Thanks for the feedback! Once I have confirmation that this works OK, I will merge it into my Additional Map Markers merged mod. So please let me know if this works OK.
Terrific mod, a much welcome addition that saves some headache!
Would love to see you add a mod like this for the Frost Craig Spire Tower, Despite having a fast travel marker it places the player in an awful position very far from the actual house every time.
Its gotten frustrating enough I don't even fast travel to get home anymore and just COC command into the house.
I tired moving the actual marker for it, but it wasn't actually changing in game. I ended up just making a new one and putting it on the portal platform. I posted the mod too if you wanna use it.
Love this mod - could you make it so that the DLC isn't discovered automatically, and that when you select a house marker that it loads inside the location instead of nearby it?
Is it possible to change the logo for the abandoned house player home in Cheydinhal and solve the "missing string table entry" ? i know you had this problem with Aleyin marker
Both the logo and the name problem can be fixed with the Construction Set or xEdit. The author could use LOC_FN_CheydinhalAbandonedHouse as the name for the map marker, that would resolve the name in-game to Abandoned House and fix the missing string table entry. The used LOC_FN_ needs to be unique for map markers, no other marker should use it. Marker type could be changed from oblivion portal to Settlement, for example. This can also be done either with xEdit or the CS.
Feel free to forward this information to the mod author.
33 comments
Once I have confirmation that this works OK, I will merge it into my Additional Map Markers merged mod.So please let me know if this works OK.
i dont have it
Maybe there's a conflict with other modes.
Would love to see you add a mod like this for the Frost Craig Spire Tower, Despite having a fast travel marker it places the player in an awful position very far from the actual house every time.
Its gotten frustrating enough I don't even fast travel to get home anymore and just COC command into the house.
I will try and remember that, maybe I could move the original marker to a closer position instead of adding a new one, I will experiment.
There's also a spell that does something similar: Teleport to Frostcrag Spire ( https://www.nexusmods.com/oblivionremastered/mods/881 )
Is it possible to change the logo for the abandoned house player home in Cheydinhal and solve the "missing string table entry" ? i know you had this problem with Aleyin marker
Abandoned House Mod
Marker type could be changed from oblivion portal to Settlement, for example. This can also be done either with xEdit or the CS.
Feel free to forward this information to the mod author.
Also Todd Howard on the Oblivion remaster: "Let's do things wrong as always so modders will keep modding".
Thanks brother for your mod.