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File credits
Unoficial Oblivion Patch team for Human Blood potion script and Vampire Script
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Changelogs
Version 4.5a
Optional file that fixes NPC vampires, note! THEYRE challenging so be careful! ( found in 4.5a archive )
Fixed Hemorrhage inconsistencies
Tweaked Daylight weakness, and daylight weakness att/ skill debuff ( now doesnt debuff if youre inside interior )
Some fixes to the main script
Added placeholder for future versions
Version 4.5 ( Experimental )
Daylight weakness reworked to: Stunted Magicka, Willpower/ Endurance and Intelligence penalty ( can be countered with Blood Shield )
Daylight debuff 2: all skills on all vampirism levels are debuffed during daytime, during nightime you get normal attributes and skills as before
Added absorb health to: Hemorrhage, Orb of Darkness and Bloodrage for lower level play ( lower blood point ), rebalanced most of the blood magic spells
Some minor tweaks
Version 4
Rebalanced Daylight weakness ( No Silence ), Magicka Damage is 5 pt/s
Blood Shield reworked for all vampire stages, now also affects Daylight weakness
Spells have been rebalanced + added new one "Hemmorrhage", has slow effect and bleeding effect
Added 2 new debug powers to cure yourself and reinfect yourself again, updated the main script to also allow players to reinfect themselves regardless of mod used before
Updated scripts
Version 3
Currently Main Regular Version only
Added Daylight weakness to all stages of a Vampire ( Stunted Magicka, Damage to Magicka and Silence ability debuff ), meaning only most of Vampire Spells / powers can be used
Blood Shield nerf ( 180 s stage 2, 120 stage 3 and 60 s stage 4 ), it still provides shield from the sun but doesn't help against inate vampire daylight weakness
Crimson Scourge ( A powerful blood plague that curses enemies and heals the caster in a large area, has high cost of life and magicka, if succesful instantly kills the target/s but doesnt heal the caster ) 150 Health + 400 Magicka cost ( Master )
Recompiled and reedited scripts ( again )
Version 2.5a
Fixed bugs that were present in 2.5
Attributes should be now fixed
Reworked and rebalanced Blood Shield ( nerfs on stage 3 and 4 ) so be careful!
Readded Human Blood potions to leveled lists ( Again )
Renamed esp files except toggle version as regular version
Version 2.5
Reworked Blood Shield , NEW* Toggle version can be found in Optional Files
Human Blood Potions added to leveled lists ( Vampires and Necromancers )
Fixed vampire script ( now correctly progresses to next stages and fixed feeding )
Rebalanced some old spells that were added previously
Added "Orb of Darkness" ( Expert level spell that has high damage in area but also has soul trap ( similar to Soul Tear shout ) but also damages the player with high magicka cost )
Version 1b
Tweaked Vampiric Progressions
Added Bloodrage spell ( Nuke AoE spell that drains life )
Tweaked Drain Life spell
Added Blood Shield for Stage 2/3/4 to mitigate sun damage for 5 mins ( power )
Version 1a
Added Drain life, Waterbreathing and some minor tweaks,*cleaned NL errors ( some are still present and non fixable)
Version 1
Initial release version
A port of my personal mod i used in Oblivion that i never released so decided to share it in this Oblivion version
FEATURES ( FROM Version 2 onwards):
Ported over most and reedited the Vampire script from Unofficial Oblivion patch, also reedited Human Blood potion script
Added "Blood Points" system, meaning more every 24 hours = 1 point
Blood Magic progression with Blood Point system, more you feed = more spells and / or upgraded one
SPELLS:
Drain Life ( Needs 3 Feedings to unlock )
A basic vampire destruction spell that has also restore health effect on touch on a single target
BLOODRAGE ( Needs at least 10 feedings to unlock )
Target skill that damages health over time in a small area
HEMORRHAGE ( Needs at least 10 feedings to unlock )
Targets suffer bleeding damage and speed degradation during certain amount of time
BLOOD SHIELD ( Needs at least 15 feedings to unlock )
Shields from the sun for certain amount of time
Now also protects from the Daylight Weakness ( version 4 )
Stage 1 vampire can maintain the shield for 300 seconds without any penalty 50 Life along with 50 magicka ( version 4 : 300 seconds )
Stage 2 vampire can maintain the shield for 180 seconds without any penalty 50 Life along with 50 magicka ( version 4 : 180 seconds )
Stage 3 vampire starts to feel the weight of the sun, costs 75 life and 50 magicka, stunted magicka + magica damage for 120 seconds, shield lasts 120 seconds ( version 4: 120 seconds )
Stage 4 vampire barely maintains the shield, costs 100 life and 50 magicka ( 60 seconds, stunted magicka, higher magicka damage and some other tweaks ) ( version 4 60 seconds )
BLOODREND ( Needs at least 30 feedings to unlock ) ( Master level skill, make sure you feed to use the skill if your skill level is too low )
Upgraded Drain Life skill that has higher damage and area of effect on touch
ORB OF DARKNESS ( Needs at least 40 feedings to unlock ) ( A powerful targeted MAster level skill, make sure you feed to use the skill if your skill level is too low )
A powerful target spell that damages health in an area and also Soul Traps enemies, along with high magicka cost, costs also high amount of life
Crimson Scourge ( Needs at least 50 + feedings to unlock )
A powerful spell that spreads blood plague + heals the caster for certain amount ( if multiple targets were targeted higher the effect ( Master level skill ), has a very small chance to instantly kill one or multiple target/s ( however it doesn't heal the caster so be careful ) 350 - 400 magicka cost + 150 health Daylight Weakness ( Ability )
Damage Magicka 5pt every second + Stunted Magicka ( only active from 6 am to 19 pm ( works only outside )), in dungeons and interiors ability is inactive can be countered with BLOOD SHIELD
REVERSED VAMPIRISM SYSTEM 2 DEBUG SPELLS BLOOD MAGIC PROGRESSION SYSTEM ( BLOOD POINTS ) and more stuff