Separate but semi related, I'm curious if anyone knows if there is a way to get xEdit to have the mods loaded when it starts up. I have to manually check them. Another qn: Is there a way to have xEdit load the mods in order as per the plugins text file? Or, poss an esp re-dater? if that's the issue.
how does it change the plugin nothing happens to the plugins and there is only one plugin on the manager when i search to install on the manager it fails i put the manager where you said to put it do i have to install the mods a certain way after installing the manager?
due to ahk limitations, i dont think i can do that. you cant resize freely but maybe i can add a button when u click it, it will make the gui switch between 2 presets big and small. Edit: Done
I just downloaded the new version, and the size is just right now. It doesn't feel squeezed together, but it's still small enough not to get in the way when navigating the Nexus, mod archives, and the actual folders!
The perfect tool, no need for a super robust and at times annoying mod manager. Simple, easy to use and sort your load order. Great job my friend, definitely Endorsed!
First of all, excellent mod. Thank you so much! Could you please tell me what do you need to do to update to the latest version? Will it keep my load order?
the load order of the list inside the plugin manager will be the same as your plugins.txt so u can save your load order to plugins.txt first before update. when update delete the old manager and install the new one and thats all, u can choose to keep the old one if want.
Another 7zip-suggestion: would be great to optionally use a local 7z.exe in the plugin manager folder if it is found.
I recently switched from 7zip to NanaZip (Windows 11 specific 7z fork), so having a dedicated 7z.exe would allow me to use the install feature without having 7zip installed in the system. I think you could even provide 7z.exe with your program if you want, the 7z license shouild allow that. That's not really necessary though. Just using a potentially existing 7z.exe in the plugin manager folder would already be super awsome.
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A less general alternative option would be to add NanaZip to the list of potential archive programs, although that might be a bit tricky since the registry key with the path includes the current version, so it would require a pattern search to find the key. Currently: HKCR\Local Settings\Software\Microsoft\Windows\CurrentVersion\AppModel\PackageRepository\Packages\40174MouriNaruto.NanaZip_5.0.1263.0_neutral_~_gnj4mf6z9tkrc
this is hard, there are tons of tool that can extract file out there, if i add one, next time someone will also ask me to add more and it will continue on so i will stick with only 2 tools for now. but if you found an extraction tool that is portable and only have a single exe file then i might reconsider.
Hence the first suggestion with using 7z.exe in the plugin manager folder if found. 7zip is free and open source, everybody can copy it and if you want you would even be allowed to deliver it directly with your app if you want.
You don't even need to distribute it yourself if you don't want to. Just checking for 7z.exe (or 7zfm.exe if you use the GUI version) in your app's folder before trying to find it in the registry would already suffice (+ maybe a hint that this options exists in some readme). Delivering it together with your app would be best for everyone, of course, since it would remove the need for external programs entirely.
the version you gave me is not much different it still have an installer. the only difference is it will not create registry path and can move around freely. u can just install normal 7z/winrar into different path instead of system file if u dont want it there like into the game directory. if u still want support for that 7z portable then i will still try tho
Thanks, I guess at this point writing my own little tool that properly interfaces with the 7z .dll version or does the unpacking internally some other way instead of using GUI/Autohotkey workarounds looks more desirable to me anyway.
The only two suggestions I can offer are for the UX side of things, could you possibly in future iterations add a move to top & move to bottom button, or better yet, mouse drag (including selecting multiple plugins and moving them as a group?).
I think with those features this would be a tool I'd use even when the fancy mod managers are all over the place.
i cant get the mouse drag to works, maybe its ahk limitation or maybe im stupid but i will add like an edit box allow you to put the number you want and sort the plugins based on your input Edit: done, i still cant make it move multiple items at once tho.
lol it's hard to say in the description or to someone ask for , like me, where you put your own file? No problem, i can try all options by me.
If you say read note tab from ver 1.5 update 1.5: -AltarESPLocal is forced to load after AltarDeluxe -added context menu when right click the gui -added default load order button -separate note and manager into 2 different tabs
I can see nothing about "put my mod inside Data directory or something... You are a lazy person....like me XD
150 comments
Separate but semi related, I'm curious if anyone knows if there is a way to get xEdit to have the mods loaded when it starts up. I have to manually check them.
Another qn: Is there a way to have xEdit load the mods in order as per the plugins text file? Or, poss an esp re-dater? if that's the issue.
Thank you again ShiftJM
Minor request: Could you implement window resizing? Having a big monitor and being forced to use such a tiny scroll bar is rough. :-)
Edit: Done
I just downloaded the new version, and the size is just right now. It doesn't feel squeezed together, but it's still small enough not to get in the way when navigating the Nexus, mod archives, and the actual folders!
Thank you!
Sadly, no
Edit: Done, try it
when update delete the old manager and install the new one and thats all, u can choose to keep the old one if want.
I recently switched from 7zip to NanaZip (Windows 11 specific 7z fork), so having a dedicated 7z.exe would allow me to use the install feature without having 7zip installed in the system. I think you could even provide 7z.exe with your program if you want, the 7z license shouild allow that. That's not really necessary though. Just using a potentially existing 7z.exe in the plugin manager folder would already be super awsome.
---
A less general alternative option would be to add NanaZip to the list of potential archive programs, although that might be a bit tricky since the registry key with the path includes the current version, so it would require a pattern search to find the key. Currently: HKCR\Local Settings\Software\Microsoft\Windows\CurrentVersion\AppModel\PackageRepository\Packages\40174MouriNaruto.NanaZip_5.0.1263.0_neutral_~_gnj4mf6z9tkrc
You don't even need to distribute it yourself if you don't want to. Just checking for 7z.exe (or 7zfm.exe if you use the GUI version) in your app's folder before trying to find it in the registry would already suffice (+ maybe a hint that this options exists in some readme). Delivering it together with your app would be best for everyone, of course, since it would remove the need for external programs entirely.
The only two suggestions I can offer are for the UX side of things, could you possibly in future iterations add a move to top & move to bottom button, or better yet, mouse drag (including selecting multiple plugins and moving them as a group?).
I think with those features this would be a tool I'd use even when the fancy mod managers are all over the place.
Kudos to you!
Edit: done, i still cant make it move multiple items at once tho.
I tried in Data and in Win64
No problem, i can try all options by me.
If you say read note tab from ver 1.5
update 1.5: -AltarESPLocal is forced to load after AltarDeluxe
-added context menu when right click the gui
-added default load order button
-separate note and manager into 2 different tabs
I can see nothing about "put my mod inside Data directory or something... You are a lazy person....like me XD