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MadAborModding

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MadAborModding

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  1. se7engames
    se7engames
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    Do you have a link to the xEdit for oblivion remastered? I can't seem to find it
    1. Nahlbrii
      Nahlbrii
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      It's on the xEdit Discord Server

      Here is a link to the post with the download
    2. MadAborModding
      MadAborModding
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      Pinning this here for visibility. :)

      How to use the new xEdit for Oblivion Remastered
      1. The download link is on reddit: xEdit 4.1.5n released : r/skyrimmods
      (If you are having trouble joining the discord just google "xEdit Discord", there are plenty of valid links.)
      2. Extract it to a folder and rename "xEdit.exe" to "TES4R.exe"
      3. Run TES4R.exe

      See also my Reorder xEdit Load Order Based on Plugins.txt - BAT File to make the order of plugins in the Oblivion Remastered xEdit be sorted correctly.
  2. NovaVesperia
    NovaVesperia
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    Having trouble getting this to work on GamePass.  Every time I try to open TES4R.exe it gives me some error about Steam and a .ini file.  Does it not work for GamePass?
    1. CyrusFyre
      CyrusFyre
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      Same issue and question.
  3. ImmortanJoel
    ImmortanJoel
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    Can I just apply this to like a high level record? can I just slap it into the root of the mod? Like which record am I running the script on? And should there be no changes made when I save in xEdit?
  4. ImmortanJoel
    ImmortanJoel
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    -- Nexus freaked out. please delete. --
  5. ImmortanJoel
    ImmortanJoel
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    -- Nexus freaked out. please delete. --
  6. ImmortanJoel
    ImmortanJoel
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    -- Nexus freaked out. please delete. --
  7. ImmortanJoel
    ImmortanJoel
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    -- Nexus freaked out. please delete. --
  8. PinocchioTeeHee
    PinocchioTeeHee
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    What is this? Anyone has the registry key?

    https://imgur.com/a/8tskFcF 
    1. Yalkin33
      Yalkin33
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      @echo off
      cd /d "C:\Users\Admin\Downloads\xEdit 4.1.5n"
      start "TES4R" "TES4R.exe" -D:"D:\Games\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data" -I:"D:\Games\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Oblivion.ini" -P:"D:\Games\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\Plugins.txt"

      Run this as a .bat file (put inside xedit folder), change locations to fit your install directory
    2. yungsummigodd
      yungsummigodd
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      aint no fkn way u gotta make a bat file to change this s#*! smh idk how to do that
    3. Tzuzurao
      Tzuzurao
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      A bat file is just a text file, make a regular .txt file, copy/paste the script in, edit it the way they told you to, and then change the extension to .bat instead of .txt. Double click on it and it'll run.
    4. yolor7
      yolor7
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      Bro's really complaining that someone did all the work for them
    5. Aurihazuma
      Aurihazuma
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      Than k you so very much. This answer. It totally helped me out.

      Namaste.......
  9. TheOneTrueRy
    TheOneTrueRy
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    Tried everything as described and still having an issue of the Message/Notification my script is sending to the user to be shown in the top left corner starting with [NL].
    1. MadAborModding
      MadAborModding
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      If it's new content my script will not fix it. It will only work on records that from the original game.
    2. TheOneTrueRy
      TheOneTrueRy
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      Makes sense, sorry for the confusion. So is there currently any fix to my Message script text getting "[NL]" put in front of it for some reason at the moment?
    3. MadAborModding
      MadAborModding
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      There's a dll mod that just came out that may fix it. Haven't tested it. NL-Tag Remover
    4. TheOneTrueRy
      TheOneTrueRy
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      So would this method/script work for removing the [NL] in front of a base-Oblivion item's name that I have edited? Like if I edit a Level 1 Chillrend's name in-game to be Chillrend [1] will this stop the [NL] from showing up in front? Or am I misunderstanding what you mean between new content and original game records?
  10. Aegrus
    Aegrus
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    Hi, I made a mod which alters the weather to be more sunny and less rainy.  Some areas in Oblivion Remastered picked up the "NL" tag from that.

    I've run Xedit a few times and tried to apply the script, but it doesnt seem to remove the NL in game.  I get this message from Xedit:

    [00:00] Start: Applying script "000_FULL"
    FULL subrecords copied: 0
    [00:00] Done: Applying script "000_FULL", Processed Records: 27, Elapsed Time: 00:00
    1. MadAborModding
      MadAborModding
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      Weather records don't have names, so I doubt that's the actual issue? (I mean it could be but I doubt it)

      Check that your plugins.txt load order isn't alphabetized. Half of the mod-managers that came out day 1 actually would break your game by doing that.
    2. Aegrus
      Aegrus
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      What I mean is that, if I'm standing at the Anvil city gate, about to exit to the gold coast, the text which pops up is "Door To [NL] The Gold Coast"

      I have no other mods installed.  I havent used a mod manager in a few years, and certainly not on Oblivion Remastered.  My plugins list isn't alphabetical.

      When I disable the weather mod .esp, the NL goes away and the door just reads "Door To The Gold Coast" again, so I know that somehow my mod is causing the problem.  I edited the weather on a region-by-region basis, so I assume that is what caused the problem, but I don't know how.

      It also seems strange to me that most of the regions I edited *don't* display [NL] before their region name.
    3. Aegrus
      Aegrus
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      *Deleted for double post
    4. MadAborModding
      MadAborModding
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      Ya Idk then. Possibly try adding AltarESPMain.esp as a master and/or try resolving conflicts between your mod and AltarESPMain.esp if they exist. 
    5. Aegrus
      Aegrus
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      Hey man, you were right, it was just ordinary conflicts causing my problem.  I got it sorted out now, thanks :)
  11. w1756816846
    w1756816846
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    good job!