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Mixxa77

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mixxa77

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  1. mixxa77
    mixxa77
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    This mod is a direct port from the original game without any official or unofficial tools, there may be bugs or issues. Please let me know if there are and I will look into fixing it.

    Known Issues
    =============
    Thanks to viperlord, stefankk and iyumichan informing me about the how to, the <MISSING STRING TABLE ENTRY> bug was fixed and should work normal now!
    1. Skyforger007
      Skyforger007
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      The wayshrine labels on the compass/world map say <MISSING STRING TABLE ENTRY>
    2. brewmasterhal
      brewmasterhal
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      This appears to be attempting to reference a strings file, similar to how Skyrim does.  The text strings for each localization are stored in a set of three files with the extensions .strings, .dlstrings, and .ilstrings - see here for an explanation.  The file format is relatively well-documented (for Skyrim) so it should in principle be possible to modify the .esp data to point to new entries in the table, which would then render correctly.

      I had a look at the raw hex data of the .esp file for this mod, and the FULL field in each XMRK record appears to follow the wzstring format, meaning that in the data the string is followed by a null terminator character (0x00), and the string bytes (including the null byte) are preceded by a 2-byte length.  The wzstring format is used extremely rarely within the Skyrim data files as far as I am aware (never seen one before).  This may be the cause of the issue - e.g. the engine expects the string data to be in a given format, and when the format does not match then it falls back to attempting to decode the string data as a reference to one of the strings tables.

      This leaves us with two options: manually edit the hex data such that the strings are in a format that is expected by the engine; or locate the strings data files and add the proper entries, which will similarly require that we manually modify the string data but in this case we replace the original data with a properly-formatted pointer to the table.  Either way it will be somewhat challenging to do, but tomorrow when I've got a bit of time I may experiment a bit with the data and see if the data files for the new engine are using a different string convention.
  2. TripleBork
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    Would love a version of this where they're marked on the map by default, but cannot be fast traveled to until you discover them.
    1. mixxa77
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      Now available in optional files.
    2. TripleBork
      TripleBork
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      Thank you!
  3. please upload a version that just places the markers on your map permanently. i think its safe to say that 99.9% of people downloading this are doing so to help find the wayshrines, not to teleport to them for their tiny +10 buffs that wear out in only 10 minutes.
    1. Stoffer55000
      Stoffer55000
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      Definitely a big +1 from me (and I´m confident many others as well)
    2. mixxa77
      mixxa77
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      Now available in optional files.
    3. excellent, many thanks my friend.  doin' gods work.
  4. Wikt0r1us
    Wikt0r1us
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    If I'm using your AIO do I just install the already visible addon and let it overwrite?
    1. mixxa77
      mixxa77
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      No, that will give you duplicate markers.
  5. ziplock9000
    ziplock9000
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    1.3 Works. Persists through saves, as long as you've visited it at least once. Thanks
    1. mixxa77
      mixxa77
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    2. Wikt0r1us
      Wikt0r1us
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  6. TripleBork
    TripleBork
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    (deleted)
  7. chuck47x
    chuck47x
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    Map markers don't seem to work. They don't save on the map.
    1. mixxa77
      mixxa77
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      Update to version 1.3 of the mod.
  8. Acleacius
    Acleacius
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    Thanks for your work and sharing, Kudos given and Endorsing!
    1. mixxa77
      mixxa77
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  9. skyrimcrafter1919
    skyrimcrafter1919
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    here is a mod that might help to fix the map markers https://www.nexusmods.com/oblivionremastered/mods/136
    1. mixxa77
      mixxa77
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      Your link seems to cover edits to existing assets, this mod required a bit different appraoch due to the map markers being new, but still useful information for future use, thank you!
  10. MisterAlerion
    MisterAlerion
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    <MISSING STRING TABLE ENTRY> is the label for the Wayshrines
    1. JacobPlaysGames
      JacobPlaysGames
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      I have the same issue
    2. mixxa77
      mixxa77
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      True, until we get proper tools I don't see a way to fix this yet.
    3. iyumichan
      iyumichan
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      U could reuse the loc string from the activators.
    4. stefankk
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      This is what I changed in xEdit...
      "Wayshrine of Talos" to "LOC_FN_WayshrineAltarTiberSeptim01" (of course no " and this is the odd one out). For the rest it follows "Wayshrine of <divinity>" to "LOC_FN_WayshrineAltar<divinity>01" (again no "). There's also 02 and 03 but 01 worked just fine for me.

      Should do the trick since it's what each wayshrine is called in AltarESPMain.esp

      /Stefan
    5. mixxa77
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      Thank you!

      Fixed version now uploaded.
  11. reviestre
    reviestre
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    Anyone know if these wayshrines are unlocked from this mod that unlocks full map? https://www.nexusmods.com/oblivionremastered/mods/202
    1. AceContender
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      just use "tmm 1"in the console