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Erok

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E3roKK

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38 comments

  1. SmackOnTheBut
    SmackOnTheBut
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    I want more speed, the devs fked up the claymore!
  2. SSxCAMOUFLAGE
    SSxCAMOUFLAGE
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    • 3 kudos
    I want to use this with Balanced Unleveled Rewards - Remastered at Oblivion Remastered Nexus - Mods and community

    Should I load this before or after that mod? I assume it'd be after. But then would that mean I couldn't get the better leveled unique claymores that the above mod provides? 
    1. ArntorRavendark
      ArntorRavendark
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      I was going to ask the same actually! I am using the same mod, but I am affraid of not being able to get the better leveled claymores if I use this mod.
    2. ZeroExillerius
      ZeroExillerius
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      I have the same question, since I'm sitting here being sad they kinda suck but I also really want to keep using the balanced rewards mod...
    3. shivaiya
      shivaiya
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      +1  | Using Stronger Two Handed Weapons for now since it has a BUR patch
    4. shivaiya
      shivaiya
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      • 0 kudos
      Edit: Double post 
  3. Brotagonista
    Brotagonista
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    The real issue with the two handed swords is the god awful normal attack combo. I can not f*#@ing believe they designed these to only have a single two hit combo that plays over and over, while also having a 2 second long cooldown after the second hit before you can attack again.
    1. Eidolon08
      Eidolon08
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      It's because they went with a methodical and slow approach for the Two handed weapons which makes complete sense.

      I find them perfectly fine the way they are and are much better than OG where you spam them as fast as a dagger just really didn't make any sense.

      I think you are exaggerating just a little on the way time because it's definitely not 2 seconds it's like maybe half a second it's hardly noticeable
    2. Helloskyrimmods
      Helloskyrimmods
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      @Eidolon08 This is just completely wrong. In real life swinging a two-handed sword is nowhere near as slow as in the game. You can actually swing a two-handed sword almost as fast as a one handed sword, unless you're too weak to wield it, in which case you shouldn't be using it in the first place. Look up blumineck on youtube if you don't believe me.

      Besides that, the claymores in this game are absolutely not "perfectly fine". They are insanely slow compared to the damage they do. I would be completely fine with claymores being slow if their damage was buffed to compensate. As it is now they do almost the same damage as a longsword, but is SIGNIFICANTLY slower. Using a claymore right now is just playing challenge mode on purpose, because longswords are so much better and you can even wield a shield with them. The claymores definitely need to be changed to either be faster, or do more damage.
    3. Brotagonista
      Brotagonista
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      Im exaggerating the cooldown but the extremely repetitive two hit combo is unforgivable. The way the animations are designed means they dont loop well either, it feels like shit.
    4. blankstate
      blankstate
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      To say nothing of the fact that they weigh 20+ pounds, whereas a real Greatsword is between 4-6 pounds.
    5. osunightfall
      osunightfall
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      Eidolon08 Yeah except battle axes do the same damage but swing twice as fast and have a 3 hit combo. That doesn't seem fine. The blunt 2h option shouldn't be doing twice as much damage for less commitment.
  4. Drackore
    Drackore
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    • 3 kudos
    Is this effectively a version of Stronger Two Handed Weapons that leaves the warhammers and battleaxes as vanilla, and just buffs the two-handed swords?
  5. micke88
    micke88
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    Great mod addition! Please make claymores even stronger though, or better yet all 2h weapons! 1.25 is still not enough imo
    1. Drackore
      Drackore
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      • 3 kudos
      To improve all 2h weapons, I'd recommend the Stronger Two Handed Weapons mod.
  6. WoDBreak
    WoDBreak
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    • 1 kudos
    Is this mod compatible with More Damage?
  7. KurzNot
    KurzNot
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    I can only add to the other's asking if you could increase the swing speed. Would be more fun IMHO
  8. ekanebest
    ekanebest
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    Welp, got a few mods by now so I'm used to "installing" them. With this one I seem to have an issue, same damage ( 5 ) on both steel and iron claymores for some reason. ;s
    1. Valleriie
      Valleriie
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      That's almost certainly caused by a mod conflict, I've seen it happen when installed with a few others but it worked when I actually installed this mod on its own. 
    2. ekanebest
      ekanebest
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      • 0 kudos
      Ah, interesting! I will disable one by one then to see which one it is. :]
  9. TimberWolf587
    TimberWolf587
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    Do I need to respawn a claymore to get updated stats or is this good to go 'out of the box' with any claymore in inventory?
  10. ArinBane
    ArinBane
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    • 11 kudos
    definitely needs even more of a buff to be optimal, if you can make x2 or even x3 version that would be great. thanks