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PushTheWinButton

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PushTheWinButton

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45 comments

  1. BeanutPhudda
    BeanutPhudda
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    Hello, sorry if this is obvious, should I add Hooded Outlaws - Conjurers and Necromancers.esp below Hooded Outlaws.esp in Plugins.txt?
  2. Lostpride
    Lostpride
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    Hey, thank you for your work.

    I dont want to mess with my game too much, this may be the only mod I install for first play though back.

    What do you mean by "This mod changes a lot of actor records, so I suggest you check for conflicts and make patches if needed using xEdit."

    Only thing preventing me from using it.
  3. icefx3k
    icefx3k
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    The hooded conjurer and necromancer file is causing the game to crash. To recreate you can test by loading only the hooded outlaw mods with no other mods loaded. Game should crash on run.
    1. WarPath0117
      WarPath0117
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      This is also happening to me too.
    2. SamFisher91
      SamFisher91
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      It requires the main file. You have to run both files from this mod
  4. SamFisher91
    SamFisher91
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    Does the necromancer and conjurer work file work with the balanced npc cap mod for this
  5. KrazzyKlown
    KrazzyKlown
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    Thank you for porting so many of your mods from the OG Oblivion. One in particular that I would really like to see is Shield on Back. Walking around with your shield in hand after sheathing your weapon feels off. 
  6. KrazzyKlown
    KrazzyKlown
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    .
  7. FumiTheSillyLass
    FumiTheSillyLass
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    Honestly these kind of early mods for the Remastered are reminding me of the first days of modding for the original 

    Really Nostalgic to see <3
  8. x2elijah
    x2elijah
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    Just to clarify, (when Ascension is downloadable), the suggested listing order in plugins.txt should be this mod (base + the optional necros), then Ascension (or vice-versa with Ascension being loaded before this)?
    1. Drackore
      Drackore
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      Seconding this question! I thought Hooded Outlaws would've been part of Ascension but can't find any confirmation from the author yet.
  9. SuperTipoMan
    SuperTipoMan
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    What do you mean "a port"? Doesn't Oblivion Remastered run on UE5?
    1. Kazuya482
      Kazuya482
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      It seems to be running the creation engine in the background as well. And it's using UE5 as a sort of layer on top for the general graphics and assets.
    2. PushTheWinButton
      PushTheWinButton
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      Gamebyro, not Creation.
    3. SknTheLisper
      SknTheLisper
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      Just to throw some 'fun' facts out since it got (soft) mentioned, the things that are the same between creation Engine and Gamebyro, are the things that are the same between Gamebyro and NetImmerse (an MMO Engine, very suited for OpenWorld games, in a time when openworld games were difficult to create). That's NIF models/files (name is literally NetImmerse files), NavMesh system, Cell-system (world 'zones'), the ESP/ESM system, and probably some others I forget.

      However, Over the years (Morrowind > Skyrim), Bethesda made so many modifications to the gamebyro engine, it was effectively it's own engine (creation engine). Gamebyro sued Bethesda for breach of license (not paying for the gamebyro license with Skyrim), and Bethesda won this lawsuit, as CreationEngine is too distinct from Gamebyro to be considered the same engine.

      --

      This being before Fallout4 / 64bit creationEngine, which is further distinct from even the Skyrim32bit Creation Engine.

      (video game) engine tech is complicated s#*!, and it's often derivative of older tech that came before. Source is derivative of Quake, RedEngine (Witcher 1-3 + Cyberpunk) is derivative of Aurora (Star Wars The old Republic, Neverwinter Nights 1), for example.
  10. BobrKulda
    BobrKulda
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    is this compatible with your other mods which also edits npcs ?
    1. PushTheWinButton
      PushTheWinButton
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      No, it won’t be. Whatever you load after will take precedence.
    2. Drackore
      Drackore
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      So just to piggyback off this - is there currently no way to have bandits wear hoods and have appropriate gear (i.e. not wear glass and daedric stuff) until someone makes a single mod combining those two features?
    3. PushTheWinButton
      PushTheWinButton
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      Ascension will deal with the bandit armour thing when I release it and it won’t conflict with this.
    4. ChaChaLoco
      ChaChaLoco
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      Your mods are the GOAT. I'm using your Ascension mod, can I also use all of your other mods or are some of them redundant with Ascension being available? If all of your mods can be used, can you clarify the recommended load order?

      EDIT: I have this load order presently (after all the default esp's), which I think is correct? I removed your Levelled Item/Creatures mod as I saw you commented elsewhere that it's included in Ascension. (Note: I've ordered the experience esp's in that manner so that remaster values are reverted to OG oblivion, then replaced by Ascension, and then its all reduced to 0.25x speed)

      No Starting Map Markers.esp
      DLCSpellTomes - No Pursuing Conjurer.esp
      Horse Whistle.esp
      Classic Oblivion Leveling Speed.esp
      AlchemyOverhaul.esp
      Balanced NPC Level Cap.esp
      Hooded Outlaws.esp
      Hooded Outlaws - Conjurers and Necromancers.esp
      Hooded Outlaws - Balanced NPC Level Cap.esp
      Balanced Unleveled Rewards.esp
      Ascension.esp
      Ascension - Rarer Loot.esp
      FasterLevelling0.25x.esp