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Exalderan

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Exalderan

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51 comments

  1. WisePlaeguis
    WisePlaeguis
    • supporter
    • 11 kudos
    So it says that the UE4SS mod is hidden, is it the same for you or am i doing something wrong ?
    1. Painbringer7
      Painbringer7
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      • 3 kudos
      The link is outdated, you need to search for it manually.

      Or: https://www.nexusmods.com/oblivionremastered/mods/32
    2. Exalderan
      Exalderan
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      • 808 kudos
      The link works. Was a nexus issue probably.
  2. Painbringer7
    Painbringer7
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    • 3 kudos
    Nothing like casting a lightning spell and watching it crawl slowly through the air......it's freaking electricity (it should be almost instant)!!

    Massive improvement, Thanks!
  3. TheOneSigma
    TheOneSigma
    • supporter
    • 0 kudos
    Dude, has it really not occurred to you that your file structure doesn't work for the game pass version? I've read almost every comment on the few mods that require UE4SS and the UE4SS Game Settings Loader and like 70% are having issues with the file structure/getting it installed correctly. Don't you think if you spent a little more time refining you Installation instructions you would spend waaay less time in the comments troubleshooting the same 2 issues? How is this lost on you?
  4. Justin4444
    Justin4444
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    • 0 kudos
    .
  5. Krcncs
    Krcncs
    • supporter
    • 0 kudos
    You keep saying to "Merge: my oblivion remastered folders but not everyone knows how to do that, in summary how would i merge them like you said?
    1. Exalderan
      Exalderan
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      The archive has a OblivionRemastered folder, you have a OblivionRemastered folder. You drag OblivionRemastered folder from the archive into the same folder that your OblivionRemastered folder is in as if you wanted to overwrite the folder with the one from the archive. Windows will ask you to integrate into the folder.
  6. Tyrthemis
    Tyrthemis
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    • 29 kudos
    This is great! Endorsed
  7. JohnJohnJohn01
    JohnJohnJohn01
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    • 0 kudos
    You have my endorsement just for thinking of this, but it isn't working for me. I'm just not seeing a change in casting speed at all and I installed the 2x version using Vortex. The UE4SS version found on this site either crashes my game on startup or bugs out my mouse so I downloaded v3.0.1 from github and dropped it in C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64, but I'm not sure that it's working. All I know is that the mod isn't for me.
    1. Exalderan
      Exalderan
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      • 808 kudos
      Use the UE4SS from this site. I don't think the normal UE4SS one supports all Oblivion Remastered functions. If the mouse bugs out you at least know its working. The mouse will be normal again after some time or if you just click into the window.
  8. EccentricMeat
    EccentricMeat
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    • 3 kudos
    Interested in this mod but I have one question: Does the increased speed of projectiles throw off NPC aiming? I know certain mods in other BGS games (and in Kingdom Come) make NPCs terrible at aiming because their AI is still using the default speed of projectiles causing them to aim way ahead of moving targets.
    1. Exalderan
      Exalderan
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      • 808 kudos
      I trust the devs that made the remaster were smart enough to make it factor in the speed of the projectile used since the value is already different from original oblivion.
  9. Maureeseeo
    Maureeseeo
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    • 1 kudos
    I don't think it actually works, even if set at really high it only seems to affect the initial speed.
    1. Exalderan
      Exalderan
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      • 808 kudos
      You did not install the requirements!
  10. botiker
    botiker
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    • 0 kudos
    You can add speed to magic projectiles

    fMagicProjectileBaseSpeed = 1000 (original 2006)