Hey @Zzyxzz, I'm the author of Low Weight Alchemy, and I made compatibility patches for ascension and alchemy overhaul, and while testing it seems that in Oblivion Remastered, wortcraft/eating ingredients does not pull Ingredient Effect Magnitude values from .esp files. I suspect the UE side has its own magic numbers somewhere
-Modifying Ingredient Effect from Damage Health to Restore Health is reflected in game -Modifying Ingredient Weight is reflected in game -Modifying Ingredient Effect Magnitude of an ingredient with Damage Health to 150 does not cause player to take 150 damage when eaten -Modifying Ingredient Effect Magnitude has no effect on alchemy potion outcome in Oblivion or Remastered (Ingredient Effect does, but not Magnitude)
TLDR, as far as I can tell theres no point for us to modify Ingredient Effect Magnitudes in .esp files as it has no effect in game
I seem to be unable to get this working. Healing potions (that were already in my inventory pre-mod if that matters) heal instantly. I've been playing around with my load order but haven't been able to get it to work.
Thank you sir! I'm certainly following your work now.
As cool as collections are, I like to do all my mod mixing manually (I don't even use Vortex. I know, I'm a mad man lol). It certainly seems like mod capatability and plugin.txt order is the hardest endevor thus far.
ETA: what load order do you recommend to use when using this mod with Ascension and your alchemy patch?
I was looking for someone to see if they would be able to create a certain type of mod and seeing that you already have a donation page setup that would be good. I don't even know if it's possible but I was wondering if a mod could be made that takes the demora in the game that wear the daedra armor and add helmets to them if they don't have helmets already, even the ones that you summon. I don't know if it's possible or if you would even want todo something like that I was just wondering thank you so much for your mods that you share with the community
Are you able to fix the bug that makes fortify alc not doing anything? Inlcuding fortifying to above 100, it has no effect. Perhaps as optional file or included? Feels crappy to grind alc up to 100 and then use my high int char to enchant, and no added bonuses work..
Void Salts hasn't had its magnitude lowered and duration extended. Is this intentional? Edit: PotionDamageHealthS also hasn't been changed. Thanks for the mod, by the way! Edit2: Same goes for PotionDamageHealth and PotionDamageHealthW.
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-Modifying Ingredient Effect from Damage Health to Restore Health is reflected in game
-Modifying Ingredient Weight is reflected in game
-Modifying Ingredient Effect Magnitude of an ingredient with Damage Health to 150 does not cause player to take 150 damage when eaten
-Modifying Ingredient Effect Magnitude has no effect on alchemy potion outcome in Oblivion or Remastered (Ingredient Effect does, but not Magnitude)
TLDR, as far as I can tell theres no point for us to modify Ingredient Effect Magnitudes in .esp files as it has no effect in game
Any ideas?
Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
Difficulty Slider Fixed.esp
No Starting Map Markers.esp
AdjustedTimescale_10.esp
zSB_More_Sensible_Crime_Alarm.esp
WeightlessResources.esp
Ayleid Wells.esp
FasterHorses.esp
NPCs Catch Fire.esp
Hooded Outlaws.esp
Hooded Outlaws - Conjurers and Necromancers.esp
Minor Skills - 43% Slower Leveling (Original Oblivion).esp
Ascension.esp
Ascension - Rarer Loot.esp
Balanced NPC Level Cap.esp
Ascension - Balanced NPC Level Cap Patch.esp
Clutter and Crop Ownership.esp
UnlimitedEquipment.esp
MoreDamage_CustomCombatOverhaul_Rebalancing.esp
MoreDamage_CustomCombatOverhaul_Settings.esp
MoreDamage_CustomCombatOverhaul_Patch_Ascension.esp
Balanced Unleveled Rewards.esp
Ascension - Balanced Unleveled Rewards Patch.esp
MoreDamage_CustomCombatOverhaul_Patch_BalancedUnleveledRewards.esp
AlchemyOverhaul.esp
MoreDamage_CustomCombatOverhaul_Patch_AlchemyOverhaul.esp
AlchemyOverhaul_Ascension_Patch.esp
As cool as collections are, I like to do all my mod mixing manually (I don't even use Vortex. I know, I'm a mad man lol). It certainly seems like mod capatability and plugin.txt order is the hardest endevor thus far.
ETA: what load order do you recommend to use when using this mod with Ascension and your alchemy patch?
Oblivion.esm
ModA.esp
ModB.esp
ModA_ModB_Patch.esp
Edit: PotionDamageHealthS also hasn't been changed. Thanks for the mod, by the way!
Edit2: Same goes for PotionDamageHealth and PotionDamageHealthW.