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Leetrisk

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Leetrisk

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26 comments

  1. coda0406
    coda0406
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    This is great! how would I be able to (or could you add it to your mod) have Mythic Dawn Commentaries Volumes 3 and 4 in the chest? I lost mine and am not far enough in the game to go find the other copies that are available in dungeons. 
  2. WOTmodsproductions
    WOTmodsproductions
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    How did you add new items to the game?

    I tried in my own esp, using the same chest that you used. With your mod disable of course.

    The chest appears, but the items I made didnt, I copy pasted them with new ID and added new enchantments but the chest is always empty.
    They just wont spawn in the chest.

    Did you encounter this issue and how did you fix it?
  3. swo38612
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    Would it be okay to change AR01Chest to a different IDName? It causes a conflict with another starter chest mod, but both of yours are amazing.
    1. Leetrisk
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      heres the issue,  if you give a container a new ID it probably will not work ingame and maybe cause crash, also the reason it conflicts with the other mod is because- yes they uses the same container, this mod was built as a replacement for that other mod, i prefered to not have everything at the beginning

      what happens is, a copy weapon, apparel or container etc, with a new ID- info is missing to make it work in the remaster, which is why its invisible- like the modded staff here,  things like this can crash ur game if its an object within cell/worldspace then you load it, its also why map markers must share a name that already exists in the game somewhere else, otherwise it will just say <MISSING STRING ENTRY>,  i am also not sure which containers appear where in the game since theres alot, if you edit the base of it- im sure it effects the chest itself wherever else it may appear- i havent properly tested this

      essentially i have to use either another container that exists in the game, which means 2 base containers for you will be modified more than likely, and i am not sure what this means- such as can you find the modded items spawning outside if you see that same container elsewhere, im still kinda new to it

      if its not something you care that much about then message me on discord: 7isk and i will see what i can do
    2. swo38612
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      Thanks so much Leetrisk for the insightful explanation! I was wondering why I wasn't able to do it myself, but your point makes a lot of sense right now. Thanks again for creating the mod!
    3. Leetrisk
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      thank you, btw if you want to make this yourself in construction set

      > open CS with just oblivion.esm active
      > then you just go into enchantments tab, create a new one,  add whatever stuff you want and save it
      > go to staffs or whatever,  and click on the weapon you want to use,  it will be invisible anyway so i choose a staff
      > change its ID to something new so it can be saved as a new weapon, on its enchantment- choose ur custom enchantment, set whatever damage u want etc
      >save it as a new weapon
      >add ur custom weapon to any container
      > save your file as customweapon.esp or whatever
      > then put it in your plugins

      if you ever want to add more,  you open it on CS with customweapon.esp active instead and things you made should load 
  4. ItaloHellboy
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    the punch of the storms weapon it`s so nice to use that should have it`s own mod
    1. Leetrisk
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      LOL it was a complete accident too, because currently making a custom ID thing will make it invisible if its an item, and it will crash ur game if its an object in the actual world and you load it (im sure its just because of how the remaster handles converting original game to new) 🤣 but punching people with staff enchantment is pretty funny, soon there will be much more fun modded weapons which im not skilled enough to make, guess we just wait for the fun scripts/tools to come along
    2. ItaloHellboy
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      And the combo you used on it make it fun to use ! i wonder if the other combinations ( punch of hell, glacial punch ... ) would be as fun as this one is
  5. gaf1958
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    I have a request please.... Is it possible to have a version where the cheat ring does NOT make you invisible - or possibly make that togglable? In third person you can't really see your character and it's very immersion breaking (ok, the ring might be that anyway, but...). Even in first person, can't see your hands or the weapon equipped much of the time.
    1. Leetrisk
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      since i have had this request more than once, i will upload it sure, i have one ready i made for someone else,  it should be uploaded by the time you see this response
    2. gaf1958
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      That's fantastic, thank you so much. Works like a charm!
  6. 1nsatiable
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    you should make the item visible because it can get disarmed and is lost forever 
    1. Leetrisk
      Leetrisk
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      it could, and maybe i can fix it by setting it as a quest item, but then it wont be droppable afaik i will add an update soon, the problem with custom items is that since its ID isnt found when going through the remaster process, it shows as invisible, this happens with every new thing that has a custom ID, including NPC's, Cells, Containers etc-  so to make a visible weapon, I'd probably have to enchant a specific genuine version of an item, the issue then is risking an enemy NPC spawning with that item, or finding it openly in the world, or replacing a daedric artifact,  what do you think i should do/try ?
    2. Leetrisk
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      i added a new version where it should be marked as a quest item, it should work i think
    3. 1nsatiable
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      i just got back and you already figure out the workaround lol. also is it possible to have a lesser cheat amulet? where it increase your attribute, skill and carry weight but not your health to million? another thing i think your mod might bug the npc name idk if it intentional but some npc would be [NL] *npc name*
    4. Leetrisk
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      do you have discord it would be better to send custom version/mods there, my user is '7isk' i can make it though for sure
    5. Leetrisk
      Leetrisk
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      also do you know which NPC's maybe bugged?, i didnt notice any that where in my game, i didn't do anything that messes with the NPC's 😅 are you sure it isn't any other mod? 
    6. 1nsatiable
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      all the merchant npc apparently and some items too
      https://ibb.co/k6426PBD
      https://ibb.co/9mkYdsVb
      https://ibb.co/SwMyyt0N
      https://ibb.co/TxpwcXcs
      https://ibb.co/qLDxjc0Z
    7. 1nsatiable
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      mod list.
      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      AltarESPLocal.esp
      TamrielLeveledRegion.esp
      LowLevelNerfRemoved.esp
      ImperialPalaceArmor.esp
      WeightLessArrows.esp
      UnleveledItemRewards.esp
      RicherVendors.esp
      BetterImperialDragonArmor.esp
      SlowerItemDegradation.esp
      UnleveledSpellRewards.esp
      startercheatchest.esp
    8. Leetrisk
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      you have a mod/plugin called richervendors ? perhaps thats messing with it ? i still am yet to see bugged NPC's in my game X')   also i think theres a mod now that can remove the NL tags
  7. LordUnhold
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    very nice i wish ther was a ring with just the magicka 
  8. Loong168
    Loong168
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    You can modify the artifact   Ebony Blade   Goldbrand   Thornblade   damage 2k weight 1  Version❓
    1. Leetrisk
      Leetrisk
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    2. Leetrisk
      Leetrisk
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    3. Leetrisk
      Leetrisk
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      i can try but for it to be visible, i may need to edit the genuine copy, i havent been able to get a unique copy of an item with custom enchantments- i dont think its possible as of right now,  my discord is 7isk and i can send it there since its more of a custom thing that i probably wont upload