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Mixxa77

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mixxa77

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  1. mixxa77
    mixxa77
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    Requirements
    ============
    MagicLoader - https://www.nexusmods.com/oblivionremastered/mods/1966
    Make sure to read and follow the instructions of MagicLoader, else the markers will appear as <MISSING STRING TABLE ENTRY> without it.
  2. smashaxely
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    Was having a issue where the aylied wells markers were not working turns out if you have the gold to septims mod it breaks magic loader. I deleted the gold mod and reran magic loader. now the addtional map markers mod works perfectly. Go figure.
  3. x489
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    I had the [MISSING STRING]s for Ayleid Wells despite patching - Didn't turn out to be an incompatibility error but user error:

    The .JSON file from this mod goes into a different MagicLoader folder than the folder you unzip in MagicLoader's installation, specifically into ObvData\Data\MagicLoader.

    MagicLoader and this mod page as well explain this but hey I somehow overlooked it and so might someone else. Essentially yeah read the instructions carefully lol.
  4. DaedalusKnight31
    DaedalusKnight31
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    Thank you for the shoutout in the description.  Feel free to use my videos any time (embedded, etc.).  If I got anything wrong or there is more you want me to cover, just let me know.
    1. mixxa77
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      Thanks for making the video! I'm sure it already helped some people.
      If I can think of something, I'll be sure to let you know!
  5. And0riel
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    Would it be possible to add a version of these map markers that makes them initially visible but undiscovered? 

    So you could see something is there, but cannot fast travel there until you visited and discovered the location?
    1. mixxa77
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      That should be possible, I'll look into it.
    2. And0riel
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      pls?
    3. Sonic3389
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      I second this, I also posted about it on the mod "Full Map Unlocked" as this reveals the stock markers, but not the ones from this mod.
    4. mixxa77
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      Added as an additional download to main files.
  6. gratiskok
    gratiskok
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    can i use this along with "A More Complete World Map 8K - 4K"?
    1. mixxa77
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      Could be possible, maybe this video could help: https://www.youtube.com/watch?v=BEI06GO3CHM
    2. Billybishkon
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      The video says they should work fine together.
      This is an ESP that adds fast travel map marker points, the other is a PAK that changes the visuals of the map.
      There should be no conflict. 
  7. NekoRiku
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    Hi ! 
    First of all, thanks for this mod, it's really great !

    But i've got a real problem.
    I'm french and i use the FrenchyBlivion mod for lang changes.
    But with the last version of FrenchyBlivion, your mod no more display names, but <MISSING STRING TABLE ENTRY> everywhere, except for house names.
    I use Magic Loader the right way (work with other mods), and i don't figure out what's wrong.

    I just manage to find that the AdditionalMapMarkers.esp need to be loaded after FrenchyBlivion, otherwise marker are no load at all.

    Have you the possibility to investigate please ? 
    1. mixxa77
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      Hi!
      I am not familiar with what FrenchyBlivion is, but given that the mod works normal with the original french translation that ships with the game on install, I have to assume that FrenchyBlivion could interfere in some way.
      Can you ask the developers of FrenchyBlivion to check for incompatibilities?
    2. NekoRiku
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      There response : 
      Hello, It's simply because we change the names of places, etc., so your mod doesn't recognize them. There's nothing we can do about that. It would be up to the ‘AdditionalMapMakers’ team to make a build adapted to our version, but we can't just ask them to do that. So I think you have to choose between our mod or theirs.
      Now, to check anyway, because in this Oblivion Remastered, given that it's not really designed for modding, there may be a way to make everything work by installing certain mods in a precise order.
  8. Brandoman
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    So I take it that this mod does not give me the ability to place more than one custom map marker on the map?  This is what I am looking for.  Seems there is no mod that allows you to place more than one custom map marker in existence yet.  Blows my mind there is not one existing yet.  Would improve the game greatly!
  9. kokirichild616
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    Does anybody know what other mods this one may be incompatible with? My map markers randomly disappeared and no matter what I try I can't get them to show back up. I've tried disabling so many mods one by one, re-installing this one, moving the esp around, re-doing the magic etc... they just refuse to show on my map anymore 
    1. StormHertz
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      Better Map Menu is for sure not compatible, if you're using that mod.
    2. HarbingerDawn
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      That's a bummer :/
    3. kokirichild616
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      The only mod that I think could be incompatible would be auto-local map, but it says nowhere on the mod page that it conflicts and I already tried removing it and it still didn't fix it. I'm going crazy trying to figure this out 
    4. Yodamort
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      Is there a way to make this mod compatible with Better Map Menu? 
    5. Caites
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      I don't know where you got the idea this mod isn't compatible with Better Map Menu, they totally get along - Additional Markers is esp, mine is on UE-side.
  10. womcataclysm
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    Great mod! Could you add markers for inside a place or is that not possible? Specifically thieve's den, pirate hideout (dunbarrow cove), archmage quarters, frostcrag spire
    1. mixxa77
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      Direct interior markers aren't a thing, that has to be achieved with some workaround scripting. I'll try and keep it in mind, maybe I could experiment with that sometime in the future.
  11. patman124
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    Have there been new locations added since 1.2? 
    I would prefer not to mess with magic loader and 1.2 works fine without it as far as I can tell.
    1. mixxa77
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      Yes, version 1.4 adds markers for the obelisks of order in the shivering isles.
  12. Bleek82
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    Can you make a version with a marker for all of the side quest that have been discovered? This way its easy to know when you are near a side quest. 
    1. mixxa77
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      I think I don't understand what you mean. Which side quests would you need map markers for?
    2. Bleek82
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      Like in Avowed the side quest are automatically marked on the map. 
  13. sucarra
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    I was wondering if they just show up or do I still have to run around to find them?
    1. mixxa77
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      You have to walk around and find them first, then they get marked, like other map markers.