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Oblivion6871

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Oblivion6871

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130 comments

  1. REVE1LLE
    REVE1LLE
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    Unfortunately in my case, the x2 version changed the enchanting points from 85 to thousands. Maybe I just understood the description wrong and it's working as intended?
  2. flutok
    flutok
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    Any chance for a 3x version?
    1. REVE1LLE
      REVE1LLE
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      +1
  3. reidsb
    reidsb
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    Also would love some more options. Like, maybe Black Gems are worth x2, that kinda thing.
    1. Oblivion6871
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      Unfortunately black souls gems are hard coded in the game and just use grand soul values. Not much changing them you can do.
  4. Marksmans05
    Marksmans05
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    More options please. Can we get a x10, x15, x20 option? instead of jumping to x10000?
  5. Drakovy
    Drakovy
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    I downloaded the OP Gem Soul file, and the same thing is happening to me as in another comment below, I was going to enchant a sword and at the time it showed 16,000,000 charge, and 3,673 uses, but when I enchanted it, the charge went to 9216, and the uses to 2. Is this a bug in the mod, or was it done on purpose?
    1. Oblivion6871
      Oblivion6871
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      This is just how the engine behaves, and can't be fixed outside of UE4SS or OBSE stuff. Which this guy did.

      There's also the optional files here for more charges, but it makes all Magicka costs cheaper at the same rate.
    2. Drakovy
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      I have the file with 100x more charges, and this still happens. But it's still good to know.
  6. shadowxmonster
    shadowxmonster
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    there is no possibility of keeping the basic spells, that is to say those which were created by the devs, but boosting the spells created by the player ?
  7. SinaelDOverom
    SinaelDOverom
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    When enchanting with OP Grand Soul gem it says that it has 16 000 000 charge and thousands of uses, but when I finalise the enchantment the resulting item only has 9 216 charge and ~50 uses which feels like a bummer. Is it a bug or something else I can fix?
  8. alexglennie
    alexglennie
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    just wanted to let you know this seams to conflict with the unofficial oblivion patch mod  it looks like everything works but when you enchant an item that item vanishes.  you technically still have that item you just cant find it on the list. when you remove this mod  or the unofficial patch that item appears back in your inventory enchanted as it should be 
    1. Oblivion6871
      Oblivion6871
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      That is so weird. I'll look into updating it tomorrow for compatibility 
    2. alexglennie
      alexglennie
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      thank you it could be somthing the unoficial patch would need to sort more so than your mod as its the same with the other similar mod ( tried them both seperatly)  my workaround for it atm is to download the older  unoficial patch, make the enchantments. then download the latest patch and it shows the old ones.  but again if i make another enchant it vanishes untill i down/up date the patch very weird and i cant seam a logical reason so dont spend too much time trying to fix it as it could be somthing stupid 
    3. Oblivion6871
      Oblivion6871
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      Can you copy/paste your plugins.txt please? Just the version where you're having this bug.
    4. alexglennie
      alexglennie
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      yea will do . sorry for the delay brace yourself its a few lol

      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      AltarESPLocal.esp
      AbandonedHouse.esp
      AltarGymNavigation.esp
      ArenaLoot.esp
      AutoUpgradeRewards.esp
      Ayleid Wells.esp
      Balanced NPC Level Cap.esp
      BlackStarMod.esp
      DifficultyRemastered.esp
      EnableFastTravel.esp
      EnemysWeaponStaysOnCorpse.esp
      Leveled Creature Diversity.esp
      More Lockpicks.esp
      More Repair Hammers.esp
      NegWeightRock.esp
      Permanent Doomstones.esp
      PickPocketChanceCap100.esp
      PreserveStats.esp
      RLMT.esp
      SigilStoneSelector.esp
      StoneMarkers.esp
      TamrielLeveledRegion.esp
      UnleveledItemRewardsDeluxeEdition.esp
      LongerBlessings.esp
      HP_NibenRiver.esp
      HappyClassChange.esp
      StrongerSoulGems.esp
      CCBoost.esp
      Unofficial Oblivion Remastered Patch - Deluxe.esp
      Unofficial Oblivion Remastered Patch.esp
      EncyclopediaMagicka.esp
      HP_Madness.esp
    5. Oblivion6871
      Oblivion6871
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      So a couple thing. You have UORP loading almost last, when it needs to be some of the first ones. Put them above AbandonedHouse.esp there. Also the deluxe patch needs to be under the main patch, not above.
    6. alexglennie
      alexglennie
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      thank you ill try that and ill let you know. once again thanks for having a look  you really didnt need to help me sort my load order but it is massively appreciated 
    7. alexglennie
      alexglennie
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      ok so this has nearly sorted the issue.  it still happens but if i save then reload the save the items show up. (that may of been the case before hand but i didnt think to try to save and reload.) i also tryed entering and leaving a building but that didnt do anything so the best fix is just to quick save and quick load after ive enchanted somthing  im happy to do that so id say my problem is fixed
    8. alexglennie
      alexglennie
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      final update and im sorry for wasting your time. turns out my save must be corrupted . i loaded a much earlier save and tried enchanting. no problems at all.  no clue what the cause is but hey losing 6 hours of gameplay is better than starting over 
    9. Oblivion6871
      Oblivion6871
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      I'm glad you figured it out, even if it's a bummer that you lost progress. This one had me scratching my head.
    10. alexglennie
      alexglennie
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      just incase anyone else had a similar issue. this mod is NOT responsible, i just had too much stuff in my inventory, using a player home and storing stuff in boxes seams to fix the issue. dont know what the limit is  but it seams to be related to how meny seperate lines of items you have. ( ie 1000 troll fats count as 1 item slot. but 1 troll fat and 1 painted troll fat counts as 2)  
  9. mpux87
    mpux87
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    I am unable to fortify skill.
  10. TheProutWoona
    TheProutWoona
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    I would have preferred if the Constant Effect files would have improved the enchantments effectiveness by a percentage instead of a flat amount, such as by 50%.
    1. Oblivion6871
      Oblivion6871
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      So would I, but that's unfortunately not how that setting works. Doing it the other way would probably require OBSE/UE4SS wizardry that isn't available yet.