About this mod
All spell effects available for spellmaking/enchanting, toggleable spells, x10 summon limit, spellmaking/enchanting anywhere, utility spells, new custom spells, etc
- Requirements
- Permissions and credits
- Changelogs
- Donations
Increases the summon limit to 10
Adds some new spells
- Spellmaking
- Enchanting
- Summon Gatekeeper (including a toggled one)
- Summon Sam - Merchant anywhere
- Bound Priest Dagger
- Bound Order Sword
- Banish Oblivion Gate - Master level conjuration spell to instantly close a gate
- Summon Oblivion Gate - Doesn't work in cities, obtained through a secret
- Harvest Blood - If you have empty bottles (purchasable from Sam) you can harvest blood from living NPCs
- Sun Damage Spells - Only works outdoors and from 6am-6pm
- Cure Vampirism
- Gain Vampirism
- Defy Arkay - Fully resurrect the target
- Unholy Miracle - Resurrect everyone nearby
- Spark of Ingenuity - Multiplies Magicka rather than adding to it. Available for spellmaking/enchanting
- Hunter's Sight: Scripted toggleable Night Eye/Detect Life
- True Invisibility: Scripted toggleable chameleon
- Conjure Black Soul Gem: Pay a heavy physical price to create a black soul gem
- Blood Transfiguration: Turn health into Magicka (also unlocks restore mana for enchanting)
- Bound Mythic Dawn Armor
- Master Key: Opens "Needs A Key" level locks
- Lock: Previously unavailable spell for locking doors/containers
- Reanimation
- Summon Saint and Seducer
- Horde-type summon spells
- Summon Bear
- Summon Flesh Atronach all tiers
- Summon Spiderling
- Wabba Summon
Oblivion Gate Secret
Shady Sam will also buy anything and sells black soul gems, human blood (if you have another mod to give them value), and a handful of other useful items.
All spells can be obtained from Shady Sam.
Keep in mind, a lot of spells previously unavailable might do nothing or have adverse effects when used for enchanting.