About this mod
Makes misc clutter items more valuable, especially silver clutter, gems and pelts.
- Permissions and credits
- Changelogs
This increases the value of miscellaneous clutter items, including:
- Lower/middle/upper class dinnerware (bowls, tankards, jugs, plates, etc)
- Bolts of cloth
- Items like rakes, pickaxes, brooms, shears, baskets, scales, crystal balls, etc
- Gems and nuggets
- Pelts
- Torches
- Welkynd stones
Value depends on their usefulness, craftsmanship, and weight. Lower class items and some others previously had a value of 0, now they mostly have a value of 1. Middle class items are worth more than lower class, and upper class even more (still within reason). The biggest increases are for silver clutter, gems and pelts.
A few examples:
Clutter:
bolts of cloth (weight 4.5): 4 to 10
tongs (weight 1): 0 to 3
pickaxe (weight 6): 0 to 8
silver bowl (weight 1): 4 to 40
silver fork (weight 0.1): 2 to 5
silver plate (weight 1): 2 to 20
upper class ceramic pitcher (weight 1): 0 to 10
middle class tan urn (weight 1): 0 to 3
middle class metal tankard (weight 0.5): 0 to 3
lower class tan cup (weight 0.5): 0 to 1
Gems: generally double value
flawless pearl (weight 0.1): 10 to 30
flawless diamond (weight 0.1): 100 to 200
diamond (weight 0.1): 50 to 100
flawed diamond (weight 0.1): 25 to 50
silver nugget (weight 0.25): 15 to 25
gold nugget (weight 0.25): 25 to 40
Pelts:
wolf pelt (weight 1): 10 to 30
lion pelt (weight 5): 10 to 50
bear pelt (weight 8): 30 to 80
Other:
welkynd stone (weight 1): 50 to 60 (didn't want to go overboard on this one)
torch (weight 0 to 1): 0 to 3
Now thieving and hunting is more worthwhile, and there's more obvious differentiation in wealth between poor and upper class houses.
Suggestions for further tweaks and better balance are welcome.
Installation
- Add the .esp file \Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data folder.
- Open the plugins.txt file in the same folder and add the a line with ValuableClutter.esp.