This still goes in: SteamLibrary\steamapps\common\Oblivion Remastered, correct? Next to the OblivionRemastered.exe and not in binaries next the OblivionRemastered-Win-Shipping.exe?
It just stores the width and height. I like to make it large but the bottom goes offscreen. you can store all 4 coordinates. Gui Show, x100 y100 w640 h480It's not that important I just added it to the .ahk and it works for me.
Sorry Im new to this game and its modding, so do I not use Vortex to download mods anymore if I'm running this to tell it which mod it is to add to the plugins.txt?
yeah, but vortex have more features than this tho. if you only need to install mod and changing plugins.txt fast then this one is good enough, you dont need vortex.
Hi again. I lost my pluginz.txt file again due to another 'reacquire game files' (the find of messing around with mods). When I went to load the backed up load order file, I found I can load the file in the plugins.txt tab, but the load order itself isn't changed in the main tab. Am I missing something to force a refresh with the content of the plugins.txt windows? Edit: Nevermind.. I noticed it is not automatic. I am supposed to close the tool after save to plugins.txt. file and reopen it again to see the load order.
after u click "load from txt" in "plugins.txt" tab, click save button in that tab also, then u dont need to reopen the tool, it works for me. or after u click save it still doesnt change then try f5 to refresh the list or ctrl+f5 to reload the whole thing
idk if ahk can read ess file, also idk if ess file in original is the same as remastered, but i will try tmr. Edit: where is the save folder anyway? i cant find it Edit2: i still cant find it Edit3: its in onedrive document, not the normal document, also its sav file not ess and ahk cant read sav unless sav file is plain text inside so i cant
So, maybe I'm just a drooling stupid person. But I don't understand how the "Install Plugins" button works. Could someone explain how I'm supposed to use it? until now I've just been dragging the ESP's into the folder manually and clicking "Save to Plugins.txt"
download a mod. click the install plugins button, choose the mod you just downloaded, it will show all the files in that mod, choose which file you want to install into game data then click install selected, done. (require winrar or 7z)
Hey I have a new request for you if you'd be so kind.
Just as the TESSyncMap Injector mods are coming with an ini with the esp, mods with the new MagicLoader requirement have the esp with an additional json file intended for the data/magicloader folder.
Would you be able to add this to the install plugins button as well?
well, i already rewrite the install plugins button before u posted this and im already done, wait let me upload it then u try it to see if it fixes ur problems edit: done, try it
229 comments
Gui Show, x100 y100 w640 h480
It's not that important I just added it to the .ahk and it works for me.When I went to load the backed up load order file, I found I can load the file in the plugins.txt tab, but the load order itself isn't changed in the main tab.
Am I missing something to force a refresh with the content of the plugins.txt windows?
Edit: Nevermind.. I noticed it is not automatic. I am supposed to close the tool after save to plugins.txt. file and reopen it again to see the load order.
similar to this
https://www.nexusmods.com/oblivion/mods/52717
Or out of game like OBMM, FOMM did. IDK if MO2 did
Edit: where is the save folder anyway? i cant find it
Edit2: i still cant find it
Edit3: its in onedrive document, not the normal document, also its sav file not ess and ahk cant read sav unless sav file is plain text inside so i cant
Just as the TESSyncMap Injector mods are coming with an ini with the esp, mods with the new MagicLoader requirement have the esp with an additional json file intended for the data/magicloader folder.
Would you be able to add this to the install plugins button as well?
For example:
data/LI_ImperialWaterfront.esp
data/MagicLoader/LI_ImperialWaterfront.json
Mod1.zip contained:
Mod1.esp
Magicloader/Mod1.json
Mod2.zip contained:
Obvdata/data/Mod2.esp
Obvdata/data/Syncmap/Mod2.ini
Mod2 copied that file path into my data folder instead of just syncmap folder.
edit: done, try it