Is there some correlation between older drivers and less crashes in this case? I've tried using the latest 4000 series drivers and experience many crashes, so I went back to 566.03 and I see basically no crashes. Is the driver also partially to blame? That is, is there a correlation between driver interactions with dx12 and unreal 5?
I have 8GB of vram, and i have tried the custom setting to 7GB then slowly reduced it by 512 whenever it crashed. I managed to go all the way down to 2 GB and it still runs the error. also when monitoring with adrenaline, it doesnt matter what i set the value to, it inevitably spikes up to 8k after a few loads. not sure what else to do, got any ideas as to why its doing this? i have a ryzen 5 5600g and radeon rx 6600 xt with 32 gb of ram and 8gb of vram. i know its not the highest end by any means, but im also not trying to run at high settings and ive seen others with my specs or worse be able to run at decent quality settings.
disabling sam is the only thing that solves performance degradation when you travel in the game or change settings (6600xt). Idk why but it works, you can google it. Ini tweaks don't do anything to improve that, i tested all of them.
Patryk, I wouldn’t disable SAM for any game — it improves overall performance across the board. And regarding the tweaks I shared, I wasn’t lying. I tested them myself on my RX 6600 — disabling Lumen and some shader settings massively improved stability. No more crashes for me, and others who tried it also said it worked for them.
I thought the same thing and after trying it it seems to have worked lol. Still have a crash every 2+ hours here and there but I can actually enjoy the game now
SAM being on is probably the reason why I didn't notice any effects of your mod. As you can see it works for other people too. Not ideal because I don't want to turn it off but it is well known at this point that it helps in this specific game. I recall it was also helpful in the last of us 2 before devs fixed it.
For some reason with this engine.ini i am experiencing crashing at certain intervals such as when i load up my save and try to go through any loading point. I have tested several instances such as trying to go into the church in town, or trying to exit my player home, or go through a gate in the city. Basically it will take me about 3 times of crashing to be able to eventually have it work, after that its usually then fine for the rest of my session, its only when im first loading up for the day.
ANY WAY OF MAKEING AN 8 GB VARRIENT FOR THE MOD as my gpu is just under the recomended and way above the minimun requierment and it crashed constently in the main game map even on potato mode
also the mods you do have dont seam to load as soon as i load the game up it jumps to 8.7 gb of my 8 gp and crashes instently after walking a few feet and trying to open any menu :(
"Long way from Nosgoth, Kain? 😄" Yes, you can absolutely tweak it! Try setting the r.Streaming.PoolSize=7144 to match your VRAM. For an 8GB card, 7144 is usually safe. If not try to lower by 512mb and test till you find the spot.
Dude, you are a genius. Thank you from the bottom of my heart for this fix. Implementing these configs turned out to be the final component in actually making my game playable (beyond playable actually - I'm not a glutton for graphics anymore so to me even on the lowest settings and 1600x900 res I managed to make it look gorgeous) on my potato rig.
I'm beyond ecstatic and relieved to now be able to play after modding and tweaking for the entire day. I was just about to concede that no matter what fixes I attempted,my crappy laptop finally reached its uttermost limit, and I'd have to bite the bullet and start thinking about a new PC build. Some misanthrope was gaslighting people on Reddit earlier and telling them the 16gb of memory was more than enough to run the game, however that comes with a major caveat. Without your fix this game was eating up 15.8gb of my RAM and I was getting 1-10FPS dips every 12 seconds or so.
Endorsed.
Edit: Well it seems I may have spoke too soon. The mighty 17fps dips are back after a few minutes. Maybe there's a memory leak happening with some part of their configuration in UE5. But, it's a major step in the right direction - I got like a solid 10 minutes of no dips.
I'm glad it made your experience a bit better! As for the RAM, this game is insanely hungry when it comes to any kind of memory — whether it's VRAM or regular system RAM. From my tests, it easily eats up 22GB or more. And yes, for a smooth experience, you definitely need more than 8GB of VRAM.
The game seems to have something in the backend that bogs it down after 10-30 minutes for me. Reloading the game put my frames back up, then rinse and repeat unfortunately. Hopefully Bethesda will come out with better optimization tweaks for this game as time goes on
this is the exact issue im having as well, i have tried absolutely everything. seems as if itll randomly overload itself after fast traveling or going through doors and it will either crash during the load or come out with horrendous fps, in which the next loading screen will usually finish it off. it also seems like it doesnt matter the area, whether its busy or not, and reloading in the exact same area will have me running smooth 200+ frames every time. 10 min later i get a random dip and the cycle continues
the only thing reducing vram usage here is disabling lumen. Your streaming pool size value for 4gb is ABOVE ultra texture settings, that will increase vram usage!
these are the default scalability settings [TextureQuality@0] (low) r.Streaming.PoolSize=800 vts.SkyLight.CubemapResolution=512
When I run high textures on my 3070, I get constant vram crashes when I got into or out of cells.
I'm currently running a slightly different setting from a different mod, that theoretically caps my vram usage at 70%.
PoolSizeVRAMPercentage=70.
When I back my textures back down to medium, using that line in my engine.ini I only get the out of memory crash if I'm watching youtube videos on my second monitor (background noise).
I'll bump my textures back up to high and see if I get them again, I've got my quicksave hotkey on my mouse thumb button, burning through that SSD like its my job ya know? ;) Reflex from playing ES games since Arena, but spamming quick saves since at least Morrowind (can't recall if Arena had a quicksave feature, s#*! was over 30 years ago. Fuuuuuuuuck.
I tried everything to make this game work. Somehow this is what got it to work. The silly part is I'm running a 7900xtx with 24gb of ram and it still didn't want to work until I applied your fix, with adjustments to vram size. Imma post this on steam for everyone.
Just a note for FYI: The Ultimate Engine Tweaks engine.ini doesn't have a [SystemSettings] section, so adding this at the bottom works fine.
I can't comment about compatibility or if this or that works right or doesn't work at all. I dunno. All I can say is that I added this section to the bottom of the UET engine.ini and it worked fine for me - and also stopped two crashes I was getting, one was a vram error and the other was an out of memory error.
200 comments
And regarding the tweaks I shared, I wasn’t lying. I tested them myself on my RX 6600 — disabling Lumen and some shader settings massively improved stability. No more crashes for me, and others who tried it also said it worked for them.
r.Nanite.ProjectEnabled=0 delete these imma change it now
also the mods you do have dont seam to load as soon as i load the game up it jumps to 8.7 gb of my 8 gp and crashes instently after walking a few feet and trying to open any menu :(
Yes, you can absolutely tweak it! Try setting the
r.Streaming.PoolSize=7144
to match your VRAM. For an 8GB card, 7144 is usually safe. If not try to lower by 512mb and test till you find the spot.I'm beyond ecstatic and relieved to now be able to play after modding and tweaking for the entire day. I was just about to concede that no matter what fixes I attempted,my crappy laptop finally reached its uttermost limit, and I'd have to bite the bullet and start thinking about a new PC build. Some misanthrope was gaslighting people on Reddit earlier and telling them the 16gb of memory was more than enough to run the game, however that comes with a major caveat. Without your fix this game was eating up 15.8gb of my RAM and I was getting 1-10FPS dips every 12 seconds or so.
Endorsed.
Edit: Well it seems I may have spoke too soon. The mighty 17fps dips are back after a few minutes. Maybe there's a memory leak happening with some part of their configuration in UE5. But, it's a major step in the right direction - I got like a solid 10 minutes of no dips.
these are the default scalability settings
[TextureQuality@0] (low)
r.Streaming.PoolSize=800
vts.SkyLight.CubemapResolution=512
[TextureQuality@1] (medium)
r.Streaming.PoolSize=1000
vts.SkyLight.CubemapResolution=512
[TextureQuality@2] (high)
r.Streaming.PoolSize=1500
vts.SkyLight.CubemapResolution=512
[TextureQuality@3] (ultra)
r.Streaming.PoolSize=2000
vts.SkyLight.CubemapResolution=1024
I'm currently running a slightly different setting from a different mod, that theoretically caps my vram usage at 70%.
PoolSizeVRAMPercentage=70.
When I back my textures back down to medium, using that line in my engine.ini I only get the out of memory crash if I'm watching youtube videos on my second monitor (background noise).
I'll bump my textures back up to high and see if I get them again, I've got my quicksave hotkey on my mouse thumb button, burning through that SSD like its my job ya know? ;) Reflex from playing ES games since Arena, but spamming quick saves since at least Morrowind (can't recall if Arena had a quicksave feature, s#*! was over 30 years ago. Fuuuuuuuuck.
Thanks for point this extra bit out as well.
I can't comment about compatibility or if this or that works right or doesn't work at all. I dunno. All I can say is that I added this section to the bottom of the UET engine.ini and it worked fine for me - and also stopped two crashes I was getting, one was a vram error and the other was an out of memory error.
Cheers.