Yeah that would be nice. The latest version seems to work really well and works on everything i've come across which is great. All we need now is one that still allows harmful effects ( ideally just on enemies but i assume that's a limitation right now ).
Spells definitely are a bit anti-climactic when there's no effect on enemies.
If I cast soul trap I can't see the current capture state and whether I need to cast the next one, because the effect is not displayed on the enemy. Need a version where only the effects on player armor are removed.
Thank you for removing that annoying purple Absorb Magicka glow from my character. Absolutely worth it to install this mod. I'll take the [NL] part for granted, its no bother like that horrible glow was.
The [NL] tag can be fixed by placing the no-membrane-shaders.espdirectly underneathOblivion.esm in the load order in the Plugins.txt file. I tested this twice myself and both times it worked.
Thanks for the mod! This same shader appears on enemies when you do a power attack with a bladed weapon after leveling Bladed Weapons to Journeyman level, it really takes me out of it
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https://www.nexusmods.com/oblivionremastered/mods/50?tab=description
I think a mod with this mods current functions and a few features from there would be received well.
All we need now is one that still allows harmful effects ( ideally just on enemies but i assume that's a limitation right now ).
Spells definitely are a bit anti-climactic when there's no effect on enemies.
The NL Tag remover also does not fix this - it seems to come from this mod as when I disable it it is no longer an issue.