Also, is it possible to get a version with increased attack speed as well? I've heard that attack speed is tied to the weapon's animations or something like that, and currently there's no way to override them.
Not compatible, you'll have to use one or the other, thankfully that mod has a 50 percent damage boost version too, good as long as you don't use 2x damage or something. Attack speed isn't possible to edit yet it seems or at the very least no one has done it yet and I've got no clue how to do so myself.
Cannot for the life of me figure out why this wont work, added the esp (I have deluxe edition, tried that and no deluxe versions, also tried 1.6 and 2x versions) to the plugin folder and added it to the txt file, nothing changes in game. I've downloaded a handful of other mods that have all worked but this just seems to do nothing. Sorry in advance if this is a stupid question but what could I possibly be doing wrong
Does the esp name in the plugins.txt directly mirror the ones you added into the data folder? Make sure of that for the 1.6x version you need to have this line inside of your plugins.txt, make sure it is loaded last or it will be overwritten by whatever is below it in the txt file. StrongerTwoHandedx160.esp StrongerTwohandedBURx160.esp (only if you use Balanced Unleveld Rewards)
Make sure the esps are inside of the right folder "OblivionRemastered\Content\Dev\ObvData\Data"
Don't forget that Oblivion uses blade/blunt skills instead of onehanded/twohanded as skyrim does, maybe you're perceiving whether the changes in game are there or not incorrectly.
Yea, everything should be all in the right place, I triple checked both times I tried the different versions, tried again just now copy pasting the line you wrote here to make sure I didnt misspell or anything and still nothing. I did think at first that my blade skill was just low enough that I wasnt noticing a difference that much yet, it's 46 I think, but no, damage remains the same with the esp or with nothing in the folder. To be clear, you don't have to start a new game for this right?
I never started a new game while doing my playtesting so I don't see why that would make a difference, I'm not sure what the issue is. I hear there are mod managers out now, maybe if you install it with one of them it will work? I'm not very knowledgeable on Oblivion Remastered's modding systems yet and it's still in it's infancy. Sorry that's all I got for you, I hope you can figure it out at some point. hopefully someday a mod comes out that fixes this issue at the source and makes the animations faster too.
I managed to make it work. Simply doing what seargentbingle said. In the description, he listed the correct names: "StrongerTwoHanded.esp" if you have the Deluxe Edition, or "StrongerTwoHandedNoDeluxe.esp" if you don't and so on for "BUR". But you have to use the exact same name in the Plugins.txt file. In my case, some of the file names were incorrect or non-intuitive. For example, I tried to use the non-Deluxe 1.60x version, and the file name that came with the download was "StrongerTwoHandedNoDeluxex160.esp" — notice it had the multiplier "x160" at the end of "Deluxe". So, all you need to do is match the file name exactly in your Plugins.txt. I had two options: either write the incorrect name in Plugins.txt or rename the file to fix it. I chose to rename the file, and that worked. Oh, and make sure to place the entry at the end of Plugins.txt so it doesn't get overwritten.
Tried renaming and moving it all around it the txt file, but still nothing. Oh well, guess Ill just swap to 1h Edit: coming back, I figured out what happened. Just had an epiphany and went to check a vendor shop, It seems this mod doesnt work if the weapon youre using was already enchanted before you download this. I had enchanted my weapon with 10 shock damage after the first oblivion gate, and my weapon remains at half damage after downloading but all other weapons now have the correct x2 base damage. So I just have to get a new weapon and re enchant. Sorry for the hassle, I probably shouldve checked that earlier but I was in the middle of an oblivion gate when I downloaded so I was looking just with what I had on me. Anyway, thanks for the help, great mod.
Is there any chance of a 20-35% long reach version? I hate not being able to use proper spacing against the AI when they constantly bob in and out of my short swing radius.
i too would love a combination of this and the longer reach - i feel like i could probably do it myself by just looking at the files in xedit but i don't want to and it would benefit more people if someone willing to upload would do it.
Check out Two Hand Reach here on the nexus, it does that and has a file that also boosts the damage by 50 percent, I'm really not interested in making all these patches right now(I'd have to make the patch 4 times for every version); I'm hoping this mod becomes outdated soon to be honest by a proper animation speed edit from modders or the devs.
It'll probably work without a patch, the mods that automatically give you the best version don't sound like they edit the weapons themselves so it should work.
Any idea why I'm getting a crash when I use the compatibility patch for BUR? It works fine when I have the deluxe edition mod and BUR, but the patch causes a crash no matter what I seem to do, even with no other mods in my load order. I followed the load order instructions exactly. Edit: The original files don't work, but the x1.6 does (which is also what I wanted anyway).
Considering how stupid I am I can take one good guess why that's happening, I may have left the esp requirement in there on accident, but it's not there with the 1.6 version so if that doesn't work for you, I got no clue.
Make sure you aren't using the regular version to go with it, that will cause a crash probably due to it requiring deluxe edition. remove this one: StrongerTwoHanded.esp
I don't know why this would happen, my only guess is that it's installed wrong? It works just fine for me in my testing and I obviously use the BUR patch.
Oblivion Remastered modding is still in it's infancy and there is much that I don't know, make sure you're installing it right and if it still doesn't work in the end, you may just have to pass on this mod for now.
I'll look into it again tomorrow when I get some time though.
If I take off BUR it works but no idea why. Could it be that BUR is for the previous version of unleveled? That's my one and only guess, if that's not it then I've got no idea either. If it even makes a difference if unleveled updates.
Yeah that's not the right unleveled rewards mod. I'm gonna add the one this mod is meant for as a soft requirement from now on so no one gets confused.
Just an FYI, don't install this through Vortex, since there's multiple esps in the file. I don't know why that's confusing Vortex so much, but it is, and it makes the game crash on startup. Just figured I'd let everyone else know, just in case someone else comes looking with the same problem I had.
Yeah it's probably still necessary, so happy Ascensions finally out though damn. I may make a patch for it later when I get back to oblivion remastered but not sure cause I'll have to make it 8 times for every version of the mod.
86 comments
I'm not sure if they edit the same files or not
Also, is it possible to get a version with increased attack speed as well? I've heard that attack speed is tied to the weapon's animations or something like that, and currently there's no way to override them.
for the 1.6x version you need to have this line inside of your plugins.txt, make sure it is loaded last or it will be overwritten by whatever is below it in the txt file.
StrongerTwoHandedx160.esp
StrongerTwohandedBURx160.esp (only if you use Balanced Unleveld Rewards)
Make sure the esps are inside of the right folder
"OblivionRemastered\Content\Dev\ObvData\Data"
Don't forget that Oblivion uses blade/blunt skills instead of onehanded/twohanded as skyrim does, maybe you're perceiving whether the changes in game are there or not incorrectly.
if none of that works, I dunno lol.
In the description, he listed the correct names: "StrongerTwoHanded.esp" if you have the Deluxe Edition, or "StrongerTwoHandedNoDeluxe.esp" if you don't and so on for "BUR". But you have to use the exact same name in the Plugins.txt file.
In my case, some of the file names were incorrect or non-intuitive. For example, I tried to use the non-Deluxe 1.60x version, and the file name that came with the download was "StrongerTwoHandedNoDeluxex160.esp" — notice it had the multiplier "x160" at the end of "Deluxe".
So, all you need to do is match the file name exactly in your Plugins.txt. I had two options: either write the incorrect name in Plugins.txt or rename the file to fix it. I chose to rename the file, and that worked.
Oh, and make sure to place the entry at the end of Plugins.txt so it doesn't get overwritten.
Edit: coming back, I figured out what happened. Just had an epiphany and went to check a vendor shop, It seems this mod doesnt work if the weapon youre using was already enchanted before you download this. I had enchanted my weapon with 10 shock damage after the first oblivion gate, and my weapon remains at half damage after downloading but all other weapons now have the correct x2 base damage. So I just have to get a new weapon and re enchant. Sorry for the hassle, I probably shouldve checked that earlier but I was in the middle of an oblivion gate when I downloaded so I was looking just with what I had on me. Anyway, thanks for the help, great mod.
Maybe if not by default but I assume it would need a patch as well, like it does for BUR?
Edit: The original files don't work, but the x1.6 does (which is also what I wanted anyway).
Make sure you aren't using the regular version to go with it, that will cause a crash probably due to it requiring deluxe edition. remove this one: StrongerTwoHanded.esp
I don't know why this would happen, my only guess is that it's installed wrong? It works just fine for me in my testing and I obviously use the BUR patch.
Oblivion Remastered modding is still in it's infancy and there is much that I don't know, make sure you're installing it right and if it still doesn't work in the end, you may just have to pass on this mod for now.
I'll look into it again tomorrow when I get some time though.
UnleveledItemRewards.esp (version 1.33)
UnleveledItemRewardsDeluxeEdition.esp
StrongerTwoHandedx160.esp
StrongerTwohandedBURx160.esp
If I take off BUR it works but no idea why. Could it be that BUR is for the previous version of unleveled? That's my one and only guess, if that's not it then I've got no idea either. If it even makes a difference if unleveled updates.