NOTES Pretty much FuzzUI density approach, but for Alchemy widget. 50% tighter lists, more readable text, all entities have slightly different color for better readability. Cursor focus is more or less fixed.
I'm sure Fuzzles will add all the widgets in time. But I don't see a problem with standalone addons covering widgets right now for those who use them often. I had time to make it for myself and adjust a few things FuzzUI misses, so here it is.
To those wondering: the menus are complicated, there's a lot to cover, the tools aren't great, and I have a lot to learn. This stuff takes time, research. I have 19 hours in game with 1 achievement!
Awesome mod! The fuzz-style really helps the game feel more compact and information-dense.
I'd also love to see if anyone knows how to fix the item enchantment list - for items with several enchantments (ex. the dark brotherhood armor), it only shows a max of 4 enchantments and you have to open an entirely different menu just to see the full list. (to quote mr. fuzz, I CRAVE DENSITY.)
Big thanks to you and Fuzz for helping the game function so much better!
So, for the install, do the loose files go into the '~mods' folder or does the 'FuzzUI Alchemy' folder go into the '~mods' folder like the FuzzUI main install? (sorry, modding UE5 games is a new experience for me and it's hard for me to understand how to install these UE5 mods correctly sometimes)
all files go to ~mods, both mine and fuzzles', that's the safest way. you can organize things in folders, but keep in mind that some mods won't work like that, they need to be in the same folder (eg Better HUD + compass addons).
Also if you want to keep things organized, can put the folder itself inside the ~mods folder. So long as the pak files are in that folder it will work perfectly. Seems can only go one layer deep with it so no sub folder inside that one, so "Content\Paks\~mods\FuzzUI Alchemy"
19 comments
Pretty much FuzzUI density approach, but for Alchemy widget. 50% tighter lists, more readable text, all entities have slightly different color for better readability. Cursor focus is more or less fixed.
https://www.nexusmods.com/oblivionremastered/mods/496
To those wondering: the menus are complicated, there's a lot to cover, the tools aren't great, and I have a lot to learn. This stuff takes time, research. I have 19 hours in game with 1 achievement!
I'd also love to see if anyone knows how to fix the item enchantment list - for items with several enchantments (ex. the dark brotherhood armor), it only shows a max of 4 enchantments and you have to open an entirely different menu just to see the full list. (to quote mr. fuzz, I CRAVE DENSITY.)
Big thanks to you and Fuzz for helping the game function so much better!