion/comments/1ka3hze/dialogue_options_are_missing_help_please_bug/

    Might be best to block the spells when using them in different realms or put the player at the SI or Cyrodil portal when using the spell (although that might be too complex for the current modding capabilities). 
    Or just a warning on your info/bug description to inform others for the moment :)
    1. Swenson
      Swenson
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      I have it as the first disclaimer on the known issues.

      I should be able to block it programmatically when I get to the Shivering Isles update, but I'll make the description explicitly call out SI in the meantime.
    2. Swenson
      Swenson
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      You will now be prevented from crossing realms in 1.2.0. 
      Teleport spells directly to the doors have been added to make crossing easier. 

      Thanks for pointing it out. 
  4. SammehSENSEI
    SammehSENSEI
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    thank you! Love this more immersive way of getting around. The Teleport spell for Leyawiin is not showing up in Alves Uvenims' spell shop. 

    (edit: It showed up after uninstalling and reinstalling the mod) :)
  5. TheRunescholar
    TheRunescholar
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    This is a good update. Should make it more compatible with other mods that add spells to those vendors, right?
    1. Swenson
      Swenson
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      That's the intent, reduces reliance on other ESPs by using the script. 
  6. Conflictx
    Conflictx
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    Thanks a lot, this makes my no fast-travel playtrough a lot more manageable. One small nitpick, i saw you wrote 

    • Teleport: Kavtch, Edgar Vautrine

      It should be Kvatch, ingame spell has the same spelling mistake.

    1. Swenson
      Swenson
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      Thank you, I'll make those updates shortly. 
  7. RomE20307
    RomE20307
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    Big thanks!
    Miss teleportation spells a lot after Morrowind
    Also I get a bit confused: for some reason Cheydinhal spell require greater skill level then Kvatch or Bruma but costs the same. Why is so?
    1. Swenson
      Swenson
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      Bug, I miskicked spell level in editor, will correct in a patch.
  8. OldHunter69X
    OldHunter69X
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    Great for the no fast travel chads amogus 
  9. qU1EtoNe
    qU1EtoNe
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    appreciate the update my friend. 
  10. Yenre
    Yenre
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    I like doing Morrowind style no fast travel runs and I cannot express how nice it is to have diegetic travel options, absolute essential thanks for the mod and so quickly after release too < 3