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Changelogs
Version 1.0.6
Added backward speed multiplier for people who dont want to kite enemies
Added a runSpeedMultMaxed that is the speed applied when controller is pushed > 0.99
Version 1.0.5
Should now be universal, independent of walk / character speed
Version 1.0.4
Tries to improve further the movement transition, and restore a bit of max speed
Should fix keyboard not getting full speed
Version 1.0.3
Fixed gliding fix not applied
Detect crouching, swimming and sprinting
Lower crouching speed a bit (it had same speed as Running...)
Improved transition
Version 1.0.2
Fix the gliding
Version 1.0.1
Normally fix max speed not applied
Description
Bethesda you fools.
Trying to make the Controller Analog stick movement adjust your character speed, and removes the gliding
By default Bethesda made it so that either you walk, or you run full speed. No in between. Also floor is ice.