you said about suggestions? maybe in the future if possible make it a in game menu by pressing a Hotkey to Disable or Enable something like ESP Explorer to give your self any item in the game since the console command Help "x" doesn't work in oblivion same for Player.Inv to see the ID on your Equipments then maybe a Mod Menu like that would help access any item with facility and not having to use google every once in a while just to look for ID if that's possible that would be awesome if not i understand if it's to much to ask
It's interesting, When I first jumped to pc gaming from console gaming, I didn't know anything about how to cheat. That was a few years ago, and I wish I knew then what I know now (famous last words). If I had I wouldn't have spent over $100 on a Cheat Happens membership. I suppose to be fair they create hundreds of game trainers for almost every platform that you can access from one menu. Anyway, as impressive as it sounds, still wish I'd saved my money. And on that note...would like to suggest an option for speed increase if possible. For the record, I understand some users point about the name, but I didn't find it personally difficult to click on the mod link and read a couple off lines and figure it out. Anyway, thanks.
It would be called a trainer if I actually worked with values/pointers but I altered/patched game code which "mods" the game so it survives updates and so on. Trainers would have to be updated frequently parallel to game updates, mod menus do not.
My point is that when people search for mods, and see "mod menu", they expect a mod for changing settings. What your mod is offering, is called a trainer. I'm not exactly sure what a ScriptHook is, or which description you mean. I'm just speaking for the average user.
Is a scripthook what your mod is doing? or a modmenu type situation?
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A mod menu would be something other mods can use to change settings.
A mod menu is a well established name for a mod that allows other mods to hook into it to create a menu for changing the settings of said mods.
Is a scripthook what your mod is doing? or a modmenu type situation?