I created this mod by using UE 5.3.2 The modding steps are almost as same as Hogwarts Legacy, the only difference is the Unreal Engine is 5.3.2 not 4.27.2 You can found Hogwarts Legacy's modding Guide there GitHub - AutumnFloof/HL-Modding-Guide
I tried to follow the tutorial but I am probably doing something wrong I made a WarGreymon mod but it doesn't work at all. Can you help me? If I send you the model I rigged with KnightOfOrder skeleton can you do it for me? Please let me know, cheers!
I am trying to make a replacer for Goldbrand and I am up to importing custom FBX models into folders that have the same structure as Oblivion's pak but I am not sure what to do as for the textures. I tried importing the JSON file that got unpacked with it because it contained texture paths for the model but I didn't have success, any tips?
Edit: I'm dumb the json represents the material properties used for the model
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The modding steps are almost as same as Hogwarts Legacy, the only difference is the Unreal Engine is 5.3.2 not 4.27.2
You can found Hogwarts Legacy's modding Guide there GitHub - AutumnFloof/HL-Modding-Guide
PS not all of the model can be export, IDK why.
Can you help me? If I send you the model I rigged with KnightOfOrder skeleton can you do it for me? Please let me know, cheers!
/Game/Art/Character?
/Content/Art?
Also the keleton and material are not need to assign to chunk for packing to pak.
Edit: I'm dumb the json represents the material properties used for the model