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Teslov

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MikhailTeslov

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83 comments

  1. MikhailTeslov
    MikhailTeslov
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    Sticky
    Hey fellas, to not leave you all on read, I won't be available until Monday. Feel free to leave questions, I'll try to answer as soon as I'm back home.

    As for the mod itself, I still plan to rework the body shape for better anatomy and apply it to all races, dayjob just took priority.
    1. SteenViking
      SteenViking
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      Would you be able to add height scaling? Was thinking of a fairly tall, muscular dark elf maybe....
  2. JohnnyAnderson2
    JohnnyAnderson2
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    We got muscle man now, hopefully soon we'll have Femboy body.
    1. SSjGRaj
      SSjGRaj
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      thats just the vanilla body tbh
  3. stackheapcollision
    stackheapcollision
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    Hey. Using your guide to make custom armor, everything works for the most part but I think I'm having trouble with these vertex colors. I can see the new mesh in 3rd person, but in 1st person most of the mesh (arms, etc.) is invisible. I noticed there was no separate "1st person" mesh the way there was in the older games so I assume they're using a single mesh with vertex colors to hide the other parts of the body, but I can't figure it out.

    I've checked the "linear colors" thing on import/export several times, not sure where it's going wrong. I can't figure out how to look at/edit these vertex colors in Blender either. 
    1. Neverstops577
      Neverstops577
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      Feels like the vertex colors were scrambled when importing the .psk. I'm not sure why it's messed up just like you said. I'm still waiting for a response.
    2. swift90
      swift90
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      same weird issues on my end, whatever I do on my setup specifically gauntlets (steel) will clip depending on view angle in 1st person and naturally the hands are masked out so invisible, I cant get rid of this behavior. Tested with all races and bodytypes... this problem seems to not appear for the original author here, so this makes it even stranger...
    3. swift90
      swift90
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      same weird issues on my end, whatever I do on my setup specifically gauntlets (steel) will clip depending on view angle in 1st person and naturally the hands are masked out so invisible, I cant get rid of this behavior. Tested with all races and bodytypes... this problem seems to not appear for the original author here, so this makes it even stranger...
  4. rakimion2
    rakimion2
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    So... I'm a bit confused? I'm very new to UE stuff and like...
    I tried to save the skeleton file for the khajiit, but it shows and saves as a .uemodel file? not a .PSK file?
    Do I need to convert it, or did I do something wrong?
    I'm sorry, I'm really new to this and it's a bit confusing to me @ @

    EDIT: Nvm, think i figured it out. Had the wrong output format selected in settings!
    1. RakkyxLucky
      RakkyxLucky
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      I tried khajiit body but game crash every time. Let me know if you figure it out !
  5. rivvenguard
    rivvenguard
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    ignore this. lol
  6. RakkyxLucky
    RakkyxLucky
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    Niestety po spakowaniu plików oraz dodaniu go do folderu paks, gra wyświetla błąd :https://imgur.com/a/DJsWP5b
  7. rivvenguard
    rivvenguard
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    Just wanted to say thank you for making the tutorial. I've been looking everywhere for one. 
  8. Warriok
    Warriok
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    Now we just need some tattoos
  9. RakkyxLucky
    RakkyxLucky
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    Niestety po spakowaniu plików oraz dodaniu moda do folderu ~mods mam kłopot z uruchomieniem gry : https://imgur.com/a/DJsWP5b
  10. SageYasha
    SageYasha
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    Hey, so I'm following your guide in an attempt to de-male pattern baldness the khajiit heads, and I've run into an issue. When I finally get it going in game, none of the face sculpting works, and none of the skeletons for the face seem to properly work. I think it's a skeleton issue, I tried renaming the base and bones to armature in blender, but that doesn't seem to work. Is there potentially something I'm missing that the head isn't recognizing any of the bones/skeleton? It generates a physics asset as well, but I can't find any attached to khajiit_head_f/m

    Here are some screenshots of where I'm at https://imgur.com/a/d3Se7Rc
  11. swift90
    swift90
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    Hey man great stuff on the mod, really much appreciated - I have a pretty strange bug following your tutorials, send you a PM about it :)
    Im at the point where I think it has to be the blender version? (vertex painting is alright and I also tested a pipe thru only approach without any edits to the mesh -> still same bug) - the bug

    thx so much!