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Haphestia

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Haphestia

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36 comments

  1. Zellustrious
    Zellustrious
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    Excellent mod, love that I don't need to go through a loadzone to get to my "home" :) The only concern I had with it was I was unable to sleep because enemies were nearby - I solved that issue by adding a mod that lowers the range for "Enemies Nearby" - https://www.nexusmods.com/oblivionremastered/mods/1044 if anyone finds it helpful. 
  2. ZFM12
    ZFM12
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    I am not sure what happened but everything in the chest has disappeared.
    1. Haphestia
      Haphestia
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      I'm not sure why there were people in your chest, but can you provide more information?
      Did you wait a long time? Uninstall the mod? Load an old save?
    2. ZFM12
      ZFM12
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      I switched over to MO2 and when I finally made back to my chest, everything was gone.
      I loaded an older save and everything is there.
      So, I have no idea.
    3. Haphestia
      Haphestia
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      I can only speculate, but I suspect the switch to MO2 altered the load order... which altered the formid of the chest.
      Adding and removing, or rearranging mods, mid-save, is going to cause problems like this unfortunately.
      If you haven't re-saved and can fix the load order to match what it used to be, might fix the issue.
    4. ZFM12
      ZFM12
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      I checked everything and whatnot and still no dice. I only lost an hour and half of work but it's no biggie.
      Regardless Great Work!
  3. mr666saturn
    mr666saturn
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    • 5 kudos
    Just wanted to drop by and say thank you for this mod. It's a simple, yet wonderful addition to the game. Perfect for adventurers like me that love to sleep outside. Great work!
  4. joinmeingame
    joinmeingame
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    Seems useful. But why candle, if it's outdoors, it should be lantern, isn't it?
  5. hyndman123
    hyndman123
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    would be cool if it was in the sewers so it doesn't get wet when it rains lol
    1. Haphestia
      Haphestia
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      I have heard your concerns and agree with them. The rain issue is resolved here: https://www.nexusmods.com/oblivionremastered/mods/640
  6. Maureeseeo
    Maureeseeo
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    Very nice. I can't wait till someone puts a pocket dimension player home in the tree stump container in the imperial city market district! 
    1. Haphestia
      Haphestia
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      Or better yet, put a tree stump container in a pocket dimension!
  7. Maikeru0
    Maikeru0
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    you're a true pioneer. seems to be the first mod to add something to the world. it takes some suspension of disbelief for why someone doesn't come along and loot your chest, but with how early this is I'm absolutely happy with what i can get.
    1. Haphestia
      Haphestia
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      The chest is empty when you first arrive - the looters already looted and assume its still empty.
  8. HoHoPikmin
    HoHoPikmin
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    I like it, I use it as a test to make sure mods load. Simple. Cute. Also, storing my stuff as a new player is nice. Glad nothing in that chest despawns!
  9. loginnargoorin
    loginnargoorin
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    hello, can you explain how you do that?
    1. thelistenersfury
      thelistenersfury
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      I second this request, any cell i add things to in the old cs ctds on load and all edited items get the nl appended to the name. and id love a guide to get it working if you have one (or just general process)
    2. WitherAwayyy
      WitherAwayyy
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      • 59 kudos
      Damn I can't even get cs to load. I'm installing it in the root folder, but I have a feeling it's not supposed to be installed there.
    3. Haphestia
      Haphestia
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      If you can't lead your horse to water, bring water to the horse.
      The old editor loads the new data files fine - but only load the Altar*.* files if you reaaaally wanna see the changes, they'll take an hour to load.  And the first build of this mod was actually based on the _old_ Oblivion.esm. I did end up overwriting the Data Files in my Oldblivion folder (trashing that install, but who cares) with the new ones in case there were any meaningful differences.

      Data stuff has all been renamed - use tes4edit to open Atlas* plugins to see the changes (mostly prepending FN_LOC_ to everything). But that wasn't really relevant for this.

      From there, was just a matter of trial and error to work out what I could and could not do. Statics and terrain seem to be meaningless now (presumably exported and baked in Unreal Engine), but objects can still be added/moved/etc.  Not exactly the fanciest of mods, but it has to start somewhere :p

      I don't "suggest" doing any of this stuff. I'm just sharing some details about my experiments. YMMV.
    4. WitherAwayyy
      WitherAwayyy
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      Figured it out on my own. For anyone that want's to know.. install CS at this address "C:\Steam\steamapps\common\Oblivion Remastered\Oblivion Remastered\Content\Dev\ObvData"
    5. WitherAwayyy
      WitherAwayyy
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      Ayo, Haphestia.. I remember doing this for FOLON, but if you use BAE to unpack the bsas, and dumpem into oldblivion data folders, the altar plugins load in like 2 seconds. Still playing around with how they handled load doors, but I don't think I can port my oldblivion mods. Too many things like map markers, and load doors are handled through something else. When I tried porting my mod, map marker text is a null string, and load doors do not act as an activator like oldblivion. Even approaching the extcell made me CTD. So we might be stuck for a little bit until the code monkeys can scrape this shit.

      Edit: I lied. It got caught up at 87%, but atleast its actively showing files being loaded instead of being stuck at 47% fer 20 hours.
  10. sutofokasu
    sutofokasu
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    this is just the start. Can't wait for survival mods.
    1. Haphestia
      Haphestia
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      I mean you're welcome to focus on surviving in this camp if that improves your experience. <3