0 of 0

File information

Last updated

Original upload

Created by

Mixxa77

Uploaded by

mixxa77

Virus scan

Safe to use

14 comments

  1. mixxa77
    mixxa77
    • premium
    • 238 kudos
    Sticky
    This mod is a direct port from the original game without any official or unofficial tools, there may be bugs or issues. Please let me know if there are and I will look into fixing it.

    Known Issues
    =============
    Thanks to viperlord, stefankk and iyumichan informing me about the how to, the <MISSING STRING TABLE ENTRY> bug was fixed and should work normal now!
    1. Skyforger007
      Skyforger007
      • supporter
      • 0 kudos
      The wayshrine labels on the compass/world map say <MISSING STRING TABLE ENTRY>
    2. brewmasterhal
      brewmasterhal
      • supporter
      • 0 kudos
      This appears to be attempting to reference a strings file, similar to how Skyrim does.  The text strings for each localization are stored in a set of three files with the extensions .strings, .dlstrings, and .ilstrings - see here for an explanation.  The file format is relatively well-documented (for Skyrim) so it should in principle be possible to modify the .esp data to point to new entries in the table, which would then render correctly.

      I had a look at the raw hex data of the .esp file for this mod, and the FULL field in each XMRK record appears to follow the wzstring format, meaning that in the data the string is followed by a null terminator character (0x00), and the string bytes (including the null byte) are preceded by a 2-byte length.  The wzstring format is used extremely rarely within the Skyrim data files as far as I am aware (never seen one before).  This may be the cause of the issue - e.g. the engine expects the string data to be in a given format, and when the format does not match then it falls back to attempting to decode the string data as a reference to one of the strings tables.

      This leaves us with two options: manually edit the hex data such that the strings are in a format that is expected by the engine; or locate the strings data files and add the proper entries, which will similarly require that we manually modify the string data but in this case we replace the original data with a properly-formatted pointer to the table.  Either way it will be somewhat challenging to do, but tomorrow when I've got a bit of time I may experiment a bit with the data and see if the data files for the new engine are using a different string convention.
  2. Acleacius
    Acleacius
    • supporter
    • 72 kudos
    Thanks for your work and sharing, Kudos given and Endorsing!
    1. mixxa77
      mixxa77
      • premium
      • 238 kudos
  3. skyrimcrafter1919
    skyrimcrafter1919
    • supporter
    • 4 kudos
    here is a mod that might help to fix the map markers https://www.nexusmods.com/oblivionremastered/mods/136
    1. mixxa77
      mixxa77
      • premium
      • 238 kudos
      Your link seems to cover edits to existing assets, this mod required a bit different appraoch due to the map markers being new, but still useful information for future use, thank you!
  4. MisterAlerion
    MisterAlerion
    • premium
    • 0 kudos
    <MISSING STRING TABLE ENTRY> is the label for the Wayshrines
    1. JacobPlaysGames
      JacobPlaysGames
      • member
      • 0 kudos
      I have the same issue
    2. mixxa77
      mixxa77
      • premium
      • 238 kudos
      True, until we get proper tools I don't see a way to fix this yet.
    3. iyumichan
      iyumichan
      • premium
      • 76 kudos
      U could reuse the loc string from the activators.
    4. stefankk
      stefankk
      • premium
      • 6 kudos
      This is what I changed in xEdit...
      "Wayshrine of Talos" to "LOC_FN_WayshrineAltarTiberSeptim01" (of course no " and this is the odd one out). For the rest it follows "Wayshrine of <divinity>" to "LOC_FN_WayshrineAltar<divinity>01" (again no "). There's also 02 and 03 but 01 worked just fine for me.

      Should do the trick since it's what each wayshrine is called in AltarESPMain.esp

      /Stefan
    5. mixxa77
      mixxa77
      • premium
      • 238 kudos
      Thank you!

      Fixed version now uploaded.
  5. reviestre
    reviestre
    • member
    • 0 kudos
    Anyone know if these wayshrines are unlocked from this mod that unlocks full map? https://www.nexusmods.com/oblivionremastered/mods/202
    1. AceContender
      AceContender
      • premium
      • 0 kudos
      just use "tmm 1"in the console