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Shift_JM

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229 comments

  1. RSMox5
    RSMox5
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    This still goes in: SteamLibrary\steamapps\common\Oblivion Remastered, correct? Next to the OblivionRemastered.exe and not in binaries next the OblivionRemastered-Win-Shipping.exe?
    1. ShiftJM
      ShiftJM
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      Next to the OblivionRemastered.exe 
  2. chavovaldez
    chavovaldez
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    Would be nice if you could remember the x,y position on launch. you can store it in the settings file.
    1. ShiftJM
      ShiftJM
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      the apply on start up option does exactly that.
    2. chavovaldez
      chavovaldez
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      It just stores the width and height.  I like to make it large but the bottom goes offscreen.  you can store all 4 coordinates. Gui Show, x100 y100 w640 h480It's not that important I just added it to the .ahk and it works for me.
    3. ShiftJM
      ShiftJM
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      so u need something like remember last position and not about the size?
    4. chavovaldez
      chavovaldez
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      No I modded my copy.  If you want to add it to it no problem
  3. Deszera
    Deszera
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    would be cool if it also showed the index number for if a mod needs me to find it out in order to add a modded item to inventory
    1. ShiftJM
      ShiftJM
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      i tried it before but no luck
    2. Deszera
      Deszera
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      dang, butt thank you anyway
  4. Neferata13
    Neferata13
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    Sorry Im new to this game and its modding, so do I not use Vortex to download mods anymore if I'm running this to tell it which mod it is to add to the plugins.txt?
    1. ShiftJM
      ShiftJM
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      yeah, but vortex have more features than this tho. if you only need to install mod and changing plugins.txt fast then this one is good enough, you dont need vortex.
  5. Toddmichael333
    Toddmichael333
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    I can't open it because it contains potentially bad software and all of my anti virus is disabled.
    1. Toddmichael333
      Toddmichael333
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      Forgive me I have the dumb, I had a hidden anti virus
  6. DeepBlueFrog
    DeepBlueFrog
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    Hi again. I lost my pluginz.txt file again due to another 'reacquire game files' (the find of messing around with mods).
    When I went to load the backed up load order file, I found I can load the file in the plugins.txt tab, but the load order itself isn't changed in the main tab.
    Am I missing something to force a refresh with the content of the plugins.txt windows?
    Edit: Nevermind.. I noticed it is not automatic. I am supposed to close the tool after save to plugins.txt. file and reopen it again to see the load order.
    1. ShiftJM
      ShiftJM
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      after u click "load from txt" in "plugins.txt" tab, click save button in that tab also, then u dont need to reopen the tool, it works for me. or after u click save it still doesnt change then try f5 to refresh the list or ctrl+f5 to reload the whole thing
    2. DeepBlueFrog
      DeepBlueFrog
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      Thanks I will try that next time!
  7. nemesis200767
    nemesis200767
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    Is it poss to add a way to see what mods a specific save uses? Or is there such a thing for OR like old Oblivion had.

    similar to this
    https://www.nexusmods.com/oblivion/mods/52717

    Or out of game like OBMM, FOMM did. IDK if MO2 did
    1. ShiftJM
      ShiftJM
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      idk if ahk can read ess file, also idk if ess file in original is the same as remastered, but i will try tmr.
      Edit: where is the save folder anyway? i cant find it
      Edit2: i still cant find it
      Edit3: its in onedrive document, not the normal document, also its sav file not ess and ahk cant read sav unless sav file is plain text inside so i cant
  8. kylecouch25
    kylecouch25
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    So, maybe I'm just a drooling stupid person. But I don't understand how the "Install Plugins" button works. Could someone explain how I'm supposed to use it? until now I've just been dragging the ESP's into the folder manually and clicking "Save to Plugins.txt"
    1. ShiftJM
      ShiftJM
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      download a mod. click the install plugins button, choose the mod you just downloaded, it will show all the files in that mod, choose which file you want to install into game data then click install selected, done. (require winrar or 7z)
  9. JWolfZero
    JWolfZero
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    Beautiful! thx!
  10. DESTOS
    DESTOS
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    Hey I have a new request for you if you'd be so kind.

    Just as the TESSyncMap Injector mods are coming with an ini with the esp, mods with the new MagicLoader requirement have the esp with an additional json file intended for the data/magicloader folder.

    Would you be able to add this to the install plugins button as well?
    1. ShiftJM
      ShiftJM
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      it only have an extra folder called magicloader and json file in it? and nothing else?
    2. DESTOS
      DESTOS
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      Yeah. Seems to work the same as Sync Map.

      For example:

      data/LI_ImperialWaterfront.esp

      data/MagicLoader/LI_ImperialWaterfront.json
    3. ShiftJM
      ShiftJM
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      Done, Try the latest update
    4. DESTOS
      DESTOS
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      Alright, I tried on a couple mods. The file structure in the zip seems important.

      Mod1.zip contained:
      Mod1.esp
      Magicloader/Mod1.json

      Mod2.zip contained:
      Obvdata/data/Mod2.esp
      Obvdata/data/Syncmap/Mod2.ini

      Mod2 copied that file path into my data folder instead of just syncmap folder.
    5. ShiftJM
      ShiftJM
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      well, i already rewrite the install plugins button before u posted this and im already done, wait let me upload it then u try it to see if it fixes ur problems
      edit: done, try it
    6. DESTOS
      DESTOS
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      Yeah that way worked. Thanks.