I can see in xEdit that this mod removes some Values added by AltarESPMain.esp, like XAAG and XACN on the Markers also a ton of XLRL Values in the Cell window. Not shure if this could not potential break things. I think these Values are related to NPC behavior.
Would it be possible to make a mod that turns on all the markers on the map, yet have them greyed out until discovered like the starting markers are with your mod? Because only way to enable all markers with the console is tmm 0 but that marks them all as discovered.
Imperial City won't be discovered, I installed for an existing save game. I walk through the gates to the next area in the imperial city but I don't discover them as map markers. nvm, in the areas you have to walk to specific points to discover the map markers.
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Yes, but if you are on a modding page you already have that mod installed... Simply installing a mod like this disables achievements.
nvm, in the areas you have to walk to specific points to discover the map markers.