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Faded

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xdFaded

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  1. xdFaded
    xdFaded
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    Sticky
    V1.3 Is out!

    Added new lighting, removed blood, changed note, 4 new chests, added some furniture, spellmaking altar, enchanting altar.

    Dark brotherhood quest bug is fixed.

    If you get stuck behind the boat in its interior once saving/reloading, simply fast travel to the sewer exit. [This bug is being worked on]

    Join my discord!
  2. xdFaded
    xdFaded
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    Sticky
    These are sorted in order of priority, any new suggestions i think would fit well with my mod will be added below.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    Current to do list [Definitely possible]:

    • fix note/nl tags on door name and captain name  NL tag will remain on the note found on the Captain, simply discard after reading.
    • add more chests
    • spellmaking / altars
    • new lighting
    • pirate features [skulls/sails etc]
    • try and disable enemy spawning in very close proximity to the ship or reduce radius in which you can sleep.
    • more rooms to the ship to explore / expand your humble abode

    To do list [Potentially possible]

    • upgrades for the ship, clean blood, hide body, get display cases, crewmates etc...
    • more ships around different parts of the map
    • progress the lore?
    • crewmates

    Future to do list [Not currently possible]

    • Allow sailing of the ship
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    Comment below! 
  3. xdFaded
    xdFaded
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    DO NOT PLACE ITEMS IN THE CUPBOARD, IF YOU HAVE REMOVE THEM AND PLACE THEM INTO A CHEST
  4. XenagosAscended
    XenagosAscended
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    Heads up the cupboard is NOT safe storage flagged. Lost a ton of items had to reload a save 2 hours prior. Idk what the reset timer was because it seemed a LOT longer than 3 days, but the whole inventory reset
    1. Radd890
      Radd890
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      Same thing happened to me. I waited 5 days in game, fast traveled from far east to far west about 5 times, then went back to the ship. Slept another day, everything was still there. Left and did a quest or 2, come back to a cupboard with a spoon and a bowl inside of it instead of hundreds of alchemy ingredients.
    2. xdFaded
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      Will look into this immediately, does the captains chest do the same thing?
  5. infamousdrunk
    infamousdrunk
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    ever thought about adding crew mates like with the pirates cove dlc. like one acts like a fence. maybe 2 more just for looks?
    1. xdFaded
      xdFaded
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      Crewmates are in my to do list :)
  6. kokirichild616
    kokirichild616
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    Very cool although it seems a bit cheaty to be right at the start. Would you consider an optional version in a different location?
    1. xdFaded
      xdFaded
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      Do you have any ideas as to where you'd like to see it?
    2. kokirichild616
      kokirichild616
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      Hmm maybe dunbarrow cove? There's that quest to rebuild it which basically turns it into a pirates smuggling den. If you also get a fast travel system with the ship working it'll be even cooler bc then you'll have your own ship outside the den, and inside you got a cool hidden smuggling operation going on. The life of a pirate!
    3. Daiyus
      Daiyus
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      Ooh, I like this idea. Tying it into that questline would make it a lovely reward. That combined with being able to move it from port to port would be an amazing experience.
    4. infamousdrunk
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      i wouldnt mind it some were between the impirial city and layawin. pirates like marshes. or maybe the river below skingrad like say an extention of the pirate cove dlc. 
  7. percivalman
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    Please add:
    1. Vortex support
    2. ship "sailing". My definition: It does not really move. When you click on the ship wheel on the helm, a pop-up appears and asks where you want to sail. Then you get a choice of some water-front town docks and when you pick one, the ship teleports there with all your stuff.
    In effect your "player house" teleports to places like: Bravil, Legwin and similar places. Maybe even places that are next to rivers.  
    1. xdFaded
      xdFaded
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      1. Vortex support was already available, go to files then mod manager download but it should now appear at the top next to manual for the main version.
      2. This is the solution that i'm currently looking into.

      Thank you!
    2. percivalman
      percivalman
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      You rock. I will patiently wait for the teleporting ship.
  8. ALEKSSANDROS
    ALEKSSANDROS
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    I was thinking, u coud revert the ship to a vehicle(mount) to move it in the water by activating the wheel and deactivating it revert the ship to a anchored ship house...

    How to do this, IDN xD
    1. xdFaded
      xdFaded
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      Sounds interesting, will keep it in mind :)
  9. HevexHex
    HevexHex
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    Don't really need to sail it, but I hope to see a way for the ship to "teleport" to different ports
    1. slayristo
      slayristo
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      my idea was 5 locations and change every 2 days to new location. However I imagine Storage Chests and their contents would be an issue with this 
    2. xdFaded
      xdFaded
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      Exactly that yes, i'll figure it out, don't worry.
    3. HevexHex
      HevexHex
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      xdFaded, you do your profile pic proud
    4. jase180
      jase180
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      There was an Oblivion mod that did this exact thing, had like 5 or 6 places it could "sail" to. Worth checking out to see how it was scripted etc! 
    5. xdFaded
      xdFaded
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      I try my best, thankyou.
    6. xdFaded
      xdFaded
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      Interesting, could you tell me the name of this mod?
  10. Dragonmg
    Dragonmg
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    Hmm, a pirate ship needs a pirate flag, and perhaps some mounted skulls on the railings. In any case just have fun with it.
    1. xdFaded
      xdFaded
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      Agreed, will look into creating a pirate flag and doing the skulls, just busy with v1.4 at the moment but will get around to it, thanks for your support :)
    2. Dragonmg
      Dragonmg
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      There are already flags in game, the pirate cove dlc is part of base game now.
    3. xdFaded
      xdFaded
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      Completely forgot about that, will look into it asap.
  11. GeekCore84
    GeekCore84
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    For whatever reason when I exit the cabin after the latest update on a new save, I'm put behind the door inside the cabin, I'm out in the overworld but trapped inside the boat mesh.
    1. xdFaded
      xdFaded
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      This is a common bug with these sorts of new player homes / doors, working on a fix but for now you'll have to reload your save or you can just jump and you should be able to click E on the door, once in the interior just walk back out.
    2. GeekCore84
      GeekCore84
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      I tried that too. Jumping up to click on the door, it put me back in the cabin, then when I tried to leave, right back into the backside of the door. I could just fast travel to the prison afterwards though to get out, easy enough workaround till the bug is fixed!
    3. xdFaded
      xdFaded
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      Perfect, glad you found a fix :)

      Should be resolved in the next update!

      I shall sticky post this solution.
  12. NmPsycho
    NmPsycho
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    Any chance you could release an optional version without the bed and chest? Great work by the way!
    1. xdFaded
      xdFaded
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      The one in the interior?

      Thank you by the way!
    2. NmPsycho
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      Apologies the one on the deck.
    3. xdFaded
      xdFaded
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      Of course! I'll work on that right now.
    4. NmPsycho
      NmPsycho
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      <3
    5. xdFaded
      xdFaded
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      Uploaded! Enjoy!
    6. NmPsycho
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      Thanks!