Definitely improves the image, but unfortunately it also adds dramatic ghosting to moving NPCs, probably because I'm also using DLSS+Frame gen? Kinda have to though otherwise I'm playing at low FPS.
Would it be this setting since this ini is 0? Not sure the default number as I use Ultimate Engine Tweaks and it was already at 0. Curious if this has anything to do with that? r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
I'm assuming it wouldn't be compatible with Ultimate Engine Tweaks (Anti-Stutters - Lower Latency - No Film Grain - No Chromatic Aberration - Lossless) by P40L0?
yeah based on what i see the mavka is also using the same engine.ini (no vrr) from P40L0 the only changes is this (mentioned in description) r.Tonemapper.Sharpen=0 (from 0.5) r.TemporalAACurrentFrameWeight=0.1 (from 0.15) r.TemporalAASamples=16 (from 4)
Thanks. I went into the Ultimate Engine Tweaks and changed those settings. Would Sharpen set at 0 be best over 0.2, 0.5 or 2.0. Seen on Reddit 2.0 and DLSS slider set at 0 that I've yet to test. Im on a GTX 1070 Ti at 1080p/60 Hz. Testing differnt things with DLSS and all although not sure if it effects those ini settings much or at all myself. Still learning
In my base game the unicorn and White horses have a white tail but a black mane. would this fix that? can it be included in any way? its driving me crazy.
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the only changes is this (mentioned in description)
r.Tonemapper.Sharpen=0 (from 0.5)
r.TemporalAACurrentFrameWeight=0.1 (from 0.15)
r.TemporalAASamples=16 (from 4)
After using the file with no DLSS sharpening (as recommended) the shimmering effect is gone.
Thank you.