Uploaded V 1.2 version, neck seam is finally fixed, a lot of thanks to Aloija for the help with dealing with this issue :)
*** Info for modders, in case you faced the same problem with editing normal maps for this game ***
Normal maps are pretty tricky in this game, the thing is, that it is not an actual normal map, but a bunch of masks. To edit it properly, we should only work with Red and Green channels of the texture. And during the import procedure in Unreal Engine, we should pick Masks (no SRGB) compression method, not DXT5/BC7, as it usually is.
Love the mod. Not even that worried about the neck seam tbh... but would love it even more if the Bosmer / Wood Elf face tone wasn't made so pale. All the other skin tones appear more smoothed out and match their original skin tone/body but the Bosmer for some reason got their faces bleached.
Don't you know? As soon as you hit 30, your skin immediately wrinkles and sags, your hair turns white and thins, and you hunch over with a gait (if you werent already) 😂
Seems like there’s a very slight color/tone difference between face and body textures. Only noticed it after making my character’s skin color darker. Now I can’t unsee it :(
Thanks for the mod! Any chance you could upload separated files for the different races and genders? (I'm mostly fine with the more humanoid ones, but the male elfs and orcs look real bad).
Hi Fuse! Thanks for the beautiful mod. I am just wondering what settings I should be saving the normal maps in Photoshop as? Or do you change it in UE?
Think that's just the game itself because even my pale bretons nose is pink like ham in comparison to their skin without the mod. Hopefully someone eventually comes around to flesh that out.
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*** Info for modders, in case you faced the same problem with editing normal maps for this game ***
Normal maps are pretty tricky in this game, the thing is, that it is not an actual normal map, but a bunch of masks. To edit it properly, we should only work with Red and Green channels of the texture. And during the import procedure in Unreal Engine, we should pick Masks (no SRGB) compression method, not DXT5/BC7, as it usually is.
Edit:
Nvm, I saw a pic of the difference on the other mods page, I think I will stick with this mod for now.
Any chance you could upload separated files for the different races and genders? (I'm mostly fine with the more humanoid ones, but the male elfs and orcs look real bad).