I appreciate you for this mod, greatly. I only have to ask, is this mod what is causing my NPCs to start conversations with each other from much farther away? I'll frequently see someone stop and wait for the engager to approach from the other side of a city lmao. Either way, this is an essential mod for me.
Yes it is. :) I admit it looks silly sometimes but my intention was to make NPCs talk to each other more often because I felt like since NPCs don't randomly talk to you anymore, cities had a tendency to feel dead as you were running through them going about your business.
If you're not paying too close attention, it's generally subtle enough that most people won't notice. But if you are paying attention, you'll see two NPCs looking at each other from far away, because they wanna have a chat.
Does this fix the thing where when you enter an area with a lot of NPCs they all start talking to each other at exactly the same time causing tons of sound overlap?
It's pretty close but not too close. The distance I set is 60. Hard to describe how far away that is. So like imagine being in somebody's personal space but not actually touching them yet. Like let's say you're trying to walk past an NPC blocking a door. They'll still do their greeting then. Obviously straight up bumping into somebody will result in the greeting as well.
just asking, is it possible to have NPCs be more 'static'? like they just pass more time staying in the same place instead of acting like skooma addicts trying to seat on the same stool 5 times in a row and all that? lol
I don't think so, and certainly not with a small tweak. It's just Oblivion things as that's how it was in the original game too. When given the sandbox AI package and the ability to use furniture, the game will make them try to use any furniture they have access to every now and then, hardcoded as far as I know, meaning we can't edit the frequency of that at all without some kind of script extender hack or something.
I don't really mind them talking to me, but I need a mod that stops the NPCs from talking to each other so much. In the city, there is like 12 people all talking to each other at the same time, and it's driving me nuts.
This does the opposite of what you want then. It's possible to tweak the settings to make them stop talking to each other, but if you ask me, not only is it a bad idea since some of those conversations are how you start quests, as you overhear discussions between NPCs about certain things, but also it will make the cities feel even more lifeless since it's super quiet. Oblivion is an oldschool game. NPCs just stand around a lot, unlike in Skyrim where they actually did stuff like chopping wood or walk around on a patrol route. So looking for conversations is part of what made the NPCs feel less static.
Unfortunately not possible. I didn't edit any NPCs here. It's just game settings tweaks, changing the distance at which all NPCs will do their greeting. In fact there isn't a way to make it specific at all as far as I can tell. You would have to script each beggar to try to talk to the player every now and again, which is kinda messy.
Don't get me wrong, I'd love to do it if I could figure it out. But yeah, it's too hard even for me.
NPCs in the merchant inn at night just stood still and stared at the wall. couldn't talk to anyone but the inn keeper and helper. Uninstalled mod and reloaded game and they all moved and were interactable again.
It doesn't really work that way as this only edits some game settings, not pathfinding, behavior, scripts, or anything like that. It's highly likely to be a false positive.
The game settings this edits are related to the distances at which NPCs will greet the player, and also the frequency and distance at which NPCs will try to look for conversations with each other.
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If you're not paying too close attention, it's generally subtle enough that most people won't notice. But if you are paying attention, you'll see two NPCs looking at each other from far away, because they wanna have a chat.
Cheers
Thank you
suggestion: exclude beggar NPCs
Don't get me wrong, I'd love to do it if I could figure it out. But yeah, it's too hard even for me.
The game settings this edits are related to the distances at which NPCs will greet the player, and also the frequency and distance at which NPCs will try to look for conversations with each other.