0 of 0

File information

Last updated

Original upload

Created by

Dank Rafft

Uploaded by

DankRafft

Virus scan

Safe to use

Tags for this mod

118 comments

  1. sneezes
    sneezes
    • member
    • 22 kudos
    Under manual install, you write:
    And finally you have to enable that plugin. I expect you to know how to do that because I won't provide help with it.

    Considering Vortex is causing crashes for many users, it wouldn't hurt you to be more polite
    1. xN1NJAWOLFx
      xN1NJAWOLFx
      • premium
      • 1 kudos
      Whats funny is he spent the time to write that, and it would have been way less work to tell people how to do it, or just copy past lmao. I know how to do it, its not hard at all. BUT its his or her mod, so who cares they have the right to not tell people. 
  2. I've been successful with other mods but I can't get this to work on the game pass edition
    1. AlexintheVerse
      AlexintheVerse
      • supporter
      • 5 kudos
      Im using the x3 in old files section. it's working fine. feels good on expert setting.
      im using it on gamepass. 
      put the .esp where the .esp's go. and copy paste the full name of the esp into your plugin.txt at the bottom. done.

      full name -  Dank_DifficultySliderMult3.esp  
    2. LordBlackWolf
      LordBlackWolf
      • member
      • 0 kudos
      worked like a charm thank you!
    3. beasyhomie
      beasyhomie
      • supporter
      • 0 kudos
      ty alex i have the steam version an it finally works. im on steam deck idk if that'll help someone.
    4. beasyhomie
      beasyhomie
      • supporter
      • 0 kudos
      ty alex i have the steam version an it finally works. im on steam deck idk if that'll help someone.
  3. Lord0fTheFridge
    Lord0fTheFridge
    • member
    • 0 kudos
    Is there a way to change ONLY the Damage Taken?
    I am completely happy with the fact that on Adept difficulty I can take out normal enemies in 3-4 hits. I want enemies to be able to take me out in 3-5 hits too. I like fast fights, not fighting through tons of enemy HP.
    1. beasyhomie
      beasyhomie
      • supporter
      • 0 kudos
      agree
  4. Priler
    Priler
    • premium
    • 29 kudos
    Makes game way better.
    I use 1.0x version with Expert difficulty, since it's pretty close to 1:1 damage (like with Adept), but also adds a bit more difficulty to the player.
    Also Deadlier Combat and Less Player Health makes things better.
  5. lawnllama247
    lawnllama247
    • member
    • 0 kudos
    Do you think this mod will ever affect the NPC companion characters as well? I'm running through the sewer with Baurus right now and he is just one hitting everything. I don't even have time to swing, but I am using the 3.0 multiplier and I have it set to master.

    Edit: I should also state that the mod is working for my damage and taken damage. It's just the NPC characters that are on my side that it seems they are on Novice or something.
    1. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      I don't know. I have gone through all the Game Settings variables and couldn't find any specific to companions. It is possible that this is hardcoded, then it is unlikely that my or any any other similar mod will change that.
  6. Lord0fTheFridge
    Lord0fTheFridge
    • member
    • 0 kudos
    Is there a way to change ONLY the Damage Taken?
    I am completely happy with the fact that on Adept difficulty I can take out normal enemies in 3-4 hits. I want enemies to be able to take me out in 3-5 hits too. I like fast fights, not fighting through tons of enemy HP.
  7. oaklash
    oaklash
    • supporter
    • 0 kudos
    So after browsing this mod's and the "Difficulty Slider Fixed" mod to decide on which to use, I saw someone on their thread saying that these types of mods are causing issues with a mod I'd really like to use, Ascension? I ask here since this is definitely the preferred mod for me after reading into it and the dude talking about the issue over there is hella confusing. Anyone know more about this is or is not something to worry about/false alarm? Planning to use between 3 or 4 as recommended if that matters.
    1. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      The only problem I can see is that your choice of a difficulty might deviate from what the other author or that person in the comments section consider the "right" difficulty. On a technical level, I can't see any issues.
  8. Milticket
    Milticket
    • member
    • 0 kudos
    Does this only affect human NPC's? Sounds like the other difficulty slider mod only does human NPC scaling. I want a harder challenge than Adept, but seems impossible on vanilla Expert. 
    1. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      It should affect everything, unless the game's difficulty slider is broken which I highly doubt.
  9. TheExplodingCore
    TheExplodingCore
    • supporter
    • 0 kudos
    Idk if it's true but there are claims out there that enemy AI behaves differently on higher difficulties i.e. more aggressive in combat. If this is true it would be nice to have even milder variants and possibly one where the values at adept and master are the equal -> no damage taken/dealt change.
    The latter would be for use with other difficulty options like More Damage and Difficulty Remastered (more enemy HP - albeit that one only applying to humanoids). 
    1. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      I highly doubt that this is anything more than rumors but I included an x0 variant.
    2. RobinSageX17
      RobinSageX17
      • member
      • 0 kudos
      If only people stopped regurgitating rumors and did a 2 second google search. But they'd rather ask someone to do pointless work because they couldn't be bothered to investigate the claim for themselves. Our society is cooked.  - The Elder Scrolls IV: Oblivion Remastered Guide – All Difficulty Levels Explained — Too Much Gaming | Video Games Reviews, News, & Guides
    3. abdullahmustajab
      abdullahmustajab
      • member
      • 0 kudos
      you think a random low effort game news article is the answer? enemies at higher difficulties are definitely more aggressive than adept
    4. TheExplodingCore
      TheExplodingCore
      • supporter
      • 0 kudos
      Thank you!
      ---

      Robin, your comment is pretty ironic. I also mentioned several times that it's just hearsay.. 
    5. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      But they'd rather ask someone to do pointless work [...]
      Not pointless, there are other reasons why somebody would want a x0 variant.

      The Elder Scrolls IV: Oblivion Remastered Guide – All Difficulty Levels
      Explained — Too Much Gaming | Video Games Reviews, News, & Guides
      
      Well, those numbers are incorrect. They most likely also just copied from an unreliable source.
  10. deftesthawk
    deftesthawk
    • premium
    • 10 kudos
    Locked
    Mod comparison table
    I did not work out these values, I simply created the table they are displayed in and updated it with the correct values from this mods description.
    Spoiler:  
    Show

    Vanilla (5x)
    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.17         | 6.0
    Apprentice        | 0.29         | 3.5
    Adept             | 1.0          | 1.0
    Expert            | 3.5          | 0.29
    Master            | 6.0          | 0.17

    Mod Variant (0.5x)
    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.67         | 1.5
    Apprentice        | 0.8          | 1.25
    Adept             | 1.0          | 1.0
    Expert            | 1.25         | 0.8
    Master            | 1.5          | 0.67

    Mod Variant (1.0x)

    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.5          | 2.0
    Apprentice        | 0.67         | 1.5
    Adept             | 1.0          | 1.0
    Expert            | 1.5          | 0.67
    Master            | 2.0          | 0.5

    Mod Variant (1.5x)
    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.4          | 2.5
    Apprentice        | 0.57         | 1.75
    Adept             | 1.0          | 1.0
    Expert            | 1.75         | 0.57
    Master            | 2.5          | 0.4

    Mod Variant (2.0x)

    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.33         | 3.0
    Apprentice        | 0.5          | 2.0
    Adept             | 1.0          | 1.0
    Expert            | 2.0          | 0.5
    Master            | 3.0          | 0.33

    Mod Variant (2.5x)
    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.29         | 3.5
    Apprentice        | 0.44         | 2.25
    Adept             | 1.0          | 1.0
    Expert            | 2.25         | 0.44
    Master            | 3.5          | 0.29

    Mod Variant (3.0x)
    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.25         | 4.0
    Apprentice        | 0.4          | 2.5
    Adept             | 1.0          | 1.0
    Expert            | 2.5          | 0.4
    Master            | 4.0          | 0.25

    Mod Variant (3.5x)
    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.22         | 4.5
    Apprentice        | 0.36         | 2.75
    Adept             | 1.0          | 1.0
    Expert            | 2.75         | 0.36
    Master            | 4.5          | 0.22

    Mod Variant (4.0x)
    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.2          | 5.0
    Apprentice        | 0.33         | 3.0
    Adept             | 1.0          | 1.0
    Expert            | 3.0          | 0.33
    Master            | 5.0          | 0.2

    Mod Variant (4.5x)

    Difficulty        | Damage Taken | Damage Dealt
    ------------------------------------------------
    Novice            | 0.18         | 5.5
    Apprentice        | 0.31         | 3.25
    Adept             | 1.0          | 1.0
    Expert            | 3.25         | 0.31
    Master            | 5.5          | 0.18
    1. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      Nice formatting!
      Did you verify that the difficulty scaling formula works like that or are your charts based on assumptions being made?
    2. deftesthawk
      deftesthawk
      • premium
      • 10 kudos
      Yeah, this was based off the other mod page. I worked out how the math was done for it, I haven't done any testing so I'm not 100% sure. It's probably not accurate now that I think about it because expert feels a lot more difficult that adept where as master feels like a smaller jump in comparison. I could be imagining it though.
    3. lexkun
      lexkun
      • premium
      • 5 kudos
      The damage dealt for expert seems to be off. There's no way vanilla is only a 0.6 multiplier on expert. It's more around 0.3.
    4. fafalepro
      fafalepro
      • supporter
      • 0 kudos
      Unfortunately some values for Vanilla on the other mod page are wrong. A simple test I did on the first rat in the sewers:

      Vanilla Adept: 2 hits to kill
      Vanilla Expert: 5 hits
      Vanilla Master : 8 hits

      The values for Master appear to be correct but the damage you deal in Expert, whether in vanilla or with any of these mods, always feels much lower than whatever is listed in these tables.

      I think the formula is simply that your damage dealt is divided by the same amount your damage taken is multiplied by. So Vanilla Expert would be 3x/0.33x, rather than 3x/0.6x, just like Master is 5x/0.2x.
    5. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      Yeah, something isn't quite right with the numbers presented on that other page. Here are their values:

      • Vanilla multiplier is 5.0. They state that this leads to x5.0 damage taken and x0.2 damage dealt on Master.
      • Then they have a file which sets the multiplier to 0.5 and state that it leads to x1.5 damage taken and x0.67 damage dealt (which your chart attributes to my 1.5 multiplier variant).
      • And their variant which sets the multiplier to 1.0 ("100" version) is meant to lead to x2.0 damage taken and x0.5 damage dealt (which your chart correlates to my 2.0 multiplier variant).
      So, either their vanilla chart is wrong or the other two. Their vanilla chart suggests that the formula is [BaseDamage] x [DiffMultiplier] whereas DiffMulti is 5 by default. But the other two charts suggest that the formula is [BaseDamage] x ( 1 + [DiffMultiplier] ).
      Or the inverse functions: [BaseDamage] / [DiffMultiplier] vs [BaseDamage] / ( 1 + [DiffMultiplier] ). They contradict themselves as well.
    6. lexkun
      lexkun
      • premium
      • 5 kudos
      Isn't it possible that the remaster difficulty options are just the same as in the original Oblivion but cut down to 5 settings?
      If they were a bit lazy with the remaster that it's just original Oblivion 50% of the difficulty slider for Adept, 75% of the slider for Expert and 100% of the slider for Master.

      50% was    1.0x | 1.0xDamage received/dealt
      75% was    3.5x | 0.28x
      100% was  6.0x | 0.16x

      Going by the numbers people throw around and some small testing I did on a goblin this does seem to fit.
    7. DankRafft
      DankRafft
      • premium
      • 1,384 kudos
      Yeah, that seems to be more accurate based on the couple of small tests I did today. So, this would line up exactly with the following formulas:

      • [BaseDamage] x ( 1 + [DiffMultiplier] )
      • [BaseDamage] / ( 1 + [DiffMultiplier] )
      Thanks for your input.
    8. Priler
      Priler
      • premium
      • 29 kudos
      this should be pinned
    9. deftesthawk
      deftesthawk
      • premium
      • 10 kudos
      I just updated the original post to prevent people getting confused with inaccurate info.