Nice, almost exactly the same as the original, aside from [NL] tags
For new modders. Interact with the bed, choose your class, sign then go to sleep You will wake up in Imperial city waterfront, having had a dream about the emperor + Amulet of kings in your pocket. MQ started, Deliver it to Jauffre
I have ben using this for a while to avoid the main quest, just finished every other quest line and now none of the rats drop the amulet and the quest directs you to a locked off section of the sewer that is not openable.
used a much older save to get the id of the rat.. 666da in my case and used player.moveto 666da to get into an older version of the dungeon than I was previously able to, whew
I keep getitng a bug where I can't change the character I generates name - it seems locked as a default [NL]Bendu Olo. Not sure if anyone else has this issue, just raising it.
This mod doesn't do that. It just lets you skip the tutorial basically. It's basically the same thing as just saving your game before you exit the sewers but now you can RP that you were never in prison. It's just ONE alternative start.
This may be a stupid question, but I'm curious if anyone knows. How does this mod work with this katana?
Will the Blades think I've recovered it and given it to Baurus? And if not, is there a console code to make them think I did? It's not a huge deal, and it's mostly for RP purposes, but still it would be nice!
I've compared this with Simple Start Skip, and i have to say that i'd recommend that mod at the moment, as this one has a few issues and hasn't been updated for some time.
Hello dont know why but this one mod dont work for me ( The other 10 or so mods I have work but this one doesn't ? ) i have steam version and mod I put in the folder as mentioned in the zip and also here in the description but just when I put a new game I am in the cell and not on the ship ?
great job, I was wondering if you had the time to add some more starting items that are in the tutorial area, like some potions, health + mana + fatigue, lock picks, and pestle and mortar, all of these items are in the tutorial, so would be great to start with them, thanks again
Load order exists no matter what; It is the order in which your plugins load.
Not using any sort of manager to sort such things just means your load order will not be sorted which can cause all manner of issues and crashes.
You will both save yourselves hours of headaches if you learn the basics of modding elders-scrolls games before adding mods. What seems of pertinence here is understanding what are the different types of mods and where they are located within the games folder structure. That way if a manger is having issues placing a certain mod, you can simply look at where its sending it to see if its correct or not.
Currently use either Vortex or Mod organizer 2 as a manager.
I'm a bit stumped too. Any help here would be appreciated. Im on GamePass and not very good at this. Perhaps a more detailed "how to" for Game Pass? I dont use mod managers and the instructions do not line up for what I see in my files.
117 comments
For new modders.
Interact with the bed, choose your class, sign then go to sleep
You will wake up in Imperial city waterfront, having had a dream about the emperor + Amulet of kings in your pocket.
MQ started, Deliver it to Jauffre
player.setactorfullname "Name"
Will the Blades think I've recovered it and given it to Baurus? And if not, is there a console code to make them think I did? It's not a huge deal, and it's mostly for RP purposes, but still it would be nice!
A neat idea, just needs a little more polish.
I have some issues but dont know if this mod causes it.
Tried adding though mod manager and crashed on startup
Thanks
Load order exists no matter what; It is the order in which your plugins load.
Not using any sort of manager to sort such things just means your load order will not be sorted which can cause all manner of issues and crashes.
You will both save yourselves hours of headaches if you learn the basics of modding elders-scrolls games before adding mods. What seems of pertinence here is understanding what are the different types of mods and where they are located within the games folder structure. That way if a manger is having issues placing a certain mod, you can simply look at where its sending it to see if its correct or not.
Currently use either Vortex or Mod organizer 2 as a manager.
What folder are you talking about.? Im on GP version so for me "C:\XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered" ??
Have tried this ^ & edited plugins file & still not working...