About this mod
Simple xEdit script to help resolve naming conflicts for people porting over mods.
- Permissions and credits
When porting over mods from oblivion to the remaster, the main thing I noticed is the names of the records have changed.
I have learned if you don't carry over the new names, whatever was edited will have an "[NL]" tag at the start of its name in-game.
This script fixes that.
The xEdit script that will copy over the Name/"FULL" element from the previous override of whatever record(s) you select.
How to use:
1. Extract the script, "000_FULL.pas" into your xEdit's "Edit Scripts" Folder.
2. Run xEdit, and have the mod you want to port load directly after "AltarESPMain.esp" and any other plugins that start with "Altar".
3. Highlight the records whose names you want updated and Rick Click and select "Apply Script".
4. Select "000_FULL" and hit OK in the bottom left to run the script.
How to use the new xEdit for Oblivion Remastered
1. The download link is on reddit: xEdit 4.1.5n released : r/skyrimmods
(If you are having trouble joining the discord just google "xEdit Discord", there are plenty of valid links.)
2. Extract it to a folder and rename "xEdit.exe" to "TES4R.exe"
3. Run TES4R.exe
See also my Reorder xEdit Load Order Based on Plugins.txt - BAT File to make the order of plugins in the Oblivion Remastered xEdit be sorted correctly.