I have also released a mod to increase clothing and jewelry values and rebalance weights a bit: https://www.nexusmods.com/oblivionremastered/mods/2967 Currently also making a meat and possible ingredient rebalance as well.
Make sure to check the description for other recommended mods (books and thieves' guild fence requirements).
I feel like the silver clutter is a little overpriced. I don't feel like a silver bowl should have the same value of a silver dagger. I think something like 15-20 value/pound is more reasonable for most silver clutter. That'd still be more than enough make it worth looting without hurting the economy balance too much.
This mod made robbing random houses a thing and made me stumble upon so much content I would've never otherwise, one of those little must haves I'm gonna keep on my mod list for as long as I'm gonna play the game.
I'm hoping someone can help me out with this. All of my potions and magic scrolls are only able to be bought/sold for 1g. Everything else seems to be working fine. I don't know for sure that it is this mod that is causing this, but this is the only mod that I use that effects selling price in any way so thought I would start here and see if anyone else has experienced this issue. *tried posting a screenshot but couldn't get it to load*
Name overrides just carry forward the updates from the remaster (AltarESPMain). And the way things work in the engine, any override overrides everything in the record. Unless there's a new way to do it. But since the names are still reference the same table as the remaster, there shouldn't be any conflicts?
Edit: Sorry, it seems MISS doesn't have item tags for clutter to begin with, so my assumption that it was your mod causing a conflict was incorrect. Apologies for that!
I fixed those few items (hope the author will reconsider these changes): ValuableClutter_NoTorches_adjusted.esp (can be used also with the torches version, I touched only gems and lion and bear pelts in this add-on). Install it AFTER ValuableClutter in Plugins.txt.
EDIT: wait. I noticed jewelry using gemstones are too cheap now... mmmh, maybe that's why original mod didn't boost prices too much for gems? If gemstone prices increase too much, a whole review of jewelry prices is also needed. to keep prices consistent.
Well, I doubled their value (tripled for pearls). While they could be more expensive, I didn't want to go too overboard with the changes. But your values aren't too crazy, I'll consider it.
The jewelry I've boosted in a separate mod, link in the sticky comment or the description under recommended mods. I've not increased them too much either though, to avoid having stuff be inconsistent, and editing enchanted jewelry which can already be quite expensive since their price is calculated by the enchantment power on top of the base jewelry value (some expensive items had base value 0 in vanilla because of that).
Regarding the pelt weight, I'm reluctant to change weights too much, and like I said in another comment: some oldblivion mods decreased the weight of lion and bear pelts, which I considered, but well, a full pelt of a big animal should weigh a little bit. But it might be a better balance to decrease them a little bit, I don't know.
Yes. There is no consistency in pricing and weight in this game since the beginning... F.e. in vanilla a Steel Armor price == ~3 Diamonds, totally nonsense... so it's hard to try rebalancing everything. I wish Virtuous had taken care of that as well, but it will never happen, as far as I know.
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Currently also making a meat and possible ingredient rebalance as well.
Make sure to check the description for other recommended mods (books and thieves' guild fence requirements).
I tested all mods and this one seems to crash
Are you now, one week later, sure that this is the cause of the crash?
that vortex OBD ini i try delete and it won't go away so i unable it and so far, no mods crashing?
*tried posting a screenshot but couldn't get it to load*
EDIT: wait. I noticed jewelry using gemstones are too cheap now... mmmh, maybe that's why original mod didn't boost prices too much for gems? If gemstone prices increase too much, a whole review of jewelry prices is also needed. to keep prices consistent.
The jewelry I've boosted in a separate mod, link in the sticky comment or the description under recommended mods. I've not increased them too much either though, to avoid having stuff be inconsistent, and editing enchanted jewelry which can already be quite expensive since their price is calculated by the enchantment power on top of the base jewelry value (some expensive items had base value 0 in vanilla because of that).
Regarding the pelt weight, I'm reluctant to change weights too much, and like I said in another comment: some oldblivion mods decreased the weight of lion and bear pelts, which I considered, but well, a full pelt of a big animal should weigh a little bit.
But it might be a better balance to decrease them a little bit, I don't know.
With your original mods + these two I think the situation is much improved and a bit more "realstic" now 👍🏻
P.S. You're probably right. I removed the pelts.