Requirements ============ MagicLoader - https://www.nexusmods.com/oblivionremastered/mods/1966 Make sure to read and follow the instructions of MagicLoader, else the markers will appear as <MISSING STRING TABLE ENTRY> without it.
Was having a issue where the aylied wells markers were not working turns out if you have the gold to septims mod it breaks magic loader. I deleted the gold mod and reran magic loader. now the addtional map markers mod works perfectly. Go figure.
I had the [MISSING STRING]s for Ayleid Wells despite patching - Didn't turn out to be an incompatibility error but user error:
The .JSON file from this mod goes into a different MagicLoader folder than the folder you unzip in MagicLoader's installation, specifically into ObvData\Data\MagicLoader.
MagicLoader and this mod page as well explain this but hey I somehow overlooked it and so might someone else. Essentially yeah read the instructions carefully lol.
For anyone experiencing the string entry table bug when using Magic Loader: before MO2 had proper support, a user uploaded a plugin to allow Oblivion to be detected in MO2. This is redundant as of version 2.5.3.dev8, and the plugin loader is no longer needed. However, even after installing the new version of MO2, the plugin remains in the folder and must be manually deleted.
I resolved this issue by going into MO2's folder, deleting the 'plugins' folder, and then reinstalling MO2. If you're also experiencing problems with Magic Loader, or finding two instances of Oblivion with the same file path, this old MO2 support mod may be the culprit.
I did a manual install and I am not getting any of it to work. I have dumped the JSON in multiple locations and no icons show up. No errors or anything.
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\MagicLoader is where the JSON is.
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered is where MagicLoader folder with program is located.
I ran the MagicLoader program and there are no icons or errors.
I haven't seen anyone mention this, but with the "already visible but undiscovered" version, I get only wells, runestones and altars to show up as undiscovered. Basically everything that uses the red -white mountain icon. No caves, no Inns, no forts or ruins.
The simple version at 1.4 works fine. At first I used Magicloader 1.6 but updated to 2, in case that was it, but still the same behavior. When I updated from a previous version of the mod, I simply copy pasted the new files, and replaced the old ones, and then ran Magicloader once. I don't know if I was supposed to first delete them, run ML then paste the new ones and run ML again, or something.
The only other mod that I have (that I can think of) that messes with markers, is the one that moves the Frostcrag marker closer to the actual building.
Yeah I give up... idk why other people are able to get the mod to work but no matter how perfectly I follow the instructions on magic loader and here I still only get the BS missing string stuff, thanks for the mod at least
Thank you for the shoutout in the description. Feel free to use my videos any time (embedded, etc.). If I got anything wrong or there is more you want me to cover, just let me know.
The video says they should work fine together. This is an ESP that adds fast travel map marker points, the other is a PAK that changes the visuals of the map. There should be no conflict.
253 comments
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MagicLoader - https://www.nexusmods.com/oblivionremastered/mods/1966
Make sure to read and follow the instructions of MagicLoader, else the markers will appear as <MISSING STRING TABLE ENTRY> without it.
The .JSON file from this mod goes into a different MagicLoader folder than the folder you unzip in MagicLoader's installation, specifically into ObvData\Data\MagicLoader.
MagicLoader and this mod page as well explain this but hey I somehow overlooked it and so might someone else. Essentially yeah read the instructions carefully lol.
I resolved this issue by going into MO2's folder, deleting the 'plugins' folder, and then reinstalling MO2. If you're also experiencing problems with Magic Loader, or finding two instances of Oblivion with the same file path, this old MO2 support mod may be the culprit.
https://www.nexusmods.com/oblivionremastered/mods/366
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\MagicLoader is where the JSON is.
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered is where MagicLoader folder with program is located.
I ran the MagicLoader program and there are no icons or errors.
So you could see something is there, but cannot fast travel there until you visited and discovered the location?
The simple version at 1.4 works fine. At first I used Magicloader 1.6 but updated to 2, in case that was it, but still the same behavior.
When I updated from a previous version of the mod, I simply copy pasted the new files, and replaced the old ones, and then ran Magicloader once.
I don't know if I was supposed to first delete them, run ML then paste the new ones and run ML again, or something.
The only other mod that I have (that I can think of) that messes with markers, is the one that moves the Frostcrag marker closer to the actual building.
If I can think of something, I'll be sure to let you know!
This is an ESP that adds fast travel map marker points, the other is a PAK that changes the visuals of the map.
There should be no conflict.