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PewCat

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PewCat

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30 comments

  1. RussianMANcoool
    RussianMANcoool
    • member
    • 0 kudos
    Sticky
    It works. I waited until the guards went far enough, openly broke into the house and killed its owner there (he resisted). No guards, and even more: when I left the house, I spoke to one of them and everything was fine. Naturally, I also tried to attack a citizen near the guards, and then he reacted as it should. I also attacked citizens right in the city, but far enough from the guards. The result is similar: not a single guard materialized to save the citizen.

    P.S. Sorry for my English, used Google translate
    1. Stoffer55000
      Stoffer55000
      • supporter
      • 2 kudos
      Thanks a lot for this report, it gave me the confidence to try out the mod.

      Also to the mod author, kudos on making this mod, from the description this seems like the best version of tweaking crimes out there right now ^^
    2. PewCat
      PewCat
      • supporter
      • 4 kudos
      Thanks for the report! Interesting that even when the person you killed resisted, the guards didn’t know about it. When I tested it, the guards somehow magically knew something was off. Maybe I was seen by someone and didn’t realize it. Thanks!!
    3. Acleacius
      Acleacius
      • supporter
      • 72 kudos
      It's the Cats, Dogs and Horses, they Report Crimes (well they used to break Stealth)! 
  2. GRUmod
    GRUmod
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    • 242 kudos
    What's the ini value/string for the Horse crime radius?
  3. saturninennui
    saturninennui
    • member
    • 0 kudos
    Amazing mod. Could you also add on to it a fix for whatever the hell this bug is where you can't kill any enemies within distance of a town or the guards instantly materalize outside of it to arrest you, or does this just sort of automatically do that by extension?

    Thinking about towns that have an Oblivion gate within visible distance of guards and how you can't kill literal demons from hell without them deciding it's illegal and arresting you. 
  4. WinryR
    WinryR
    • supporter
    • 0 kudos
    Just want to say thank you, makes sneaking a lot more fun now. Read your message at the end as well, good on you for learning how to make mods! You gave me some confidence to maybe learn a little myself as well, if you have the tutorial you watched please do share it! Take care and thanks again!
  5. samuraigen52
    samuraigen52
    • member
    • 4 kudos
    Great work!

    This makes being sneaky much more fun.
  6. bloodmosshunter
    bloodmosshunter
    • supporter
    • 0 kudos
    i was travelling through the mountains on the way to Blade's camp with Septim and the monk when a damn imperial guard came running up through the trees to arrest me for stealing and put me to rot in jail. Thankfully the two companions had plenty of time to wait until i got out so we could continue whatever it was we were doing. 

    thx
  7. Komradskiy
    Komradskiy
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    I noticed there are two files labeled version 1.1—are there any differences between them? Also, could you clarify what changed from version 1.0 to 1.1?
    1. PewCat
      PewCat
      • supporter
      • 4 kudos
      There should only be one file now. But as long as it says 1.1 - its correct. The new version has the added feature that horses wont snitch.
  8. NeonTuta
    NeonTuta
    • member
    • 1 kudos
    There's also SB More Sensible Crime Alarm: https://www.nexusmods.com/oblivionremastered/mods/401
    1. brodonlor
      brodonlor
      • member
      • 0 kudos
      Can these two mods be used together?
    2. PewCat
      PewCat
      • supporter
      • 4 kudos
      Shouldnt be a problem to use both at the same time - CrimeTweaks has a conciderably lower alert distance (200 instead of 1200). So if you want to keep that, you should use mine later in the load order.
  9. virsher21
    virsher21
    • supporter
    • 1 kudos
    this was really needed simple but effective cheers 

    ENDORSED
  10. Chanicle
    Chanicle
    • supporter
    • 0 kudos
    does this make it so horses can't snitch?
    1. PewCat
      PewCat
      • supporter
      • 4 kudos
      Unfortunately no, idk how to do that.
    2. RuneVV
      RuneVV
      • supporter
      • 1 kudos
      You need to change the "Responsibility" value for all horses to 0
    3. GnarlyJaspian
      GnarlyJaspian
      • member
      • 0 kudos
      Actors > Creature > Horse > Click 'AI' button, set Responsibility field to 0
    4. Komradskiy
      Komradskiy
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      • 0 kudos
      +1 for this feature request
    5. PewCat
      PewCat
      • supporter
      • 4 kudos
       
    6. PewCat
      PewCat
      • supporter
      • 4 kudos
       
    7. PewCat
      PewCat
      • supporter
      • 4 kudos
      I added the feature. Horses arent rats anymore.
  11. Taledd
    Taledd
    • member
    • 0 kudos
    Good mod! There is another with no horse snitching: SB More Sensible Crime Alarm