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derpmeister666

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7 comments

  1. Meeboon
    Meeboon
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    • 0 kudos
    Looks nice but too much fps hit
    1. derpmeister666
      derpmeister666
      • supporter
      • 2 kudos
      Messing with the settings, turning everything off, just having reshade running on it's own seems to have a performance hit, I was trying to optimize this and reduce the impact but it is no single effect, even disabling things like ppfx bloom, filmic sharpen, and monocular cues the perf hit is still there. 

      I am not sure if this is because of the reshade version or just UE5 doing it's thing.  I have been unable to figure out a fix for it, older reshade versions seem to have issues with crashing on my end.  

      At best to get higher framerates would be to use FSR or DLSS on performance or balanced settings if your system supports it, with what the reshade does it should supplement or correct a bit for any of the issues caused with the upscaling, you can also adjust the upscale sharpening in options.
  2. Shrutesh
    Shrutesh
    • premium
    • 79 kudos
    Great reshade! 

    I typically make my own, but was feeling lazy this time, and this is almost exactly what I would have made myself!
  3. MacCurtis
    MacCurtis
    • member
    • 1 kudos
    Beautiful reshade, thanks for making this, my game looks amazing now
    1. derpmeister666
      derpmeister666
      • supporter
      • 2 kudos
      Thanks, I always try to make a reshade profile look good but also to adhere to the original art style and use what is already there. 
  4. ArinBane
    ArinBane
    • member
    • 11 kudos
    This looks the closest to OG Oblivion  out of any reshade so far , but I get around 30fps hit on performance , there is to many effects layered on top of each other , is it possible to achieve something similar with 2-3 effects ? after all color is the only thing that needs to be modified ?
    1. derpmeister666
      derpmeister666
      • supporter
      • 2 kudos
      It should be possible, I have a 4090 so I only noticed around a 4fps hit.

      If I had to guess what causes the largest hits to perf would be, probably the monocular cues, maybe the PPFX bloom, but a bunch of various color changes do add up.  I would have to experiment and see if I could consolidate color changes into one or a couple options that has a broad range of effects.