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INFO
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UE4SS with optional sigs for Oblivion Remastered
UE4Ss is an injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
See: https://github.com/UE4SS-RE/RE-UE4SS/blob/main/README.md
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INSTALL
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STEAM:
1a. Go to your Steam Library, find "Oblivion Remastered", right-click,
Manage -> Browse Local Files. This is your <GAME_ROOT> folder>.
(i.e. "C:\Steam\steamapps\common\Oblivion Remastered")
2a. Extract content of the zip-archive inside the folder
"<GAME_ROOT>\OblivionRemastered\Binaries\Win64\"
GAMEPASS:
1b. Find "XboxGames" folder on one of your drives.
<GAME_ROOT> folder will be something like
"C:\XboxGames\The Elder Scrolls IV- Oblivion Remastered\"
2b. Extract content of the zip-archive inside the folder
"<GAME_ROOT>\OblivionRemastered\Binaries\WinGDK\"
3. Validate that file "dwmapi.dll" is in the same folder as "OblivionRemastered-Win*-Shipping.exe"
3a. OPTIONAL: Install UE4SS Signatures (only if you need it!)
4. Installation complete
EXAMPLE:
The game is installed into:
d:\Steam\steamapps\common\Oblivion Remastered -- this is your <root_game_folder>
So you download the mod ZIP file, right click on it, select "Extract All"
and choose
d:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\
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UNINSTALL
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Delete "dwmapi.dll" and "ue4ss\"
WARNING: Vortex DOES NOT delete it properly!
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GETTING STARTED WITH UE4SS
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https://docs.ue4ss.com
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CONFLICTS
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Other modloaders
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TROUBLESHOOTING
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Before making a bug report make sure to collet a log file in
<GAME_ROOT>\OblivionRemastered\Binaries\Win64\ue4ss\UE4SS.log
and attach to your report.
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UE4SS CONFIGURATION
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For performance reasons,
HookEngineTick
HookGameViewportClientTick
are disabled.
For OBRE compatibility reasons:
CheatManagerEnablerMod
ConsoleCommandsMod
ConsoleEnablerMod
are disabled
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UE4SS CONFIGURATION
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- v0.6 - updated installation instruction for GAMEPASS
- v0.5 - disabled Console Mods
- v0.4 - oblivion remastered
- v0.3 - split signatures and main UE4SS installation
- v0.2 - added ability to choose which sig to use with a simple edit
- v0.1 - updated FText sig for 0.7.13
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CREDITS
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UE4SS Team