Load after any mods editing Mystic Emporium door and +++ownership+++. Didn't realize this ones importance at first. Any editing Mystic Emporium cell will overwrite Ownership back to bugged. Fix is load this mod below in load order. Since this only references cell to update door. Other mods will work as well as long they do not edit door or Faction/Ownership on cell.
If your doors are still locked or Calindil is missing, he might be trapped in the Arcane University like he was for me. I had to bust him out. Now he can open the dang door every day at 8am. I don't know the new console command to move an NPC to you, so I had to download a follower mod to get him to follow me. To find your Calindil, open console, type "player.moveto 0001D214", get him to follow you somehow, and fast travel back to the Market District. Finally, release him back into the wild. It worked for me at least, hope it helps you.
I was lazy and didn't want to download another mod so I figured out the console command:
"0001D214".moveto player
You were so close lmao literally just reordering what you had XD I ended up not even needing this mod at all so hopefully this fix can help other people out as well!
For those adding to existing saves and having the mod still not work: break into every door in the emporium, including the bedroom. That reset it in my game and now the mod works as intended.
Can confirm that it works. Emporium was locked 24/7 before this mod. After installing it and waiting until the open hour(8 AM), the door was magically unlocked. Make sure to load the mod after any other mods that modify Emporium, just like the sticky says.
Initially was still locked/red after the install. I had previously broken in, robbed the place, and interacted with both NPCs.
Post-install, I waited until the middle of the night ~01:00, picked the door lock, picked the private quarters lock, stole the key from one of them, then left and waited until noon. Door was still unlocked and no longer red. Waited 24 hours, still working. Saved and restarted the game, still working. Seems like it's completely fixed. No idea how much of that is necessary, but that's what I did. Winning!
This unlocks the door for me, but both merchants inside are missing. I tried waiting 3 days at a different location for a respawn, but still missing. :(
Unfortunately this did not un-brick my existing save's door. I have previously console-commanded the door open in order to use the shop because the Mage NPC is permanently outside the door and will catch any lockpicking attempts (causes the shopkeeps to think i'm trespassing but will still sell me items and the Mage ouside instantly goes inside then disappears) and the door always reverts back to perma-locked all day whenever I end up back in the city after some time doing other things. I saved outside the door then installed this mod with vortex and loaded in to a still-locked door. I fast traveled away back to frostcrag and back just to double check it didn't just need a zone reload. REALLLY was hoping this would work I had the same issue in the OG game too :( this was all done with the latest 1.2 patch
Make sure no other mods below in load order edit Mystic Emporium. I think that maybe why some peoples door remains locked. Or shows trespassing. Ran into a conflict in my load order from mod that added to Mystic Emporium enchanting altar or the one adding spells.
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I was lazy and didn't want to download another mod so I figured out the console command:
"0001D214".moveto player
You were so close lmao literally just reordering what you had XD
I ended up not even needing this mod at all so hopefully this fix can help other people out as well!
Post-install, I waited until the middle of the night ~01:00, picked the door lock, picked the private quarters lock, stole the key from one of them, then left and waited until noon. Door was still unlocked and no longer red. Waited 24 hours, still working. Saved and restarted the game, still working. Seems like it's completely fixed. No idea how much of that is necessary, but that's what I did. Winning!