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Mixxa77

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mixxa77

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  1. mixxa77
    mixxa77
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    Thanks for the feedback!
    Once I have confirmation that this works OK, I will merge it into my Additional Map Markers merged mod.
    So please let me know if this works OK.
  2. TheElidan
    TheElidan
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    Easy and simple. Works like a charm. Not a "can't live without it" but a great deal of quality of life improvements. Great mod!
    1. mixxa77
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  3. frognutz0o
    frognutz0o
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    Is smugglers cave working for anybody?
    1. DKsDEVIL
      DKsDEVIL
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      no 
      i dont have it 
  4. kimheejae11
    kimheejae11
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    I don't know what the problem is, but if I move home quickly, the game ends.
    Maybe there's a conflict with other modes.
  5. Necrop0ny
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    Terrific mod, a much welcome addition that saves some headache!

    Would love to see you add a mod like this for the Frost Craig Spire Tower, Despite having a fast travel marker it places the player in an awful position very far from the actual house every time.

    Its gotten frustrating enough I don't even fast travel to get home anymore and just COC command into the house.
    1. mixxa77
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      Thanks!

      I will try and remember that, maybe I could move the original marker to a closer position instead of adding a new one, I will experiment.
    2. JackkWabba
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      I tired moving the actual marker for it, but it wasn't actually changing in game. I ended up just making a new one and putting it on the portal platform. I posted the mod too if you wanna use it.
    3. Necrop0ny
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      Would love to see whatever you come up with
    4. Zorastil
      Zorastil
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      JackkWabba's mod is here: Frostcrag Spire Portal Map Marker ( https://www.nexusmods.com/oblivionremastered/mods/766 )

      There's also a spell that does something similar: Teleport to Frostcrag Spire ( https://www.nexusmods.com/oblivionremastered/mods/881 )
  6. DovahKiller88
    DovahKiller88
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    Love this mod - could you make it so that the DLC isn't discovered automatically, and that when you select a house marker that it loads inside the location instead of nearby it?
  7. flostyle
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    Is it possible to change the logo for the abandoned house player home in Cheydinhal and solve the "missing string table entry" ? i know you had this problem with Aleyin marker



    Abandoned House Mod



    1. mixxa77
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      Both the logo and the name problem can be fixed with the Construction Set or xEdit. The author could use LOC_FN_CheydinhalAbandonedHouse as the name for the map marker, that would resolve the name in-game to Abandoned House and fix the missing string table entry. The used LOC_FN_ needs to be unique for map markers, no other marker should use it.
      Marker type could be changed from oblivion portal to Settlement, for example. This can also be done either with xEdit or the CS.

      Feel free to forward this information to the mod author.
  8. fwdkiller
    fwdkiller
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    don't even work i owned all the houses.
    h
    1. mixxa77
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      Updated to version 1.1 of the mod, check your mod manager or plugins.txt if you do it manually.
  9. washablebomb
    washablebomb
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    So wait... you're telling me they still... omg why does this mod even need to exist; shame on you bethesda!
  10. juper002
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    Todd Howard: "I like mods that do little things, like that one that puts marker on your houses in Skyrim".

    Also Todd Howard on the Oblivion remaster: "Let's do things wrong as always so modders will keep modding".

    Thanks brother for your mod. 
    1. mixxa77
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  11. Maureeseeo
    Maureeseeo
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    Nice!
    1. mixxa77
      mixxa77
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