This is indeed accurate. I have had a GSL pack available on my mod, Smoother Skill XP Modifier, for a while now, but I've been procrastinating getting it done for my other mods. As of now this mod has it, and my others will follow suit. Basically the file is a pack of GSL .inis for every variation I offer
Hey for the always succeed file download description you have the wrong .esp file text to add to plugins.txt! I couldn't figure out why it wasnt working until I realized I had copied and pasted an incorrect text, so it might help others if you update that description! Sorry I am very new to all of this, so I was stumped for a while haha It should be changed from "PickPocketChanceCapAlways.esp" to -> "PickPocketChanceCapAlwaysSucceed.esp" Hopefully this is helpful!! Thank you so much for this mod, it removed the need to save and load spam to get one little item xD
The closest thing I could find from Oldblivion was Active Inventory Spell, but based on a comment there it doesn't work out of the box with OBRE, which is sadly to be expected. A mod like this is currently out of the scope of my scripting capabilities, and possibly outside of what OBSE can currently do, though I don't know there
Didn't want to add this to bugs, but would like some feedback.
I tried out the 100 Percent & Always Succeed versions, individually, both work great & was loving them, but I've noticed a large frequency of crashes. Took them out, and I still get crashes, just a whole lot less, like it'll go from 10-20 mins between crashes with the mod, to every hour or so.
Has anyone experienced less crashes with a particular version, if so, I would be happy to try that one out.
I use the 100 version myself, and am thus far 25 hours in crash free. As this only changes one variable and is script free, it shouldn't be capable of causing crashes beyond some odd instability from running additional .esps at all, though I've never heard of such a thing. As an alternative you could load the GSL version which does not use a .esp if you are willing to use OBSE. Otherwise you could achieve the same effect with console commands if you are willing to use those. Again though, it shouldn't be able to cause crashes. If you ever find yourself crash free without this mod, as well as with another mod, but crashing with this mod, then that would be alarming. Frankly I would have no idea at that point beyond pointing you to the GSL or console command solutions I just mentioned. I hope this helps!
I'm actually shocked that there isn't one already since it's such a simple mod. It's probably baked into some kind of pickpocketing overhaul rather than as an individual change. I can throw one up over there soon
so does the game actually not have a level based scaling / calculation for stealing? just pure rng? edit : just saw the other post it seems to get affected by sneak and npc sneak as well. having 70 sneak seems to not guarantee to 100% pickpocketing a key from guard as well. probably need 100, we'll see.
It is a formula as you've already indicated, yes. I would like to rework the numbers in that regard to make high skill pickpocketing friendlier, but it's just a time thing to tweak it so that it is just right. It's on my to-do
I have the esp 100 in the same folder as oblivion esm, and i put PickPocketChanceCap100.esp at the end of the plugins file however even when I buff sneak to +100 giving me 202 I still find myself failing pickpockets at times, any idea why this might be? I figure 202 sneak should have been enough to hit 100%
Are you detected? In my testing you could not pickpocket while detected, even with my always version. Otherwise, are you trying something that is insanely heavy or valuable? You can enter "getgs fPickPocketMaxChance" in the console as a way of testing if the mod is working. If it is, it will return "100"
Did not know about that command, I will give it a test next time I am playing and update you. I have 100% chameleon outfit so I'm not sure if I can be detected normally. the item in question was the key to the house for the dark brotherhood listener as well as 500g which I understand might be an issue because of how gold calculates for stealing. I was able to steal both it just took multiple tries via quicksaves. I ran the check and the chance says 100.
It sounds like the mod is working then! I bet you'd have near perfect luck pickpocketing low value light items. The math is just harsh toward heavy valuable stuff. If you like, I believe I have a version that has a max of 100 and a min of 85. It might be a little cheaty, but if your skill is already that high you may feel that an 85% minimum is appropriate. Up to you! I may make a mod that changes the calculation in this regard. We'll see
51 comments
[GameSettings]
fPickPocketMaxChance = 100
I couldn't figure out why it wasnt working until I realized I had copied and pasted an incorrect text, so it might help others if you update that description! Sorry I am very new to all of this, so I was stumped for a while haha
It should be changed from "PickPocketChanceCapAlways.esp" to -> "PickPocketChanceCapAlwaysSucceed.esp"
Hopefully this is helpful!! Thank you so much for this mod, it removed the need to save and load spam to get one little item xD
I tried out the 100 Percent & Always Succeed versions, individually, both work great & was loving them, but I've noticed a large frequency of crashes. Took them out, and I still get crashes, just a whole lot less, like it'll go from 10-20 mins between crashes with the mod, to every hour or so.
Has anyone experienced less crashes with a particular version, if so, I would be happy to try that one out.
Thank you.
edit : just saw the other post it seems to get affected by sneak and npc sneak as well.
having 70 sneak seems to not guarantee to 100% pickpocketing a key from guard as well. probably need 100, we'll see.
100% sneak and still fail in pickpocketing is super annoying, you made my day!