It looks like all of these are non BUR compatible and non deluxe. Can you provide those options as well through the Drive links? I'll use the BUR160 for now! Edit: nvm didnt work :/ i have deluxe and BUR so i'm not sure why. Added file and line to txt doc
Well after doing a speedy rogue I wanted to go for a heavy armoured lawful good type and I think this might be what I need to stop getting bodied so much!
I downloaded this a while ago but just wanted to come back to say, before I found this mod I was losing interest in doing a second playthrough right after my first one, but the mod singlehandedly (or two-handedly I guess?) made my second playthrough feel just as fresh and fun as the first. You got the damage EXACTLY right, and this allowed me to make the Akaviri Warblade my character's signature weapon, which is all I wanted from my second run.
Could someone please make a deluxe version of sacalata's 1.45x version of this mod? I would like to try it but can't since it's for non-deluxe users. I would've replied to his original post but it's locked.
Does the damage increase translates in the weapon UI ? (Like a Steel Claymore would have 14 attack power instead of its regular 9) Or is it a direct damage boost on swings ?
Not sure why, make sure you are using not using the "noDeluxe" version and just the regular one. Other than that, there are now more modern mods that do the same thing as this one and more if you want to switch. Uninstalling this mod mid playthrough won't cause any issues as long as you do it correctly.
Just want to say I've been using this mod and it works great. Two handed weapons actually feel good to use now (I'm using 1.6x). Thanks for the mod, as two handers were absolutely awful before. This is much better without making them feel too powerful.
I don't know how other mods do it but i suggest adding a selection window for vortex users as it currently installs all the .esp's by default causing crashing on launch.
It's installed wrong. If you don't have deluxe make sure you are only using the "nodeluxe" version, and make sure you are using the bur patch if you have balanced unleveled rewards. If you have those mods on it will crash your game.
240 comments
- 1.4x
- 1.45x
- 1.5x
I used this script on xEdit, feel free to use it to make any other version:
unit UserScript;
var
damage: IInterface;
newDamage: Integer;
function Initialize: Integer;
begin
end;
function Process(e: IInterface): Integer;
begin
if Signature(e) <> 'WEAP' then
Exit;
damage := ElementByPath(e, 'DATA\Damage');
if Assigned(damage) then begin
newDamage := Round(StrToInt(GetEditValue(damage)) * 0.875);
SetEditValue(damage, IntToStr(newDamage));
AddMessage('Adjusted: ' + Name(e));
end;
end;
function Finalize: Integer;
begin
end;
end.
Edit: nvm didnt work :/ i have deluxe and BUR so i'm not sure why. Added file and line to txt doc
Or is it a direct damage boost on swings ?
I'm not using BUR but i am using Auto Upgrade Leveled Items. Any idea ?
Other two-handed weapons (Daedric, Ebony, etc) got their damage raised, so I assumed I installed the mod correctly.
https://www.nexusmods.com/oblivionremastered/mods/1778?tab=description
https://www.nexusmods.com/oblivionremastered/mods/2558