All spell effects available for spellmaking/enchanting, toggleable spells, x10 summon limit, spellmaking/enchanting anywhere, utility spells, etc
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Changelogs
Version 1.1
Moved spells to Shady Sam, cleaned in xedit, added several new spells
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All magic effects will be available for spellmaking/enchanting, assuming you have the effect as a spell already.
Spellmaking/Enchanting anywhere
Increases the summon limit to 10
Adds some utility spells
-Hunter's Sight: Scripted toggleable Night Eye/Detect Life -True Invisibility: Scripted toggleable chameleon -Conjure Black Soul Gem: Pay a heavy physical price to create a black soul gem -Blood Transfiguration: Turn mana into health (also unlocks restore mana for enchanting) -Bound Mythic Dawn Armor -Master Key: Opens "Needs A Key" level locks -Lock: Previously unavailable spell for locking doors/containers -Reanimation -Several rare/unobtainable summon spells
Spell effects not normally available can now be found at Shady Sam, NE of Chestnut Handy Stables
Keep in mind, a lot of spells previously unavailable might do nothing or have adverse effects when used for enchanting.